| 1 |
function scr_dialogue_battle_action_selected_action_2_slither_ascr_dialogue_battle_action_selected_action_2_slither_afunction scr_dialogue_battle_action_selected_action_2_slither_a()
{
if (global.enemy_low_hp == true)
{
message[0] = "* You believe that Sir Slither# wants to stay alive.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You buy into Sir Slither's# fancy words. Something feels# off.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
| 3 |
if (global.enemy_low_hp == true) |
| 4 |
{ |
| 5 |
message[0] = "* You believe that Sir Slither# wants to stay alive."; |
| 6 |
global.last_action_selected = "Action 2 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You buy into Sir Slither's# fancy words. Something feels# off."; |
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global.last_action_selected = "Action 2 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
| 16 |
} |
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} |