|
1
|
function scr_loadgamescr_loadgame
function scr_loadgame()
{
if (file_exists("Save.sav"))
{
scr_initialize();
ini_open("Save.sav");
var LoadedRoom = ini_read_string("Save1", "room", "rm_ruins00");
obj_pl.x = ini_read_real("Save1", "pX", 320);
obj_pl.y = ini_read_real("Save1", "pY", 320);
obj_pl.direction = ini_read_real("Save1", "dir", 0);
obj_controller.steps = ini_read_real("Save1", "SP", 0);
global.player_attack = ini_read_real("Save1", "AT - Primary", 0);
global.player_weapon_modifier_attack = ini_read_real("Save1", "AT - Secondary", 0);
global.player_defense = ini_read_real("Save1", "DFP", 0);
global.player_armor_modifier_defense = ini_read_real("Save1", "DFS", 0);
global.player_level = ini_read_real("Save1", "LV", 1);
global.player_exp = ini_read_real("Save1", "EXP", 0);
global.player_weapon_modifier = ini_read_string("Save1", "Ammo", "Rubber Ammo");
global.player_armor = ini_read_string("Save1", "Armor", "Worn Hat");
global.player_armor_modifier = ini_read_string("Save1", "Accessory", "Patch");
global.player_gold = ini_read_real("Save1", "Gold", 0);
global.current_hp_self = ini_read_real("Save1", "HP", 1);
global.max_hp_self = ini_read_real("Save1", "MAXHP", 20);
global.player_weapon = ini_read_string("Save1", "Weapon", "Toy Gun");
global.fun_value = ini_read_real("Save1", "FUN", 0);
global.current_pp_self = ini_read_real("Save1", "PP", 0);
global.max_pp_self = ini_read_real("Save1", "MAXPP", 20);
global.current_sp_self = ini_read_real("Save1", "SP", 0);
global.max_sp_self = ini_read_real("Save1", "MAXSP", 99);
global.player_sprites = ini_read_string("Save1", "playerSprite", "normal");
global.current_rp_self = ini_read_real("Save1", "RP", 0);
global.max_rp_self = ini_read_real("Save1", "MAXRP", 0);
global.player_can_run = ini_read_real("Save1", "playerCanRun", 1);
global.saved_datetime = date_current_datetime();
global.elapsed_seconds = ini_read_real("Playtime", "Seconds", 0);
var _party_member = ini_read_string("Save1", "Follower", "noone");
if (_party_member == "noone")
global.party_member = -4;
else
global.party_member = asset_get_index(_party_member);
global.player_has_satchel = ini_read_real("Save1", "Satchel", 0);
global.player_can_travel = ini_read_real("Save1", "FTravel", 0);
for (var i = 0; i < array_length_1d(global.ruins_flag); i++)
global.ruins_flag[i] = ini_read_real("RuinsFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.flag); i++)
global.flag[i] = ini_read_real("Flags", string(i), false);
for (var i = 0; i < array_length_1d(global.snowdin_flag); i++)
global.snowdin_flag[i] = ini_read_real("SnowdinFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.dunes_flag); i++)
global.dunes_flag[i] = ini_read_real("DunesFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.dunes_flag_ext); i++)
global.dunes_flag_ext[i] = ini_read_real("DunesFlagsExt", string(i), false);
for (var i = 0; i < array_length_1d(global.sworks_flag); i++)
global.sworks_flag[i] = ini_read_real("SworksFlags", string(i), false);
global.factory_code = ini_read_string("SworksFlags", "code", "0000");
global.factory_code_3 = ini_read_string("SworksFlags", "code3", "0000");
var ds_factory_code_2 = ini_read_string("SworksFlags", "code2", "");
ds_list_read(global.factory_code_2, ds_factory_code_2);
global.sworks_robot_count = ini_read_real("SworksFlags", "RbCount", 0);
for (var i = 0; i < global.sworks_robot_count; i++)
{
global.sworks_robot_sprite[i] = ini_read_real("RbSprite", string(i), 0);
global.sworks_robot_x[i] = ini_read_real("RbX", string(i), 0);
