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function scr_dialogue_battle_action_selected_action_2_frostermit_ascr_dialogue_battle_action_selected_action_2_frostermit_afunction scr_dialogue_battle_action_selected_action_2_frostermit_a()
{
var action_2_selected_count = global.action_2_selected_count;
var enemy_mode = global.enemy_mode;
if (enemy_mode == 0)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You wiggle around in front of# the igloo.#* Nothing happens.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You do a little dance.#* Someone has come out to# investigate.";
global.last_action_selected = "Action 2 Out";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
if (global.battle_enemy_name == "frostermit know cone duo")
global.enemy_special_text = 1;
}
}
else if (enemy_mode == 1)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You mimic Frostermit's crab# moves.#* It isn't pleased.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_2_selected_count >= 2)
{
message[0] = "* You try to do the worm.#* You fall flat on the snow, but# Frostermit is impressed anyway.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You start doing a crab walk# dance.#* Frostermit jumps in.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
} () |
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{ |
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var action_2_selected_count = global.action_2_selected_count; |
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var enemy_mode = global.enemy_mode; |
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if (enemy_mode == 0) |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You wiggle around in front of# the igloo.#* Nothing happens."; |
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global.last_action_selected = "Action 2 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You do a little dance.#* Someone has come out to# investigate."; |
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global.last_action_selected = "Action 2 Out"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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if (global.battle_enemy_name == "frostermit know cone duo") |
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global.enemy_special_text = 1; |
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} |
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} |
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else if (enemy_mode == 1) |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You mimic Frostermit's crab# moves.#* It isn't pleased."; |
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global.last_action_selected = "Action 2 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (action_2_selected_count >= 2) |
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{ |
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message[0] = "* You try to do the worm.#* You fall flat on the snow, but# Frostermit is impressed anyway."; |
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global.last_action_selected = "Action 2 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You start doing a crab walk# dance.#* Frostermit jumps in."; |
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global.last_action_selected = "Action 2 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |
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} |