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function scr_dialogue_battle_action_selected_action_3_frostermit_ascr_dialogue_battle_action_selected_action_3_frostermit_a
function scr_dialogue_battle_action_selected_action_3_frostermit_a()
{
var action_3_selected_count = global.action_3_selected_count;
var enemy_mode = global.enemy_mode;
if (enemy_mode == 0)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You marvel at how it hasn't# crumbled.";
global.last_action_selected = "Action 3 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You comment on the igloo's fine# craftsmanship.#* It's an igloo.";
global.last_action_selected = "Action 3 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
else if (enemy_mode == 1)
{
if (global.enemy_low_hp == true)
{
message[0] = "* You commend Frostermit's sharp# skill.";
global.last_action_selected = "Action 3 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You compliment Frostermit's# hiding skills.";
global.last_action_selected = "Action 3 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
} ()
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{
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var action_3_selected_count = global.action_3_selected_count;
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var enemy_mode = global.enemy_mode;
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if (enemy_mode == 0)
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{
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if (global.enemy_low_hp == true)
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{
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message[0] = "* You marvel at how it hasn't# crumbled.";
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global.last_action_selected = "Action 3 Low HP";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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else
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{
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message[0] = "* You comment on the igloo's fine# craftsmanship.#* It's an igloo.";
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global.last_action_selected = "Action 3 Message 0";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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}
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else if (enemy_mode == 1)
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{
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if (global.enemy_low_hp == true)
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{
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message[0] = "* You commend Frostermit's sharp# skill.";
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global.last_action_selected = "Action 3 Low HP";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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else
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{
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message[0] = "* You compliment Frostermit's# hiding skills.";
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global.last_action_selected = "Action 3 Message 0";
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global.last_action_selected_2 = "Nothing";
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global.last_action_selected_3 = "Nothing";
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}
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}
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}
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