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function scr_dialogue_battle_action_selected_action_3_frostermit_ascr_dialogue_battle_action_selected_action_3_frostermit_afunction scr_dialogue_battle_action_selected_action_3_frostermit_a() //gml_Script_scr_dialogue_battle_action_selected_action_3_frostermit_a
{
var action_3_selected_count = global.action_3_selected_count
var enemy_mode = global.enemy_mode
if (enemy_mode == 0)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You marvel at how it hasn't# crumbled."
global.last_action_selected = "Action 3 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You comment on the igloo's fine# craftsmanship.#* It's an igloo."
global.last_action_selected = "Action 3 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
}
else if (enemy_mode == 1)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You commend Frostermit's sharp# skill."
global.last_action_selected = "Action 3 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You compliment Frostermit's# hiding skills."
global.last_action_selected = "Action 3 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_3_frostermit_a |
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{ |
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var action_3_selected_count = global.action_3_selected_count |
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var enemy_mode = global.enemy_mode |
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if (enemy_mode == 0) |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You marvel at how it hasn't# crumbled." |
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global.last_action_selected = "Action 3 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You comment on the igloo's fine# craftsmanship.#* It's an igloo." |
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global.last_action_selected = "Action 3 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |
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else if (enemy_mode == 1) |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You commend Frostermit's sharp# skill." |
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global.last_action_selected = "Action 3 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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message[0] = "* You compliment Frostermit's# hiding skills." |
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global.last_action_selected = "Action 3 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |
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} |