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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_starlo

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function scr_dialogue_battle_action_selected_action_3_starlo
scr_dialogue_battle_action_selected_action_3_starlo

function scr_dialogue_battle_action_selected_action_3_starlo() //gml_Script_scr_dialogue_battle_action_selected_action_3_starlo { if (global.attack_cycle < 10) message[0] = "* You chomp and pull at the# lasso but it only gets tighter." else message[0] = "* You take a deep breath to# prepare for the next attack." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }
() //gml_Script_scr_dialogue_battle_action_selected_action_3_starlo
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{
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    if (global.attack_cycle < 10)
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        message[0] = "* You chomp and pull at the#  lasso but it only gets tighter."
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    else
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        message[0] = "* You take a deep breath to#  prepare for the next attack."
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    global.last_action_selected = "Action 1 Message 0"
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    global.last_action_selected_2 = "Nothing"
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    global.last_action_selected_3 = "Nothing"
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}