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function scr_insomnitot_solo_no_attackscr_insomnitot_solo_no_attackfunction scr_insomnitot_solo_no_attack() //gml_Script_scr_insomnitot_solo_no_attack
{
global.action_1_selected_count = 0
global.action_2_selected_count = 0
global.action_3_selected_count = 0
global.turns_passed += 1
global.last_action_selected = "Nothing"
global.hurt_self = global.hit_self
global.hit_self = false
global.enemy_hurt = global.enemy_hit
global.enemy_hit = false
global.item_used = global.item_use
global.item_use = "Nothing"
global.item_gifted = global.item_gift
global.item_gift = "Nothing"
global.determine_attack_priority = 1
script_execute(gml_Script_scr_determine_enemy_attack_yellow)
with (obj_heart_battle_menu)
event_user(0)
instance_destroy()
} () //gml_Script_scr_insomnitot_solo_no_attack |
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{ |
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global.action_1_selected_count = 0 |
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global.action_2_selected_count = 0 |
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global.action_3_selected_count = 0 |
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global.turns_passed += 1 |
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global.last_action_selected = "Nothing" |
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global.hurt_self = global.hit_self |
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global.hit_self = false |
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global.enemy_hurt = global.enemy_hit |
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global.enemy_hit = false |
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global.item_used = global.item_use |
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global.item_use = "Nothing" |
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global.item_gifted = global.item_gift |
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global.item_gift = "Nothing" |
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global.determine_attack_priority = 1 |
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script_execute(gml_Script_scr_determine_enemy_attack_yellow) |
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with (obj_heart_battle_menu) |
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event_user(0) |
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instance_destroy() |
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} |