|
1
|
function scr_dialogue_battle_action_selected_action_2_flower_girlsscr_dialogue_battle_action_selected_action_2_flower_girls
function scr_dialogue_battle_action_selected_action_2_flower_girls()
{
var action_2_selected_count = global.action_2_selected_count;
switch (global.dunes_flag[31])
{
case 1:
message[0] = "* You tell Violetta she has# nothing to fear.";
if (global.enemy_low_hp == true)
message[0] = "* You tell Violetta to get lost.";
break;
case 2:
message[0] = "* You tell Pedla she's the# sweetest Flower Girl in the# Underground!";
if (global.enemy_low_hp == true)
message[0] = "* You tell Pedla her attacks are# impressive.";
break;
case 3:
message[0] = "* You ask if you can have one of# Rosa's flowers.";
if (global.enemy_low_hp == true)
message[0] = "* You ask Rosa to give you a# real challenge.";
break;
}
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} ()
|
|
2
|
{
|
|
3
|
var action_2_selected_count = global.action_2_selected_count;
|
|
4
|
switch (global.dunes_flag[31])
|
|
5
|
{
|
|
6
|
case 1:
|
|
7
|
message[0] = "* You tell Violetta she has# nothing to fear.";
|
|
8
|
if (global.enemy_low_hp == true)
|
|
9
|
message[0] = "* You tell Violetta to get lost.";
|
|
10
|
break;
|
|
11
|
case 2:
|
|
12
|
message[0] = "* You tell Pedla she's the# sweetest Flower Girl in the# Underground!";
|
|
13
|
if (global.enemy_low_hp == true)
|
|
14
|
message[0] = "* You tell Pedla her attacks are# impressive.";
|
|
15
|
break;
|
|
16
|
case 3:
|
|
17
|
message[0] = "* You ask if you can have one of# Rosa's flowers.";
|
|
18
|
if (global.enemy_low_hp == true)
|
|
19
|
message[0] = "* You ask Rosa to give you a# real challenge.";
|
|
20
|
break;
|
|
21
|
}
|
|
22
|
global.last_action_selected = "Action 2 Message 0";
|
|
23
|
global.last_action_selected_2 = "Nothing";
|
|
24
|
global.last_action_selected_3 = "Nothing";
|
|
25
|
}
|