1 |
function scr_dialogue_battle_action_selected_action_2_frostermit_ascr_dialogue_battle_action_selected_action_2_frostermit_afunction scr_dialogue_battle_action_selected_action_2_frostermit_a()
{
var action_2_selected_count = global.action_2_selected_count;
var enemy_mode = global.enemy_mode;
if (enemy_mode == 0)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You wiggle around in front of# the igloo.#* Nothing happens.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You do a little dance.#* Someone has come out to# investigate.";
global.last_action_selected = "Action 2 Out";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
if (global.battle_enemy_name == "frostermit know cone duo")
global.enemy_special_text = 1;
}
}
else if (enemy_mode == 1)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You mimic Frostermit's crab# moves.#* It isn't pleased.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_2_selected_count >= 2)
{
message[0] = "* You try to do the worm.#* You fall flat on the snow, but# Frostermit is impressed anyway.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You start doing a crab walk# dance.#* Frostermit jumps in.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
} () |
2 |
{ |
3 |
var action_2_selected_count = global.action_2_selected_count; |
4 |
var enemy_mode = global.enemy_mode; |
5 |
if (enemy_mode == 0) |
6 |
{ |
7 |
if (global.enemy_low_hp == true) |
8 |
{ |
9 |
message[0] = "* You wiggle around in front of# the igloo.#* Nothing happens."; |
10 |
global.last_action_selected = "Action 2 Low HP"; |
11 |
global.last_action_selected_2 = "Nothing"; |
12 |
global.last_action_selected_3 = "Nothing"; |
13 |
} |
14 |
else |
15 |
{ |
16 |
message[0] = "* You do a little dance.#* Someone has come out to# investigate."; |
17 |
global.last_action_selected = "Action 2 Out"; |
18 |
global.last_action_selected_2 = "Nothing"; |
19 |
global.last_action_selected_3 = "Nothing"; |
20 |
if (global.battle_enemy_name == "frostermit know cone duo") |
21 |
global.enemy_special_text = 1; |
22 |
} |
23 |
} |
24 |
else if (enemy_mode == 1) |
25 |
{ |
26 |
if (global.enemy_low_hp == true) |
27 |
{ |
28 |
message[0] = "* You mimic Frostermit's crab# moves.#* It isn't pleased."; |
29 |
global.last_action_selected = "Action 2 Low HP"; |
30 |
global.last_action_selected_2 = "Nothing"; |
31 |
global.last_action_selected_3 = "Nothing"; |
32 |
} |
33 |
else if (action_2_selected_count >= 2) |
34 |
{ |
35 |
message[0] = "* You try to do the worm.#* You fall flat on the snow, but# Frostermit is impressed anyway."; |
36 |
global.last_action_selected = "Action 2 Message 0"; |
37 |
global.last_action_selected_2 = "Nothing"; |
38 |
global.last_action_selected_3 = "Nothing"; |
39 |
} |
40 |
else |
41 |
{ |
42 |
message[0] = "* You start doing a crab walk# dance.#* Frostermit jumps in."; |
43 |
global.last_action_selected = "Action 2 Message 0"; |
44 |
global.last_action_selected_2 = "Nothing"; |
45 |
global.last_action_selected_3 = "Nothing"; |
46 |
} |
47 |
} |
48 |
} |