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function scr_dialogue_battle_action_selected_action_2_starloscr_dialogue_battle_action_selected_action_2_starlofunction scr_dialogue_battle_action_selected_action_2_starlo()
{
if (global.attack_cycle < 10)
{
message[0] = "* You narrow your eyes and# everything becomes letterboxed.";
message[1] = "* Starlo doesn't know how this# is possible.";
}
else
{
message[0] = "* You shoot a nasty look at# Starlo...";
message[1] = "* He gives a worried face before# forcefully glaring back.";
}
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} () |
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{ |
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if (global.attack_cycle < 10) |
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{ |
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message[0] = "* You narrow your eyes and# everything becomes letterboxed."; |
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message[1] = "* Starlo doesn't know how this# is possible."; |
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} |
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else |
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{ |
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message[0] = "* You shoot a nasty look at# Starlo..."; |
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message[1] = "* He gives a worried face before# forcefully glaring back."; |
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} |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |