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1
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function scr_dialogue_battle_action_selected_action_3_starloscr_dialogue_battle_action_selected_action_3_starlo
function scr_dialogue_battle_action_selected_action_3_starlo()
{
if (global.attack_cycle < 10)
message[0] = "* You chomp and pull at the# lasso but it only gets tighter.";
else
message[0] = "* You take a deep breath to# prepare for the next attack.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
} ()
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2
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{
|
|
3
|
if (global.attack_cycle < 10)
|
|
4
|
message[0] = "* You chomp and pull at the# lasso but it only gets tighter.";
|
|
5
|
else
|
|
6
|
message[0] = "* You take a deep breath to# prepare for the next attack.";
|
|
7
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global.last_action_selected = "Action 1 Message 0";
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8
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global.last_action_selected_2 = "Nothing";
|
|
9
|
global.last_action_selected_3 = "Nothing";
|
|
10
|
}
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