global.sworks_robot_y[i] = ini_read_real("RbY", string(i), 0);
global.sworks_robot_depth[i] = ini_read_real("RbD", string(i), 0);
global.sworks_robot_scale[i] = ini_read_real("RbS", string(i), 0);
global.sworks_robot_angle[i] = ini_read_real("RbA", string(i), 0);
}
ds_grid_read(global.sworks_id_grid, ini_read_string("SworksFlags", "sworks_id", ""));
for (var i = 0; i < array_length_1d(global.item_stock); i++)
global.item_stock[i] = ini_read_real("ItemStock", string(i), false);
for (var i = 0; i < array_length_1d(global.hotland_flag); i++)
global.hotland_flag[i] = ini_read_real("HotlandFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.flowey_flag); i++)
global.flowey_flag[i] = ini_read_real("FloweyFlags", string(i), false);
global.flowey_save_number = ini_read_real("FloweyFlags", "savenumber", 0);
global.save_count = ini_read_real("FloweyFlags", "savecount", 1);
for (var i = 0; i < array_length_1d(global.extra_flag); i++)
global.extra_flag[i] = ini_read_real("ExtraFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
global.mail_flag[i] = ini_read_real("MailFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
global.mail_flag[i] = ini_read_real("MailFlags", string(i), false);
global.mail_count = ini_read_real("Mail", "1", 0);
global.mail_pinned = ini_read_real("Mail", "2", 0);
global.tinypuzzle = ini_read_real("Misc", "01", 5);
deaths = ini_read_real("Misc", "Deaths", false);
for (var i = 0; i < array_length(global.fun_event); i++)
global.fun_event[i] = ini_read_real("Fun Events", string(i), 0);
for (var i = 1; i <= 8; i++)
global.item_slot[i] = ini_read_string("Items", "0" + string(i - 1), "Nothing");
var ds_list_string = ini_read_string("DBox", 0, "0");
ds_list_read(global.box_slot_list, ds_list_string);
ds_list_string = ini_read_string("Mail", 0, "0");
ds_list_read(global.mail_list, ds_list_string);
ds_list_string = ini_read_string("Mail", "3", "0");
ds_list_read(global.mail_list_read, ds_list_string);
ds_list_string = ini_read_string("MailUnclaimed", 0, "0");
ds_list_read(global.mail_unclaimed_list, ds_list_string);
var ds_list_encounters = ini_read_string("Encounters", 0, "0");
ds_list_read(global.encounter_list, ds_list_encounters);
... ()
|
|
2
|
{
|
|
3
|
if (file_exists("Save.sav"))
|
|
4
|
{
|
|
5
|
scr_initializescr_initialize
function scr_initialize()
{
randomize();
global.player_level = 1;
global.current_hp_self = 20;
global.max_hp_self = 20;
global.max_hp_boosted = 20;
global.player_x = 150;
global.player_y = 140;
global.player_direction = "down";
global.player_area = "";
global.player_area_value = 0;
global.player_can_run = true;
global.current_pp_self = 0;
global.max_pp_self = 99;
global.current_sp_self = 0;
global.max_sp_self = 99;
global.current_rp_self = 0;
global.max_rp_self = 99;
global.player_gold = 0;
global.player_sprites = "normal";
global.player_name = "Clover";
global.party_member = -4;
global.player_attack = 10;
global.player_defense = 10;
global.player_speed = 3;
global.player_invulnerability = 30;
global.player_exp = 0;
global.player_weapon = "Toy Gun";
global.player_armor = "Worn Hat";
global.player_weapon_modifier = "Rubber Ammo";
global.player_armor_modifier = "Patch";
global.player_weapon_attack = script_execute(scr_determine_weapon_attack);
global.player_armor_defense = script_execute(scr_determine_armor_defense);
global.player_weapon_modifier_attack = script_execute(scr_determine_weapon_modifier_attack);
global.player_armor_modifier_defense = script_execute(scr_determine_armor_modifier_defense);
