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function scr_dialogue_battle_action_selected_action_2_martlet_genocidescr_dialogue_battle_action_selected_action_2_martlet_genocidefunction scr_dialogue_battle_action_selected_action_2_martlet_genocide()
{
var enemy_mode = global.enemy_mode;
var action_2_selected_count = global.action_2_selected_count;
if (enemy_mode == 3)
{
var random_number = irandom_range(1, 2);
if (random_number == 1)
{
message[0] = "* You block out Martlet's rambling.#* She continues anyway.";
global.last_action_selected = "Action 2 Fight Mode 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You try not to hear Martlet out.";
global.last_action_selected = "Action 2 Fight Mode 2";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
else
{
message[0] = "* You ignore Martlet's pleas.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
| 3 |
var enemy_mode = global.enemy_mode; |
| 4 |
var action_2_selected_count = global.action_2_selected_count; |
| 5 |
if (enemy_mode == 3) |
| 6 |
{ |
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var random_number = irandom_range(1, 2); |
| 8 |
if (random_number == 1) |
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{ |
| 10 |
message[0] = "* You block out Martlet's rambling.#* She continues anyway."; |
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global.last_action_selected = "Action 2 Fight Mode 1"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You try not to hear Martlet out."; |
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global.last_action_selected = "Action 2 Fight Mode 2"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |
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else |
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{ |
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message[0] = "* You ignore Martlet's pleas."; |
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global.last_action_selected = "Action 2 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |