1 | function scr_end_enemy_attacking_axis |
2 | { |
3 | var turns_passed = global.special_action_count |
4 | if (turns_passed != global.special_action_count_last) |
5 | { |
6 | instance_create(402, 68, obj_quote_bubble_battle_yellow_2) |
7 | instance_create(0, 0, obj_quote_battle_axis_attack_end) |
8 | return true; |
9 | } |
10 | else |
11 | return false; |
12 | } |