global.player_has_satchel = false;
global.player_can_travel = false;
global.saved_datetime = date_current_datetime();
global.elapsed_seconds = 0;
global.last_room_overworld = "rm_ruins_01";
global.story = 0;
global.lastroom = 7;
scr_init_flags_ruins();
scr_init_flags_snowdin();
scr_init_flags_dunes();
scr_init_flags_steamworks();
scr_init_flags_hotland();
scr_init_flags_flowey();
global.flowey_death_pop = 0;
global.flowey_save_number = 1;
global.fighting_flowey = 0;
global.flowey_battle_1_phase = 0;
global.save_count = 0;
global.extra_flag[1] = false;
global.extra_flag[2] = false;
global.extra_flag[3] = false;
global.extra_flag[4] = false;
global.extra_flag[5] = false;
global.extra_flag[6] = false;
global.extra_flag[7] = false;
global.extra_flag[8] = false;
global.extra_flag[9] = false;
global.encounter_flag[0] = 0;
global.route = 2;
global.kill_number[0] = 9999;
global.kill_area[0][0] = 9999;
global.kill_number[1] = 20;
for (var i = 0; i <= 6; i++)
global.kill_area[1][i] = 5;
global.kill_number[2] = 20;
for (var i = 0; i <= 7; i++)
global.kill_area[2][i] = 5;
global.kill_number[3] = 20;
for (var i = 0; i <= 8; i++)
global.kill_area[3][i] = 3;
global.kill_number[4] = 20;
for (var i = 0; i <= 12; i++)
global.kill_area[4][i] = 3;
global.kill_area_current = 0;
global.flGenoCutscene = 0;
global.geno_complete[1] = false;
global.geno_complete[2] = false;
global.geno_complete[3] = false;
global.geno_complete[4] = false;
global.geno_complete[5] = false;
global.item_stock[0] = 1;
global.item_stock[1] = 1;
global.item_stock[2] = 1;
global.item_stock[3] = 1;
global.item_stock[4] = 1;
global.item_stock[5] = 1;
global.item_stock[6] = 1;
global.item_stock[7] = 1;
global.item_stock[8] = 3;
global.item_stock[9] = 1;
global.item_stock[10] = 1;
global.item_stock[11] = 1;
global.item_stock[12] = 2;
global.item_stock[13] = 2;
global.item_stock[14] = 1;
... ();
|
|
6
|
ini_open("Save.sav");
|
|
7
|
var LoadedRoom = ini_read_string("Save1", "room", "rm_ruins00");
|
|
8
|
obj_pl.x = ini_read_real("Save1", "pX", 320);
|
|
9
|
obj_pl.y = ini_read_real("Save1", "pY", 320);
|
|
10
|
obj_pl.direction = ini_read_real("Save1", "dir", 0);
|
|
11
|
obj_controller.steps = ini_read_real("Save1", "SP", 0);
|
|
12
|
global.player_attack = ini_read_real("Save1", "AT - Primary", 0);
|
|
13
|
global.player_weapon_modifier_attack = ini_read_real("Save1", "AT - Secondary", 0);
|
|
14
|
global.player_defense = ini_read_real("Save1", "DFP", 0);
|
|
15
|
global.player_armor_modifier_defense = ini_read_real("Save1", "DFS", 0);
|
|
16
|
global.player_level = ini_read_real("Save1", "LV", 1);
|
|
17
|
global.player_exp = ini_read_real("Save1", "EXP", 0);
|
|
18
|
global.player_weapon_modifier = ini_read_string("Save1", "Ammo", "Rubber Ammo");
|
|
19
|
global.player_armor = ini_read_string("Save1", "Armor", "Worn Hat");
|
|
20
|
global.player_armor_modifier = ini_read_string("Save1", "Accessory", "Patch");
|
|
21
|
global.player_gold = ini_read_real("Save1", "Gold", 0);
|
|
22
|
global.current_hp_self = ini_read_real("Save1", "HP", 1);
|
|
23
|
global.max_hp_self = ini_read_real("Save1", "MAXHP", 20);
|
|
24
|
global.player_weapon = ini_read_string("Save1", "Weapon", "Toy Gun");
|
|
25
|
global.fun_value = ini_read_real("Save1", "FUN", 0);
|
|
26
|
global.current_pp_self = ini_read_real("Save1", "PP", 0);
|
|
27
|
global.max_pp_self = ini_read_real("Save1", "MAXPP", 20);
|
|
28
|
global.current_sp_self = ini_read_real("Save1", "SP", 0);
|
|
29
|
global.max_sp_self = ini_read_real("Save1", "MAXSP", 99);
