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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_frostermit_a

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function scr_dialogue_battle_action_selected_action_2_frostermit_a
scr_dialogue_battle_action_selected_action_2_frostermit_a

function scr_dialogue_battle_action_selected_action_2_frostermit_a() { var action_2_selected_count = global.action_2_selected_count; var enemy_mode = global.enemy_mode; if (enemy_mode == 0) { if (global.enemy_low_hp == true) { message[0] = "* You wiggle around in front of# the igloo.#* Nothing happens."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You do a little dance.#* Someone has come out to# investigate."; global.last_action_selected = "Action 2 Out"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; if (global.battle_enemy_name == "frostermit know cone duo") global.enemy_special_text = 1; } } else if (enemy_mode == 1) { if (global.enemy_low_hp == true) { message[0] = "* You mimic Frostermit's crab# moves.#* It isn't pleased."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_2_selected_count >= 2) { message[0] = "* You try to do the worm.#* You fall flat on the snow, but# Frostermit is impressed anyway."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You start doing a crab walk# dance.#* Frostermit jumps in."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } } }
()
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{
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    var action_2_selected_count = global.action_2_selected_count;
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    var enemy_mode = global.enemy_mode;
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    if (enemy_mode == 0)
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    {
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        if (global.enemy_low_hp == true)
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        {
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            message[0] = "* You wiggle around in front of#  the igloo.#* Nothing happens.";
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            global.last_action_selected = "Action 2 Low HP";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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        else
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        {
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            message[0] = "* You do a little dance.#* Someone has come out to#  investigate.";
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            global.last_action_selected = "Action 2 Out";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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            if (global.battle_enemy_name == "frostermit know cone duo")
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                global.enemy_special_text = 1;
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        }
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    }
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    else if (enemy_mode == 1)
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    {
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        if (global.enemy_low_hp == true)
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        {
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            message[0] = "* You mimic Frostermit's crab#  moves.#* It isn't pleased.";
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            global.last_action_selected = "Action 2 Low HP";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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        else if (action_2_selected_count >= 2)
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        {
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            message[0] = "* You try to do the worm.#* You fall flat on the snow, but#  Frostermit is impressed anyway.";
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            global.last_action_selected = "Action 2 Message 0";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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        else
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        {
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            message[0] = "* You start doing a crab walk#  dance.#* Frostermit jumps in.";
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            global.last_action_selected = "Action 2 Message 0";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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    }
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}