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function scr_enemy_attack_candy_cornscr_enemy_attack_candy_cornfunction scr_enemy_attack_candy_corn()
{
var distance_x = 20;
var distance_y = 26;
var max_variations = 3;
global.attack_counter_max = 25;
if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
{
if (global.timer_attacks_counter == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 2)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 4)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn);
else if (global.timer_attacks_counter == 5)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn);
global.timer_attacks_counter += 1;
}
} () |
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{ |
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var distance_x = 20; |
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var distance_y = 26; |
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var max_variations = 3; |
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global.attack_counter_max = 25; |
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if (global.attack_counter == 0 && global.timer_attacks_counter < 6) |
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{ |
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if (global.timer_attacks_counter == 0) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn); |
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else if (global.timer_attacks_counter == 1) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn); |
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else if (global.timer_attacks_counter == 2) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn); |
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else if (global.timer_attacks_counter == 3) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_candy_corn); |
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else if (global.timer_attacks_counter == 4) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_candy_corn); |
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else if (global.timer_attacks_counter == 5) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_candy_corn); |
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global.timer_attacks_counter += 1; |
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} |
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} |