|
|
30
|
global.player_sprites = ini_read_string("Save1", "playerSprite", "normal");
|
|
31
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global.current_rp_self = ini_read_real("Save1", "RP", 0);
|
|
32
|
global.max_rp_self = ini_read_real("Save1", "MAXRP", 0);
|
|
33
|
global.player_can_run = ini_read_real("Save1", "playerCanRun", 1);
|
|
34
|
global.saved_datetime = date_current_datetime();
|
|
35
|
global.elapsed_seconds = ini_read_real("Playtime", "Seconds", 0);
|
|
36
|
var _party_member = ini_read_string("Save1", "Follower", "noone");
|
|
37
|
if (_party_member == "noone")
|
|
38
|
global.party_member = -4;
|
|
39
|
else
|
|
40
|
global.party_member = asset_get_index(_party_member);
|
|
41
|
global.player_has_satchel = ini_read_real("Save1", "Satchel", 0);
|
|
42
|
global.player_can_travel = ini_read_real("Save1", "FTravel", 0);
|
|
43
|
for (var i = 0; i < array_length_1d(global.ruins_flag); i++)
|
|
44
|
global.ruins_flag[i] = ini_read_real("RuinsFlags", string(i), false);
|
|
45
|
for (var i = 0; i < array_length_1d(global.flag); i++)
|
|
46
|
global.flag[i] = ini_read_real("Flags", string(i), false);
|
|
47
|
for (var i = 0; i < array_length_1d(global.snowdin_flag); i++)
|
|
48
|
global.snowdin_flag[i] = ini_read_real("SnowdinFlags", string(i), false);
|
|
49
|
for (var i = 0; i < array_length_1d(global.dunes_flag); i++)
|
|
50
|
global.dunes_flag[i] = ini_read_real("DunesFlags", string(i), false);
|
|
51
|
for (var i = 0; i < array_length_1d(global.dunes_flag_ext); i++)
|
|
52
|
global.dunes_flag_ext[i] = ini_read_real("DunesFlagsExt", string(i), false);
|
|
53
|
for (var i = 0; i < array_length_1d(global.sworks_flag); i++)
|
|
54
|
global.sworks_flag[i] = ini_read_real("SworksFlags", string(i), false);
|
|
55
|
global.factory_code = ini_read_string("SworksFlags", "code", "0000");
|
|
56
|
global.factory_code_3 = ini_read_string("SworksFlags", "code3", "0000");
|
|
57
|
var ds_factory_code_2 = ini_read_string("SworksFlags", "code2", "");
|
|
58
|
ds_list_read(global.factory_code_2, ds_factory_code_2);
|
|
59
|
global.sworks_robot_count = ini_read_real("SworksFlags", "RbCount", 0);
|
|
60
|
for (var i = 0; i < global.sworks_robot_count; i++)
|
|
61
|
{
|
|
62
|
global.sworks_robot_sprite[i] = ini_read_real("RbSprite", string(i), 0);
|
|
63
|
global.sworks_robot_x[i] = ini_read_real("RbX", string(i), 0);
|
|
64
|
global.sworks_robot_y[i] = ini_read_real("RbY", string(i), 0);
|
|
65
|
global.sworks_robot_depth[i] = ini_read_real("RbD", string(i), 0);
|
|
66
|
global.sworks_robot_scale[i] = ini_read_real("RbS", string(i), 0);
|
|
67
|
global.sworks_robot_angle[i] = ini_read_real("RbA", string(i), 0);
|
|
68
|
}
|
|
69
|
ds_grid_read(global.sworks_id_grid, ini_read_string("SworksFlags", "sworks_id", ""));
|
|
70
|
for (var i = 0; i < array_length_1d(global.item_stock); i++)
|
|
71
|
global.item_stock[i] = ini_read_real("ItemStock", string(i), false);
|
|
72
|
for (var i = 0; i < array_length_1d(global.hotland_flag); i++)
|
|
73
|
global.hotland_flag[i] = ini_read_real("HotlandFlags", string(i), false);
|
|
74
|
for (var i = 0; i < array_length_1d(global.flowey_flag); i++)
|
|
75
|
global.flowey_flag[i] = ini_read_real("FloweyFlags", string(i), false);
|
|
76
|
global.flowey_save_number = ini_read_real("FloweyFlags", "savenumber", 0);
|
|
77
|
global.save_count = ini_read_real("FloweyFlags", "savecount", 1);
|
|
78
|
for (var i = 0; i < array_length_1d(global.extra_flag); i++)
|
|
79
|
