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function scr_dialogue_battle_action_selected_action_2_starloscr_dialogue_battle_action_selected_action_2_starlofunction scr_dialogue_battle_action_selected_action_2_starlo() //gml_Script_scr_dialogue_battle_action_selected_action_2_starlo
{
if (global.attack_cycle < 10)
{
message[0] = "* You narrow your eyes and# everything becomes letterboxed."
message[1] = "* Starlo doesn't know how this# is possible."
}
else
{
message[0] = "* You shoot a nasty look at# Starlo..."
message[1] = "* He gives a worried face before# forcefully glaring back."
}
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_starlo |
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{ |
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if (global.attack_cycle < 10) |
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{ |
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message[0] = "* You narrow your eyes and# everything becomes letterboxed." |
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message[1] = "* Starlo doesn't know how this# is possible." |
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} |
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else |
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{ |
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message[0] = "* You shoot a nasty look at# Starlo..." |
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message[1] = "* He gives a worried face before# forcefully glaring back." |
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} |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |