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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_martlet_genocide

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function scr_dialogue_battle_action_selected_action_2_martlet_genocide
scr_dialogue_battle_action_selected_action_2_martlet_genocide

function scr_dialogue_battle_action_selected_action_2_martlet_genocide() { var enemy_mode = global.enemy_mode; var action_2_selected_count = global.action_2_selected_count; if (enemy_mode == 3) { var random_number = irandom_range(1, 2); if (random_number == 1) { message[0] = "* You block out Martlet's rambling.#* She continues anyway."; global.last_action_selected = "Action 2 Fight Mode 1"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You try not to hear Martlet out."; global.last_action_selected = "Action 2 Fight Mode 2"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } } else { message[0] = "* You ignore Martlet's pleas."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }
()
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{
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    var enemy_mode = global.enemy_mode;
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    var action_2_selected_count = global.action_2_selected_count;
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    if (enemy_mode == 3)
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    {
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        var random_number = irandom_range(1, 2);
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        if (random_number == 1)
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        {
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            message[0] = "* You block out Martlet's rambling.#* She continues anyway.";
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            global.last_action_selected = "Action 2 Fight Mode 1";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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        else
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        {
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            message[0] = "* You try not to hear Martlet out.";
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            global.last_action_selected = "Action 2 Fight Mode 2";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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    }
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    else
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    {
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        message[0] = "* You ignore Martlet's pleas.";
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        global.last_action_selected = "Action 2 Message 0";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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}