| 1 |
function scr_enemy_attack_candy_cornscr_enemy_attack_candy_cornfunction scr_enemy_attack_candy_corn()
{
var distance_x = 20;
var distance_y = 26;
var max_variations = 3;
global.attack_counter_max = 25;
if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
{
if (global.timer_attacks_counter == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 2)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 4)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 5)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn);
global.timer_attacks_counter += 1;
}
} () |
| 2 |
{ |
| 3 |
var distance_x = 20; |
| 4 |
var distance_y = 26; |
| 5 |
var max_variations = 3; |
| 6 |
global.attack_counter_max = 25; |
| 7 |
if (global.attack_counter == 0 && global.timer_attacks_counter < 6) |
| 8 |
{ |
| 9 |
if (global.timer_attacks_counter == 0) |
| 10 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn); |
| 11 |
else if (global.timer_attacks_counter == 1) |
| 12 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn); |
| 13 |
else if (global.timer_attacks_counter == 2) |
| 14 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn); |
| 15 |
else if (global.timer_attacks_counter == 3) |
| 16 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn); |
| 17 |
else if (global.timer_attacks_counter == 4) |
| 18 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn); |
| 19 |
else if (global.timer_attacks_counter == 5) |
| 20 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn); |
| 21 |
global.timer_attacks_counter += 1; |
| 22 |
} |
| 23 |
} |