1 |
function scr_dialogue_battle_action_selected_action_2_dalvscr_dialogue_battle_action_selected_action_2_dalvfunction scr_dialogue_battle_action_selected_action_2_dalv()
{
var enemy_sparing = global.enemy_sparing;
var action_2_important = global.action_2_important;
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 0:
if (enemy_sparing == true || action_2_important == true)
{
message[0] = "* Dalv accepts your offer of# goodwill.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* Dalv doesn't notice your offer# of goodwill.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
break;
case 1:
if (enemy_sparing == true || action_2_important == true)
{
message[0] = "* Dalv doesn't want to.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* Dalv rejects your offer of# goodwill.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
break;
case 2:
message[0] = "* Dalv rejects your offer of# goodwill.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
break;
}
} () |
2 |
{ |
3 |
var enemy_sparing = global.enemy_sparing; |
4 |
var action_2_important = global.action_2_important; |
5 |
var enemy_mode = global.enemy_mode; |
6 |
switch (enemy_mode) |
7 |
{ |
8 |
case 0: |
9 |
if (enemy_sparing == true || action_2_important == true) |
10 |
{ |
11 |
message[0] = "* Dalv accepts your offer of# goodwill."; |
12 |
global.last_action_selected = "Action 2 Message 0"; |
13 |
global.last_action_selected_2 = "Nothing"; |
14 |
global.last_action_selected_3 = "Nothing"; |
15 |
} |
16 |
else |
17 |
{ |
18 |
message[0] = "* Dalv doesn't notice your offer# of goodwill."; |
19 |
global.last_action_selected = "Action 2 Message 0"; |
20 |
global.last_action_selected_2 = "Nothing"; |
21 |
global.last_action_selected_3 = "Nothing"; |
22 |
} |
23 |
break; |
24 |
case 1: |
25 |
if (enemy_sparing == true || action_2_important == true) |
26 |
{ |
27 |
message[0] = "* Dalv doesn't want to."; |
28 |
global.last_action_selected = "Action 2 Message 0"; |
29 |
global.last_action_selected_2 = "Nothing"; |
30 |
global.last_action_selected_3 = "Nothing"; |
31 |
} |
32 |
else |
33 |
{ |
34 |
message[0] = "* Dalv rejects your offer of# goodwill."; |
35 |
global.last_action_selected = "Action 2 Message 0"; |
36 |
global.last_action_selected_2 = "Nothing"; |
37 |
global.last_action_selected_3 = "Nothing"; |
38 |
} |
39 |
break; |
40 |
case 2: |
41 |
message[0] = "* Dalv rejects your offer of# goodwill."; |
42 |
global.last_action_selected = "Action 2 Message 0"; |
43 |
global.last_action_selected_2 = "Nothing"; |
44 |
global.last_action_selected_3 = "Nothing"; |
45 |
break; |
46 |
} |
47 |
} |