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function scr_enemy_timer_attacks_guardenerscr_enemy_timer_attacks_guardenerfunction scr_enemy_timer_attacks_guardener() //gml_Script_scr_enemy_timer_attacks_guardener
{
var enemy_attack = global.enemy_attack
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Guardener Attack 1" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_1)))
instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_1)
else if (enemy_attack == "Guardener Attack 2" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_2)))
instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_2)
else if (enemy_attack == "Guardener Attack 3" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_3)))
instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_3)
else if (enemy_attack == "Guardener Attack 4" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_4)))
instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_4)
else if (enemy_attack == "Guardener Attack 5" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_5)))
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_5)
else if (enemy_attack == "Guardener Attack 6" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_6)))
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_6)
else if (enemy_attack == "Guardener Attack 7" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_7)))
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_7)
else if (enemy_attack == "Guardener Attack 8" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_8)))
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_8)
else if (enemy_attack == "Guardener Attack 9" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_9)))
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_9)
else if (enemy_attack == "Guardener Attack 10" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_10)))
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_10)
else if (enemy_attack == "Guardener Attack 11" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_11)))
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_11)
else if (enemy_attack == "Guardener Attack 12" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_12)))
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_12)
else if (enemy_attack == "Guardener No Attack")
{
with (obj_dialogue_box_battle_transformation_any)
event_user(0)
}
}
} () //gml_Script_scr_enemy_timer_attacks_guardener |
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{ |
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var enemy_attack = global.enemy_attack |
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
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{ |
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if (enemy_attack == "Guardener Attack 1" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_1))) |
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instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_1) |
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else if (enemy_attack == "Guardener Attack 2" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_2))) |
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instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_2) |
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else if (enemy_attack == "Guardener Attack 3" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_3))) |
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instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_3) |
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else if (enemy_attack == "Guardener Attack 4" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_4))) |
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instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_4) |
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else if (enemy_attack == "Guardener Attack 5" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_5))) |
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_5) |
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else if (enemy_attack == "Guardener Attack 6" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_6))) |
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_6) |
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else if (enemy_attack == "Guardener Attack 7" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_7))) |
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_7) |
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else if (enemy_attack == "Guardener Attack 8" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_8))) |
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_8) |
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else if (enemy_attack == "Guardener Attack 9" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_9))) |
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_9) |
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else if (enemy_attack == "Guardener Attack 10" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_10))) |
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_10) |
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else if (enemy_attack == "Guardener Attack 11" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_11))) |
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_11) |
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else if (enemy_attack == "Guardener Attack 12" && (!instance_exists(obj_battle_enemy_attack_guardener_attack_12))) |
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_12) |
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else if (enemy_attack == "Guardener No Attack") |
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{ |
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with (obj_dialogue_box_battle_transformation_any) |
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event_user(0) |
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} |
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} |
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} |