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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_slither_a

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function scr_dialogue_battle_action_selected_action_2_slither_a
scr_dialogue_battle_action_selected_action_2_slither_a

function scr_dialogue_battle_action_selected_action_2_slither_a() { if (global.enemy_low_hp == true) { message[0] = "* You believe that Sir Slither# wants to stay alive."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You buy into Sir Slither's# fancy words. Something feels# off."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }
()
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{
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    if (global.enemy_low_hp == true)
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    {
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        message[0] = "* You believe that Sir Slither#  wants to stay alive.";
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        global.last_action_selected = "Action 2 Low HP";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else
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    {
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        message[0] = "* You buy into Sir Slither's#  fancy words. Something feels#  off.";
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        global.last_action_selected = "Action 2 Message 0";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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}