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function scr_dialogue_battle_action_selected_action_2_slither_ascr_dialogue_battle_action_selected_action_2_slither_afunction scr_dialogue_battle_action_selected_action_2_slither_a() //gml_Script_scr_dialogue_battle_action_selected_action_2_slither_a
{
if (global.enemy_low_hp == true)
{
message[0] = "* You believe that Sir Slither# wants to stay alive."
global.last_action_selected = "Action 2 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You buy into Sir Slither's# fancy words. Something feels# off."
global.last_action_selected = "Action 2 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_slither_a |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You believe that Sir Slither# wants to stay alive." |
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global.last_action_selected = "Action 2 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You buy into Sir Slither's# fancy words. Something feels# off." |
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global.last_action_selected = "Action 2 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |