Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_genocide_flags_darkruins_yellow

(view raw script w/o annotations or w/e)
1
function scr_genocide_flags_darkruins_yellow
scr_genocide_flags_darkruins_yellow

function scr_genocide_flags_darkruins_yellow() //gml_Script_scr_genocide_flags_darkruins_yellow { global.dark_ruins_flag[3] = 1 global.dark_ruins_flag[7] = 1 global.dark_ruins_flag[8] = 1 global.dark_ruins_flag[12] = 1 global.dark_ruins_flag[13] = 1 global.dark_ruins_flag[14] = 1 global.dark_ruins_flag[17] = 2 global.dark_ruins_genocide_complete = 1 if (global.dark_ruins_boss_status[1] != 1) global.dark_ruins_boss_status[1] = 2 if (global.dark_ruins_boss_status[3] != 1) global.dark_ruins_boss_status[3] = 2 }
() //gml_Script_scr_genocide_flags_darkruins_yellow
2
{
3
    global.dark_ruins_flag[3] = 1
4
    global.dark_ruins_flag[7] = 1
5
    global.dark_ruins_flag[8] = 1
6
    global.dark_ruins_flag[12] = 1
7
    global.dark_ruins_flag[13] = 1
8
    global.dark_ruins_flag[14] = 1
9
    global.dark_ruins_flag[17] = 2
10
    global.dark_ruins_genocide_complete = 1
11
    if (global.dark_ruins_boss_status[1] != 1)
12
        global.dark_ruins_boss_status[1] = 2
13
    if (global.dark_ruins_boss_status[3] != 1)
14
        global.dark_ruins_boss_status[3] = 2
15
}