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function scr_dialogue_battle_action_selected_action_2_flower_girlsscr_dialogue_battle_action_selected_action_2_flower_girlsfunction scr_dialogue_battle_action_selected_action_2_flower_girls()
{
var action_2_selected_count = global.action_2_selected_count;
switch (global.dunes_flag[31])
{
case 1:
message[0] = "* You tell Violetta she has# nothing to fear.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta to get lost.";
break;
case 2:
message[0] = "* You tell Pedla she's the# sweetest Flower Girl in the# Underground!";
if (global.enemy_low_hp == true)
message[0] = "* You tell Pedla her attacks are# impressive.";
break;
case 3:
message[0] = "* You ask if you can have one of# Rosa's flowers.";
if (global.enemy_low_hp == true)
message[0] = "* You ask Rosa to give you a# real challenge.";
break;
}
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
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{ |
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var action_2_selected_count = global.action_2_selected_count; |
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switch (global.dunes_flag[31]) |
5 |
{ |
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case 1: |
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message[0] = "* You tell Violetta she has# nothing to fear."; |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Violetta to get lost."; |
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break; |
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case 2: |
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message[0] = "* You tell Pedla she's the# sweetest Flower Girl in the# Underground!"; |
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if (global.enemy_low_hp == true) |
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message[0] = "* You tell Pedla her attacks are# impressive."; |
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break; |
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case 3: |
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message[0] = "* You ask if you can have one of# Rosa's flowers."; |
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if (global.enemy_low_hp == true) |
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message[0] = "* You ask Rosa to give you a# real challenge."; |
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break; |
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} |
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global.last_action_selected = "Action 2 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |