|
1
|
function scr_dialogue_battle_action_selected_action_2_dalvscr_dialogue_battle_action_selected_action_2_dalv
function scr_dialogue_battle_action_selected_action_2_dalv()
{
var enemy_sparing = global.enemy_sparing;
var action_2_important = global.action_2_important;
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 0:
if (enemy_sparing == true || action_2_important == true)
{
message[0] = "* Dalv accepts your offer of# goodwill.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* Dalv doesn't notice your offer# of goodwill.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
break;
case 1:
if (enemy_sparing == true || action_2_important == true)
{
message[0] = "* Dalv doesn't want to.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* Dalv rejects your offer of# goodwill.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
break;
case 2:
message[0] = "* Dalv rejects your offer of# goodwill.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
break;
}
} ()
|
|
2
|
{
|
|
3
|
var enemy_sparing = global.enemy_sparing;
|
|
4
|
var action_2_important = global.action_2_important;
|
|
5
|
var enemy_mode = global.enemy_mode;
|
|
6
|
switch (enemy_mode)
|
|
7
|
{
|
|
8
|
case 0:
|
|
9
|
if (enemy_sparing == true || action_2_important == true)
|
|
10
|
{
|
|
11
|
message[0] = "* Dalv accepts your offer of# goodwill.";
|
|
12
|
global.last_action_selected = "Action 2 Message 0";
|
|
13
|
global.last_action_selected_2 = "Nothing";
|
|
14
|
global.last_action_selected_3 = "Nothing";
|
|
15
|
}
|
|
16
|
else
|
|
17
|
{
|
|
18
|
message[0] = "* Dalv doesn't notice your offer# of goodwill.";
|
|
19
|
global.last_action_selected = "Action 2 Message 0";
|
|
20
|
global.last_action_selected_2 = "Nothing";
|
|
21
|
global.last_action_selected_3 = "Nothing";
|
|
22
|
}
|
|
23
|
break;
|
|
24
|
case 1:
|
|
25
|
if (enemy_sparing == true || action_2_important == true)
|
|
26
|
{
|
|
27
|
message[0] = "* Dalv doesn't want to.";
|
|
28
|
global.last_action_selected = "Action 2 Message 0";
|
|
29
|
global.last_action_selected_2 = "Nothing";
|
|
30
|
global.last_action_selected_3 = "Nothing";
|
|
31
|
}
|
|
32
|
else
|
|
33
|
{
|
|
34
|
message[0] = "* Dalv rejects your offer of# goodwill.";
|
|
35
|
global.last_action_selected = "Action 2 Message 0";
|
|
36
|
global.last_action_selected_2 = "Nothing";
|
|
37
|
global.last_action_selected_3 = "Nothing";
|
|
38
|
}
|
|
39
|
break;
|
|
40
|
case 2:
|
|
41
|
message[0] = "* Dalv rejects your offer of# goodwill.";
|
|
42
|
global.last_action_selected = "Action 2 Message 0";
|
|
43
|
global.last_action_selected_2 = "Nothing";
|
|
44
|
global.last_action_selected_3 = "Nothing";
|
|
45
|
break;
|
|
46
|
}
|
|
47
|
}
|