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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_frostermit_a

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function scr_dialogue_battle_action_selected_action_3_frostermit_a
scr_dialogue_battle_action_selected_action_3_frostermit_a

function scr_dialogue_battle_action_selected_action_3_frostermit_a() { var action_3_selected_count = global.action_3_selected_count; var enemy_mode = global.enemy_mode; if (enemy_mode == 0) { if (global.enemy_low_hp == true) { message[0] = "* You marvel at how it hasn't# crumbled."; global.last_action_selected = "Action 3 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You comment on the igloo's fine# craftsmanship.#* It's an igloo."; global.last_action_selected = "Action 3 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } } else if (enemy_mode == 1) { if (global.enemy_low_hp == true) { message[0] = "* You commend Frostermit's sharp# skill."; global.last_action_selected = "Action 3 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You compliment Frostermit's# hiding skills."; global.last_action_selected = "Action 3 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } } }
()
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{
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    var action_3_selected_count = global.action_3_selected_count;
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    var enemy_mode = global.enemy_mode;
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    if (enemy_mode == 0)
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    {
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        if (global.enemy_low_hp == true)
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        {
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            message[0] = "* You marvel at how it hasn't#  crumbled.";
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            global.last_action_selected = "Action 3 Low HP";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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        else
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        {
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            message[0] = "* You comment on the igloo's fine#  craftsmanship.#* It's an igloo.";
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            global.last_action_selected = "Action 3 Message 0";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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    }
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    else if (enemy_mode == 1)
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    {
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        if (global.enemy_low_hp == true)
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        {
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            message[0] = "* You commend Frostermit's sharp#  skill.";
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            global.last_action_selected = "Action 3 Low HP";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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        else
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        {
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            message[0] = "* You compliment Frostermit's#  hiding skills.";
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            global.last_action_selected = "Action 3 Message 0";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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    }
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}