1 |
function scr_dialogue_battle_action_selected_action_3_rorrim_ascr_dialogue_battle_action_selected_action_3_rorrim_afunction scr_dialogue_battle_action_selected_action_3_rorrim_a() //gml_Script_scr_dialogue_battle_action_selected_action_3_rorrim_a
{
var action_3_selected_count = global.action_3_selected_count
if (global.enemy_low_hp == true)
{
message[0] = "* You give Rorrim a forced smile."
global.last_action_selected = "Action 3 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (action_3_selected_count >= 1)
{
message[0] = "* You smile bigger."
global.last_action_selected = "Action 3 Message 1"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
message[0] = "* You give a slight smile.#* Rorrim smiles back."
global.last_action_selected = "Action 3 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_3_rorrim_a |
2 |
{ |
3 |
var action_3_selected_count = global.action_3_selected_count |
4 |
if (global.enemy_low_hp == true) |
5 |
{ |
6 |
message[0] = "* You give Rorrim a forced smile." |
7 |
global.last_action_selected = "Action 3 Low HP" |
8 |
global.last_action_selected_2 = "Nothing" |
9 |
global.last_action_selected_3 = "Nothing" |
10 |
} |
11 |
else if (action_3_selected_count >= 1) |
12 |
{ |
13 |
message[0] = "* You smile bigger." |
14 |
global.last_action_selected = "Action 3 Message 1" |
15 |
global.last_action_selected_2 = "Nothing" |
16 |
global.last_action_selected_3 = "Nothing" |
17 |
} |
18 |
else |
19 |
{ |
20 |
message[0] = "* You give a slight smile.#* Rorrim smiles back." |
21 |
global.last_action_selected = "Action 3 Message 0" |
22 |
global.last_action_selected_2 = "Nothing" |
23 |
global.last_action_selected_3 = "Nothing" |
24 |
} |
25 |
} |