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gml_GlobalScript_scr_end_enemy_attacking_axis

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function scr_end_enemy_attacking_axis
scr_end_enemy_attacking_axis

function scr_end_enemy_attacking_axis() //gml_Script_scr_end_enemy_attacking_axis { var turns_passed = global.special_action_count if (turns_passed != global.special_action_count_last) { instance_create(402, 68, obj_quote_bubble_battle_yellow_2) instance_create(0, 0, obj_quote_battle_axis_attack_end) return true; } else return false; }
() //gml_Script_scr_end_enemy_attacking_axis
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{
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    var turns_passed = global.special_action_count
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    if (turns_passed != global.special_action_count_last)
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    {
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        instance_create(402, 68, obj_quote_bubble_battle_yellow_2)
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        instance_create(0, 0, obj_quote_battle_axis_attack_end)
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        return true;
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    }
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    else
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        return false;
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}