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gml_GlobalScript_scr_enemy_attack_candy_corn

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function scr_enemy_attack_candy_corn
scr_enemy_attack_candy_corn

function scr_enemy_attack_candy_corn() //gml_Script_scr_enemy_attack_candy_corn { var distance_x = 20 var distance_y = 26 var max_variations = 3 global.attack_counter_max = 25 if (global.attack_counter == 0 && global.timer_attacks_counter < 6) { if (global.timer_attacks_counter == 0) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance_x), (obj_dialogue_box_battle_transformation_any.bbox_top + distance_y), obj_battle_enemy_attack_candy_corn) else if (global.timer_attacks_counter == 1) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance_x), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_candy_corn) else if (global.timer_attacks_counter == 2) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance_x), (obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y), obj_battle_enemy_attack_candy_corn) else if (global.timer_attacks_counter == 3) instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), (obj_dialogue_box_battle_transformation_any.bbox_top + distance_y), obj_battle_enemy_attack_candy_corn) else if (global.timer_attacks_counter == 4) instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_candy_corn) else if (global.timer_attacks_counter == 5) instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), (obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y), obj_battle_enemy_attack_candy_corn) global.timer_attacks_counter += 1 } }
() //gml_Script_scr_enemy_attack_candy_corn
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{
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    var distance_x = 20
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    var distance_y = 26
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    var max_variations = 3
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    global.attack_counter_max = 25
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    if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
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    {
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        if (global.timer_attacks_counter == 0)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance_x), (obj_dialogue_box_battle_transformation_any.bbox_top + distance_y), obj_battle_enemy_attack_candy_corn)
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        else if (global.timer_attacks_counter == 1)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance_x), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_candy_corn)
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        else if (global.timer_attacks_counter == 2)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance_x), (obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y), obj_battle_enemy_attack_candy_corn)
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        else if (global.timer_attacks_counter == 3)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), (obj_dialogue_box_battle_transformation_any.bbox_top + distance_y), obj_battle_enemy_attack_candy_corn)
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        else if (global.timer_attacks_counter == 4)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_candy_corn)
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        else if (global.timer_attacks_counter == 5)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), (obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y), obj_battle_enemy_attack_candy_corn)
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        global.timer_attacks_counter += 1
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    }
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}