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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_jandroid_a

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function scr_dialogue_battle_action_selected_action_3_jandroid_a
scr_dialogue_battle_action_selected_action_3_jandroid_a

function scr_dialogue_battle_action_selected_action_3_jandroid_a() //gml_Script_scr_dialogue_battle_action_selected_action_3_jandroid_a { if (global.enemy_low_hp == true) { message[0] = "* You look Jandroid over and# notice many missing screws." global.last_action_selected = "Action 3 Low HP" global.last_action_selected_3 = "Nothing" global.last_action_selected_2 = "Nothing" } else { message[0] = "* You look Jandroid over and# tell them they need a shower." global.last_action_selected = "Action 3 Message 0" global.last_action_selected_3 = "Nothing" global.last_action_selected_2 = "Nothing" } }
() //gml_Script_scr_dialogue_battle_action_selected_action_3_jandroid_a
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{
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    if (global.enemy_low_hp == true)
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    {
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        message[0] = "* You look Jandroid over and#  notice many missing screws."
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        global.last_action_selected = "Action 3 Low HP"
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        global.last_action_selected_3 = "Nothing"
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        global.last_action_selected_2 = "Nothing"
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    }
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    else
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    {
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        message[0] = "* You look Jandroid over and#  tell them they need a shower."
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        global.last_action_selected = "Action 3 Message 0"
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        global.last_action_selected_3 = "Nothing"
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        global.last_action_selected_2 = "Nothing"
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    }
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}