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1
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function scr_dialogue_battle_action_selected_action_2_martlet_genocidescr_dialogue_battle_action_selected_action_2_martlet_genocide
function scr_dialogue_battle_action_selected_action_2_martlet_genocide()
{
var enemy_mode = global.enemy_mode;
var action_2_selected_count = global.action_2_selected_count;
if (enemy_mode == 3)
{
var random_number = irandom_range(1, 2);
if (random_number == 1)
{
message[0] = "* You block out Martlet's rambling.#* She continues anyway.";
global.last_action_selected = "Action 2 Fight Mode 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You try not to hear Martlet out.";
global.last_action_selected = "Action 2 Fight Mode 2";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
else
{
message[0] = "* You ignore Martlet's pleas.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} ()
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2
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{
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var enemy_mode = global.enemy_mode;
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4
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var action_2_selected_count = global.action_2_selected_count;
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5
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if (enemy_mode == 3)
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6
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{
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var random_number = irandom_range(1, 2);
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8
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if (random_number == 1)
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9
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{
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10
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message[0] = "* You block out Martlet's rambling.#* She continues anyway.";
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11
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global.last_action_selected = "Action 2 Fight Mode 1";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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else
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{
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message[0] = "* You try not to hear Martlet out.";
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global.last_action_selected = "Action 2 Fight Mode 2";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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}
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else
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24
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{
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message[0] = "* You ignore Martlet's pleas.";
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global.last_action_selected = "Action 2 Message 0";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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}
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