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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_el_bailador

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function scr_dialogue_battle_action_selected_action_3_el_bailador
scr_dialogue_battle_action_selected_action_3_el_bailador

function scr_dialogue_battle_action_selected_action_3_el_bailador() //gml_Script_scr_dialogue_battle_action_selected_action_3_el_bailador { message[0] = "* You stop dancing and look at# El Bailador.#* This upsets him." global.last_action_selected = "Action 3 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }
() //gml_Script_scr_dialogue_battle_action_selected_action_3_el_bailador
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{
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    message[0] = "* You stop dancing and look at#  El Bailador.#* This upsets him."
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    global.last_action_selected = "Action 3 Message 0"
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    global.last_action_selected_2 = "Nothing"
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    global.last_action_selected_3 = "Nothing"
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}