| 1 | function scr_dialogue_battle_action_selected_action_2_tellyvis_ascr_dialogue_battle_action_selected_action_2_tellyvis_a()function scr_dialogue_battle_action_selected_action_2_tellyvis_a ()
{
    var action_2_selected_count = global.action_2_selected_count;
    if (global.enemy_low_hp == true)
    {
        message[0] = "* You couldn't sleep if you#  wanted to.";
        global.last_action_selected_2 = "Action 2 Low HP";
        global.last_action_selected = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
    else
    {
        message[0] = "* You begin to drift off to the#  dismay of Telly.. ";
        global.last_action_selected_2 = "Action 2 Message 0";
        global.last_action_selected = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
} | 
    
    
        | 2 | { | 
    
    
        | 3 |     var action_2_selected_count = global.action_2_selected_count; | 
    
    
        | 4 |     if (global.enemy_low_hp == true) | 
    
    
        | 5 |     { | 
    
    
        | 6 |         message[0] = "* You couldn't sleep if you#  wanted to."; | 
    
    
        | 7 |         global.last_action_selected_2 = "Action 2 Low HP"; | 
    
    
        | 8 |         global.last_action_selected = "Nothing"; | 
    
    
        | 9 |         global.last_action_selected_3 = "Nothing"; | 
    
    
        | 10 |     } | 
    
    
        | 11 |     else | 
    
    
        | 12 |     { | 
    
    
        | 13 |         message[0] = "* You begin to drift off to the#  dismay of Telly.. "; | 
    
    
        | 14 |         global.last_action_selected_2 = "Action 2 Message 0"; | 
    
    
        | 15 |         global.last_action_selected = "Nothing"; | 
    
    
        | 16 |         global.last_action_selected_3 = "Nothing"; | 
    
    
        | 17 |     } | 
    
    
        | 18 | } |