| 1 | function scr_end_enemy_attacking_axis |
| 2 | { |
| 3 | var turns_passed = global.special_action_count; |
| 4 | if (turns_passed != global.special_action_count_last) |
| 5 | { |
| 6 | instance_create(402, 68, obj_quote_bubble_battle_yellow_2); |
| 7 | instance_create(0, 0, obj_quote_battle_axis_attack_end); |
| 8 | return true; |
| 9 | } |
| 10 | else |
| 11 | { |
| 12 | return false; |
| 13 | } |
| 14 | } |