1 |
function scr_dialogue_battle_action_selected_action_2_tellyvis_ascr_dialogue_battle_action_selected_action_2_tellyvis_afunction scr_dialogue_battle_action_selected_action_2_tellyvis_a() //gml_Script_scr_dialogue_battle_action_selected_action_2_tellyvis_a
{
var action_2_selected_count = global.action_2_selected_count
if (global.enemy_low_hp == true)
{
message[0] = "* You couldn't sleep if you# wanted to."
global.last_action_selected_2 = "Action 2 Low HP"
global.last_action_selected = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You begin to drift off to the# dismay of Telly.. "
global.last_action_selected_2 = "Action 2 Message 0"
global.last_action_selected = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_2_tellyvis_a |
2 |
{ |
3 |
var action_2_selected_count = global.action_2_selected_count |
4 |
if (global.enemy_low_hp == true) |
5 |
{ |
6 |
message[0] = "* You couldn't sleep if you# wanted to." |
7 |
global.last_action_selected_2 = "Action 2 Low HP" |
8 |
global.last_action_selected = "Nothing" |
9 |
global.last_action_selected_3 = "Nothing" |
10 |
} |
11 |
else |
12 |
{ |
13 |
message[0] = "* You begin to drift off to the# dismay of Telly.. " |
14 |
global.last_action_selected_2 = "Action 2 Message 0" |
15 |
global.last_action_selected = "Nothing" |
16 |
global.last_action_selected_3 = "Nothing" |
17 |
} |
18 |
} |