global.extra_flag[i] = ini_read_real("ExtraFlags", string(i), false);
|
|
80
|
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
|
|
81
|
global.mail_flag[i] = ini_read_real("MailFlags", string(i), false);
|
|
82
|
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
|
|
83
|
global.mail_flag[i] = ini_read_real("MailFlags", string(i), false);
|
|
84
|
global.mail_count = ini_read_real("Mail", "1", 0);
|
|
85
|
global.mail_pinned = ini_read_real("Mail", "2", 0);
|
|
86
|
global.tinypuzzle = ini_read_real("Misc", "01", 5);
|
|
87
|
deaths = ini_read_real("Misc", "Deaths", false);
|
|
88
|
for (var i = 0; i < array_length(global.fun_event); i++)
|
|
89
|
global.fun_event[i] = ini_read_real("Fun Events", string(i), 0);
|
|
90
|
for (var i = 1; i <= 8; i++)
|
|
91
|
global.item_slot[i] = ini_read_string("Items", "0" + string(i - 1), "Nothing");
|
|
92
|
var ds_list_string = ini_read_string("DBox", 0, "0");
|
|
93
|
ds_list_read(global.box_slot_list, ds_list_string);
|
|
94
|
ds_list_string = ini_read_string("Mail", 0, "0");
|
|
95
|
ds_list_read(global.mail_list, ds_list_string);
|
|
96
|
ds_list_string = ini_read_string("Mail", "3", "0");
|
|
97
|
ds_list_read(global.mail_list_read, ds_list_string);
|
|
98
|
ds_list_string = ini_read_string("MailUnclaimed", 0, "0");
|
|
99
|
ds_list_read(global.mail_unclaimed_list, ds_list_string);
|
|
100
|
var ds_list_encounters = ini_read_string("Encounters", 0, "0");
|
|
101
|
ds_list_read(global.encounter_list, ds_list_encounters);
|
|
102
|
var ds_list_steal = ini_read_string("Steal", 0, "0");
|
|
103
|
ds_list_read(global.steal_list, ds_list_steal);
|
|
104
|
var ds_list_fasttravel = ini_read_string("FastTravel", 0, "0");
|
|
105
|
ds_list_read(global.fast_travel_list, ds_list_fasttravel);
|
|
106
|
var ds_map_string = ini_read_string("NPCs", "0", "0");
|
|
107
|
ds_map_read(global.npc_map, ds_map_string);
|
|
108
|
var ds_talk_map_string = ini_read_string("Talks", "0", "0");
|
|
109
|
ds_map_read(global.talk_map, ds_map_string);
|
|
110
|
global.interaction_count_wardrobe = ini_read_real("Misc2", "00", 0);
|
|
111
|
global.interaction_count_broom = ini_read_real("Misc2", "01", 0);
|
|
112
|
global.interaction_count_mini_fridge = ini_read_real("Misc2", "02", 0);
|
|
113
|
global.interaction_count_painting = ini_read_real("Misc2", "03", 0);
|
|
114
|
global.interaction_count_dalvsroom_chest = ini_read_real("Misc2", "04", 0);
|
|
115
|
global.interaction_count_flower_pot = ini_read_real("Misc2", "05", 0);
|
|
116
|
global.interaction_count_doorway_dalvshouse = ini_read_real("Misc2", "06", 0);
|
|
117
|
global.interaction_count_dalvroomhall_door = ini_read_real("Misc2", "07", 0);
|
|
118
|
global.dalv_house_enter_count = ini_read_real("Misc2", "08", 0);
|
|
119
|
global.interaction_count_books = ini_read_real("Misc2", "09", 0);
|
|
120
|
deathText = ini_read_real("Misc2", "10", 0);
|
|
121
|
global.route = ini_read_real("Route", "00", 2);
|
|
122
|
for (var i = 1; i < array_length_1d(global.geno_complete); i++)
|
|
123
|
global.geno_complete[i] = ini_read_real("GenoComplete", i, 0);
|
|
124
|
for (var i = 1; i < array_length_1d(global.kill_number); i++)
|
|
125
|
{
|
|
126
|
global.kill_number[i] = ini_read_real("Kills", i, 20);
|
|
127
|
for (var j = 0; j < array_length_2d(global.kill_area, i); j++)
|
|
128
|
global.kill_area[i][j] = ini_read_real("Kill Area", string(i) + string(j), 5);
|
|
129
|
}
|
|
130
|
global.gold_amount_total = ini_read_real("Save1", "gldtrack", 0);
|
|
131
|
global.gold_spent = ini_read_real("Save1", "gldspnttrack", 0);
