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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_starlo

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function scr_dialogue_battle_action_selected_action_2_starlo
scr_dialogue_battle_action_selected_action_2_starlo

function scr_dialogue_battle_action_selected_action_2_starlo() //gml_Script_scr_dialogue_battle_action_selected_action_2_starlo { if (global.attack_cycle < 10) { message[0] = "* You narrow your eyes and# everything becomes letterboxed." message[1] = "* Starlo doesn't know how this# is possible." } else { message[0] = "* You shoot a nasty look at# Starlo..." message[1] = "* He gives a worried face before# forcefully glaring back." } global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }
() //gml_Script_scr_dialogue_battle_action_selected_action_2_starlo
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{
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    if (global.attack_cycle < 10)
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    {
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        message[0] = "* You narrow your eyes and#  everything becomes letterboxed."
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        message[1] = "* Starlo doesn't know how this#  is possible."
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    }
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    else
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    {
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        message[0] = "* You shoot a nasty look at#  Starlo..."
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        message[1] = "* He gives a worried face before#  forcefully glaring back."
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    }
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    global.last_action_selected = "Action 1 Message 0"
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    global.last_action_selected_2 = "Nothing"
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    global.last_action_selected_3 = "Nothing"
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}