| 1 | function scr_dialogue_battle_action_selected_action_2_starloscr_dialogue_battle_action_selected_action_2_starlo()function scr_dialogue_battle_action_selected_action_2_starlo ()
{
    if (global.attack_cycle < 10)
    {
        message[0] = "* You narrow your eyes and#  everything becomes letterboxed.";
        message[1] = "* Starlo doesn't know how this#  is possible.";
    }
    else
    {
        message[0] = "* You shoot a nasty look at#  Starlo...";
        message[1] = "* He gives a worried face before#  forcefully glaring back.";
    }
    global.last_action_selected = "Action 1 Message 0";
    global.last_action_selected_2 = "Nothing";
    global.last_action_selected_3 = "Nothing";
} | 
    
    
        | 2 | { | 
    
    
        | 3 |     if (global.attack_cycle < 10) | 
    
    
        | 4 |     { | 
    
    
        | 5 |         message[0] = "* You narrow your eyes and#  everything becomes letterboxed."; | 
    
    
        | 6 |         message[1] = "* Starlo doesn't know how this#  is possible."; | 
    
    
        | 7 |     } | 
    
    
        | 8 |     else | 
    
    
        | 9 |     { | 
    
    
        | 10 |         message[0] = "* You shoot a nasty look at#  Starlo..."; | 
    
    
        | 11 |         message[1] = "* He gives a worried face before#  forcefully glaring back."; | 
    
    
        | 12 |     } | 
    
    
        | 13 |     global.last_action_selected = "Action 1 Message 0"; | 
    
    
        | 14 |     global.last_action_selected_2 = "Nothing"; | 
    
    
        | 15 |     global.last_action_selected_3 = "Nothing"; | 
    
    
        | 16 | } |