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1
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function scr_enemy_attack_candy_cornscr_enemy_attack_candy_corn
function scr_enemy_attack_candy_corn()
{
var distance_x = 20;
var distance_y = 26;
var max_variations = 3;
global.attack_counter_max = 25;
if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
{
if (global.timer_attacks_counter == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 2)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 4)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 5)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn);
global.timer_attacks_counter += 1;
}
} ()
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2
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{
|
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3
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var distance_x = 20;
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4
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var distance_y = 26;
|
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5
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var max_variations = 3;
|
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6
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global.attack_counter_max = 25;
|
|
7
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if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
|
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8
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{
|
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9
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if (global.timer_attacks_counter == 0)
|
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10
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn);
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11
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else if (global.timer_attacks_counter == 1)
|
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12
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn);
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13
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else if (global.timer_attacks_counter == 2)
|
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14
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn);
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15
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else if (global.timer_attacks_counter == 3)
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16
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn);
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17
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else if (global.timer_attacks_counter == 4)
|
|
18
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn);
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19
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else if (global.timer_attacks_counter == 5)
|
|
20
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn);
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21
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global.timer_attacks_counter += 1;
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|
22
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}
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|
23
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}
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