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gml_GlobalScript_scr_enemy_timer_attacks_cactony_solo

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function scr_enemy_timer_attacks_cactony_solo
scr_enemy_timer_attacks_cactony_solo

function scr_enemy_timer_attacks_cactony_solo() //gml_Script_scr_enemy_timer_attacks_cactony_solo { var enemy_attack = global.enemy_attack if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (enemy_attack == "Cactony Needle Side" && (!instance_exists(obj_battle_enemy_attack_cactony_needle_side_generator))) { var script_tgt = obj_dialogue_box_battle_transformation_any scr_create_attack_boundary((script_tgt.bbox_left + 5), (script_tgt.bbox_top + 5), (script_tgt.sprite_width - 10), (script_tgt.sprite_height - 10), 20, 0) instance_create(0, 0, obj_battle_enemy_attack_cactony_needle_side_generator) } else if (enemy_attack == "Cactony Needle Top" && (!instance_exists(obj_battle_enemy_attack_cactony_needle_top_generator))) { script_tgt = obj_dialogue_box_battle_transformation_any scr_create_attack_boundary((script_tgt.bbox_left + 5), (script_tgt.bbox_top + 5), (script_tgt.sprite_width - 10), (script_tgt.sprite_height - 10), 20, 0) instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), (obj_dialogue_box_battle_transformation_any.bbox_top - 52), obj_battle_enemy_attack_cactony_needle_top_generator) } if (enemy_attack == "Cactony Needle Green" && (!instance_exists(obj_battle_enemy_attack_cactony_needle_green_generator))) instance_create(0, 0, obj_battle_enemy_attack_cactony_needle_green_generator) } }
() //gml_Script_scr_enemy_timer_attacks_cactony_solo
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{
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    var enemy_attack = global.enemy_attack
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    if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        if (enemy_attack == "Cactony Needle Side" && (!instance_exists(obj_battle_enemy_attack_cactony_needle_side_generator)))
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        {
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            var script_tgt = obj_dialogue_box_battle_transformation_any
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            scr_create_attack_boundary
scr_create_attack_boundary

function scr_create_attack_boundary(argument0, argument1, argument2, argument3, argument4, argument5) //gml_Script_scr_create_attack_boundary { instance_create(0, 0, obj_attack_boundary_creator) obj_attack_boundary_creator.create_x = argument0 obj_attack_boundary_creator.create_y = argument1 obj_attack_boundary_creator.width = argument2 obj_attack_boundary_creator.height = argument3 obj_attack_boundary_creator.thickness = argument4 obj_attack_boundary_creator.unique_id = argument5 with (obj_attack_boundary_creator) event_user(0) }
((script_tgt.bbox_left + 5), (script_tgt.bbox_top + 5), (script_tgt.sprite_width - 10), (script_tgt.sprite_height - 10), 20, 0)
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            instance_create(0, 0, obj_battle_enemy_attack_cactony_needle_side_generator)
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        }
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        else if (enemy_attack == "Cactony Needle Top" && (!instance_exists(obj_battle_enemy_attack_cactony_needle_top_generator)))
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        {
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            script_tgt = obj_dialogue_box_battle_transformation_any
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            scr_create_attack_boundary
scr_create_attack_boundary

function scr_create_attack_boundary(argument0, argument1, argument2, argument3, argument4, argument5) //gml_Script_scr_create_attack_boundary { instance_create(0, 0, obj_attack_boundary_creator) obj_attack_boundary_creator.create_x = argument0 obj_attack_boundary_creator.create_y = argument1 obj_attack_boundary_creator.width = argument2 obj_attack_boundary_creator.height = argument3 obj_attack_boundary_creator.thickness = argument4 obj_attack_boundary_creator.unique_id = argument5 with (obj_attack_boundary_creator) event_user(0) }
((script_tgt.bbox_left + 5), (script_tgt.bbox_top + 5), (script_tgt.sprite_width - 10), (script_tgt.sprite_height - 10), 20, 0)
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            instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), (obj_dialogue_box_battle_transformation_any.bbox_top - 52), obj_battle_enemy_attack_cactony_needle_top_generator)
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        }
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        if (enemy_attack == "Cactony Needle Green" && (!instance_exists(obj_battle_enemy_attack_cactony_needle_green_generator)))
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            instance_create(0, 0, obj_battle_enemy_attack_cactony_needle_green_generator)
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    }
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}