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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_feisty_four

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function scr_dialogue_battle_action_selected_action_3_feisty_four
scr_dialogue_battle_action_selected_action_3_feisty_four

function scr_dialogue_battle_action_selected_action_3_feisty_four() //gml_Script_scr_dialogue_battle_action_selected_action_3_feisty_four { message[0] = "* You smirk at the four's antics.#* They're trying." var act_number = global.act_number switch act_number { case 1: global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" break case 2: global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 1 Message 0" global.last_action_selected_3 = "Nothing" break default: } }
() //gml_Script_scr_dialogue_battle_action_selected_action_3_feisty_four
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{
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    message[0] = "* You smirk at the four's antics.#* They're trying."
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    var act_number = global.act_number
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    switch act_number
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    {
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        case 1:
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            global.last_action_selected = "Action 1 Message 0"
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            global.last_action_selected_2 = "Nothing"
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            global.last_action_selected_3 = "Nothing"
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            break
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        case 2:
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            global.last_action_selected = "Nothing"
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            global.last_action_selected_2 = "Action 1 Message 0"
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            global.last_action_selected_3 = "Nothing"
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            break
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        default:
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    }
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}