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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_flower_girls

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function scr_dialogue_battle_action_selected_action_2_flower_girls
scr_dialogue_battle_action_selected_action_2_flower_girls

function scr_dialogue_battle_action_selected_action_2_flower_girls() //gml_Script_scr_dialogue_battle_action_selected_action_2_flower_girls { var action_2_selected_count = global.action_2_selected_count switch global.dunes_flag[31] { case 1: message[0] = "* You tell Violetta she has# nothing to fear." if (global.enemy_low_hp == true) message[0] = "* You tell Violetta to get lost." break case 2: message[0] = "* You tell Pedla she's the# sweetest Flower Girl in the# Underground!" if (global.enemy_low_hp == true) message[0] = "* You tell Pedla her attacks are# impressive." break case 3: message[0] = "* You ask if you can have one of# Rosa's flowers." if (global.enemy_low_hp == true) message[0] = "* You ask Rosa to give you a# real challenge." break } global.last_action_selected = "Action 2 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }
() //gml_Script_scr_dialogue_battle_action_selected_action_2_flower_girls
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{
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    var action_2_selected_count = global.action_2_selected_count
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    switch global.dunes_flag[31]
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    {
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        case 1:
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            message[0] = "* You tell Violetta she has#  nothing to fear."
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            if (global.enemy_low_hp == true)
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                message[0] = "* You tell Violetta to get lost."
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            break
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        case 2:
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            message[0] = "* You tell Pedla she's the#  sweetest Flower Girl in the#  Underground!"
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            if (global.enemy_low_hp == true)
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                message[0] = "* You tell Pedla her attacks are#  impressive."
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            break
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        case 3:
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            message[0] = "* You ask if you can have one of#  Rosa's flowers."
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            if (global.enemy_low_hp == true)
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                message[0] = "* You ask Rosa to give you a#  real challenge."
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            break
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    }
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    global.last_action_selected = "Action 2 Message 0"
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    global.last_action_selected_2 = "Nothing"
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    global.last_action_selected_3 = "Nothing"
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}