|
|
132
|
global.hit_tracker = ini_read_real("Save1", "httrack", 0);
|
|
133
|
global.fighting_flowey = ini_read_real("Misc2", "10", 0);
|
|
134
|
if (global.fighting_flowey == 0)
|
|
135
|
{
|
|
136
|
room_goto(asset_get_index(LoadedRoom));
|
|
137
|
}
|
|
138
|
else if (global.fighting_flowey == 1)
|
|
139
|
{
|
|
140
|
instance_create_depth(camera_get_view_x(view_camera[0]) + 320, camera_get_view_y(view_camera[0]) + 120, -99999, obj_flowey_rooftop_big);
|
|
141
|
obj_flowey_rooftop_big.persistent = true;
|
|
142
|
obj_flowey_rooftop_big.image_xscale_base *= 2;
|
|
143
|
obj_flowey_rooftop_big.image_yscale_base *= 2;
|
|
144
|
var controller = instance_create_depth(0, 0, -9999, obj_flowey_world_controller);
|
|
145
|
controller.scene = 95;
|
|
146
|
instance_create(0, 0, obj_battle_fade_in_screen);
|
|
147
|
obj_battle_fade_in_screen.persistent = true;
|
|
148
|
obj_battle_fade_in_screen.fade_speed = 0.025;
|
|
149
|
room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room);
|
|
150
|
if (!texture_is_ready("BattleHotlandFloweyPhase1"))
|
|
151
|
texture_prefetch("BattleHotlandFloweyPhase1");
|
|
152
|
global.battling_boss = true;
|
|
153
|
global.battle_start = true;
|
|
154
|
global.sound_carry_overworld = false;
|
|
155
|
scr_cutscene_startscr_cutscene_start
function scr_cutscene_start()
{
global.cutscene = true;
obj_pl.state = scr_frozen_state;
obj_pl.image_index = 0;
obj_pl.image_speed = 0;
} ();
|
|
156
|
global.battle_enemy_name = "flowey";
|
|
157
|
obj_pl.image_alpha = 0;
|
|
158
|
}
|
|
159
|
else if (global.fighting_flowey == 2)
|
|
160
|
{
|
|
161
|
global.flowey_phase_2_noloop = true;
|
|
162
|
room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room);
|
|
163
|
if (!texture_is_ready("BattleHotlandFloweyPaper"))
|
|
164
|
texture_prefetch("BattleHotlandFloweyPaper");
|
|
165
|
if (!texture_is_ready("BattleHotlandFloweyGray"))
|
|
166
|
texture_prefetch("BattleHotlandFloweyGray");
|
|
167
|
if (!texture_is_ready("BattleHotlandFloweyClay"))
|
|
168
|
texture_prefetch("BattleHotlandFloweyClay");
|
|
169
|
if (!texture_is_ready("BattleHotlandFloweyMechanical"))
|
|
170
|
texture_prefetch("BattleHotlandFloweyMechanical");
|
|
171
|
if (!texture_is_ready("BattleHotlandFloweyLowpoly"))
|
|
172
|
texture_prefetch("BattleHotlandFloweyLowpoly");
|
|
173
|
if (!texture_is_ready("BattleHotlandFloweyYarn"))
|
|
174
|
texture_prefetch("BattleHotlandFloweyYarn");
|
|
175
|
if (!texture_is_ready("BattleHotlandFloweyOrganic"))
|
|
176
|
texture_prefetch("BattleHotlandFloweyOrganic");
|
|
177
|
global.battling_boss = true;
|
|
178
|
global.battle_start = true;
|
|
179
|
global.sound_carry_overworld = false;
|
|
180
|
global.cutscene = true;
|
|
181
|
global.battle_enemy_name = "flowey2";
|
|
182
|
obj_pl.image_alpha = 0;
|
|
183
|
}
|
|
184
|
if (global.party_member != -4 && !instance_exists(global.party_member))
|
|
185
|
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, global.party_member);
|
|
186
|
ini_close();
|
|
187
|
if (file_exists("Save02.sav"))
|
|
188
|
{
|
|
189
|
ini_open("Save02.sav");
|
|
190
|
global.meta_flowey_fight_count = ini_read_real("00", "01", 0);
|
|
191
|
global.death_count_total = ini_read_real("Deaths", "00", 0);
|
|
192
|
global.death_count[1] = ini_read_real("Deaths", "01", 0);
|
|
193
|
global.death_count[2] = ini_read_real("Deaths", "02", 0);
|
|
194
|
ini_close();
|
|
195
|
}
|
|
196
|
if (global.fun_value == 1)
|
|
197
|
global.fun_swig_name = "Dave";
|
|
198
|
}
|
|
199
|
}
|