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function scr_dialogue_battle_action_selected_action_2_flower_girlsscr_dialogue_battle_action_selected_action_2_flower_girlsfunction scr_dialogue_battle_action_selected_action_2_flower_girls() //gml_Script_scr_dialogue_battle_action_selected_action_2_flower_girls
{
var action_2_selected_count = global.action_2_selected_count
switch global.dunes_flag[31]
{
case 1:
message[0] = "* You tell Violetta she has# nothing to fear."
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta to get lost."
break
case 2:
message[0] = "* You tell Pedla she's the# sweetest Flower Girl in the# Underground!"
if (global.enemy_low_hp == true)
message[0] = "* You tell Pedla her attacks are# impressive."
break
case 3:
message[0] = "* You ask if you can have one of# Rosa's flowers."
if (global.enemy_low_hp == true)
message[0] = "* You ask Rosa to give you a# real challenge."
break
}
global.last_action_selected = "Action 2 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_flower_girls |
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{ |
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var action_2_selected_count = global.action_2_selected_count |
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switch global.dunes_flag[31] |
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{ |
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case 1: |
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message[0] = "* You tell Violetta she has# nothing to fear." |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Violetta to get lost." |
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break |
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case 2: |
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message[0] = "* You tell Pedla she's the# sweetest Flower Girl in the# Underground!" |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Pedla her attacks are# impressive." |
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break |
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case 3: |
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message[0] = "* You ask if you can have one of# Rosa's flowers." |
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if (global.enemy_low_hp == true) |
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message[0] = "* You ask Rosa to give you a# real challenge." |
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break |
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} |
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|
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global.last_action_selected = "Action 2 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |