| 1 |
function scr_dialogue_battle_action_selected_action_2_tellyvis_ascr_dialogue_battle_action_selected_action_2_tellyvis_afunction scr_dialogue_battle_action_selected_action_2_tellyvis_a()
{
var action_2_selected_count = global.action_2_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You couldn't sleep if you# wanted to.";
global.last_action_selected_2 = "Action 2 Low HP";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You begin to drift off to the# dismay of Telly.. ";
global.last_action_selected_2 = "Action 2 Message 0";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
| 2 |
{ |
| 3 |
var action_2_selected_count = global.action_2_selected_count; |
| 4 |
if (global.enemy_low_hp == true) |
| 5 |
{ |
| 6 |
message[0] = "* You couldn't sleep if you# wanted to."; |
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global.last_action_selected_2 = "Action 2 Low HP"; |
| 8 |
global.last_action_selected = "Nothing"; |
| 9 |
global.last_action_selected_3 = "Nothing"; |
| 10 |
} |
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else |
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{ |
| 13 |
message[0] = "* You begin to drift off to the# dismay of Telly.. "; |
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global.last_action_selected_2 = "Action 2 Message 0"; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
| 18 |
} |