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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_starlo

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function scr_dialogue_battle_action_selected_action_2_starlo
scr_dialogue_battle_action_selected_action_2_starlo

function scr_dialogue_battle_action_selected_action_2_starlo() { if (global.attack_cycle < 10) { message[0] = "* You narrow your eyes and# everything becomes letterboxed."; message[1] = "* Starlo doesn't know how this# is possible."; } else { message[0] = "* You shoot a nasty look at# Starlo..."; message[1] = "* He gives a worried face before# forcefully glaring back."; } global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; }
()
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{
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    if (global.attack_cycle < 10)
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    {
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        message[0] = "* You narrow your eyes and#  everything becomes letterboxed.";
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        message[1] = "* Starlo doesn't know how this#  is possible.";
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    }
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    else
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    {
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        message[0] = "* You shoot a nasty look at#  Starlo...";
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        message[1] = "* He gives a worried face before#  forcefully glaring back.";
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    }
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    global.last_action_selected = "Action 1 Message 0";
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    global.last_action_selected_2 = "Nothing";
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    global.last_action_selected_3 = "Nothing";
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}