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function scr_dialogue_battle_action_selected_action_2_martlet_genocidescr_dialogue_battle_action_selected_action_2_martlet_genocidefunction scr_dialogue_battle_action_selected_action_2_martlet_genocide() //gml_Script_scr_dialogue_battle_action_selected_action_2_martlet_genocide
{
var enemy_mode = global.enemy_mode
var action_2_selected_count = global.action_2_selected_count
if (enemy_mode == 3)
{
var random_number = irandom_range(1, 2)
if (random_number == 1)
{
message[0] = "* You block out Martlet's rambling.#* She continues anyway."
global.last_action_selected = "Action 2 Fight Mode 1"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You try not to hear Martlet out."
global.last_action_selected = "Action 2 Fight Mode 2"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
}
else
{
message[0] = "* You ignore Martlet's pleas."
global.last_action_selected = "Action 2 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_martlet_genocide |
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{ |
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var enemy_mode = global.enemy_mode |
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var action_2_selected_count = global.action_2_selected_count |
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if (enemy_mode == 3) |
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{ |
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var random_number = irandom_range(1, 2) |
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if (random_number == 1) |
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{ |
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message[0] = "* You block out Martlet's rambling.#* She continues anyway." |
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global.last_action_selected = "Action 2 Fight Mode 1" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You try not to hear Martlet out." |
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global.last_action_selected = "Action 2 Fight Mode 2" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |
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else |
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{ |
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message[0] = "* You ignore Martlet's pleas." |
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global.last_action_selected = "Action 2 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |