| 1 |
function scr_loadgamescr_loadgamefunction scr_loadgame()
{
if (file_exists("Save.sav"))
{
scr_initialize();
ini_open("Save.sav");
var LoadedRoom = ini_read_string("Save1", "room", "rm_ruins00");
obj_pl.x = ini_read_real("Save1", "pX", 320);
obj_pl.y = ini_read_real("Save1", "pY", 320);
obj_pl.direction = ini_read_real("Save1", "dir", 0);
obj_controller.steps = ini_read_real("Save1", "SP", 0);
global.player_attack = ini_read_real("Save1", "AT - Primary", 0);
global.player_weapon_modifier_attack = ini_read_real("Save1", "AT - Secondary", 0);
global.player_defense = ini_read_real("Save1", "DFP", 0);
global.player_armor_modifier_defense = ini_read_real("Save1", "DFS", 0);
global.player_level = ini_read_real("Save1", "LV", 1);
global.player_exp = ini_read_real("Save1", "EXP", 0);
global.player_weapon_modifier = ini_read_string("Save1", "Ammo", "Rubber Ammo");
global.player_armor = ini_read_string("Save1", "Armor", "Worn Hat");
global.player_armor_modifier = ini_read_string("Save1", "Accessory", "Patch");
global.player_gold = ini_read_real("Save1", "Gold", 0);
global.current_hp_self = ini_read_real("Save1", "HP", 1);
global.max_hp_self = ini_read_real("Save1", "MAXHP", 20);
global.player_weapon = ini_read_string("Save1", "Weapon", "Toy Gun");
global.fun_value = ini_read_real("Save1", "FUN", 0);
global.current_pp_self = ini_read_real("Save1", "PP", 0);
global.max_pp_self = ini_read_real("Save1", "MAXPP", 20);
global.current_sp_self = ini_read_real("Save1", "SP", 0);
global.max_sp_self = ini_read_real("Save1", "MAXSP", 99);
global.player_sprites = ini_read_string("Save1", "playerSprite", "normal");
global.current_rp_self = ini_read_real("Save1", "RP", 0);
global.max_rp_self = ini_read_real("Save1", "MAXRP", 0);
global.player_can_run = ini_read_real("Save1", "playerCanRun", 1);
global.saved_datetime = date_current_datetime();
global.elapsed_seconds = ini_read_real("Playtime", "Seconds", 0);
var _party_member = ini_read_string("Save1", "Follower", "noone");
if (_party_member == "noone")
global.party_member = -4;
else
global.party_member = asset_get_index(_party_member);
global.player_has_satchel = ini_read_real("Save1", "Satchel", 0);
global.player_can_travel = ini_read_real("Save1", "FTravel", 0);
for (var i = 0; i < array_length_1d(global.ruins_flag); i++)
global.ruins_flag[i] = ini_read_real("RuinsFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.flag); i++)
global.flag[i] = ini_read_real("Flags", string(i), false);
for (var i = 0; i < array_length_1d(global.snowdin_flag); i++)
global.snowdin_flag[i] = ini_read_real("SnowdinFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.dunes_flag); i++)
global.dunes_flag[i] = ini_read_real("DunesFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.dunes_flag_ext); i++)
global.dunes_flag_ext[i] = ini_read_real("DunesFlagsExt", string(i), false);
for (var i = 0; i < array_length_1d(global.sworks_flag); i++)
global.sworks_flag[i] = ini_read_real("SworksFlags", string(i), false);
global.factory_code = ini_read_string("SworksFlags", "code", "0000");
global.factory_code_3 = ini_read_string("SworksFlags", "code3", "0000");
var ds_factory_code_2 = ini_read_string("SworksFlags", "code2", "");
ds_list_read(global.factory_code_2, ds_factory_code_2);
global.sworks_robot_count = ini_read_real("SworksFlags", "RbCount", 0);
for (var i = 0; i < global.sworks_robot_count; i++)
{
global.sworks_robot_sprite[i] = ini_read_real("RbSprite", string(i), 0);
global.sworks_robot_x[i] = ini_read_real("RbX", string(i), 0);
global.sworks_robot_y[i] = ini_read_real("RbY", string(i), 0);
global.sworks_robot_depth[i] = ini_read_real("RbD", string(i), 0);
global.sworks_robot_scale[i] = ini_read_real("RbS", string(i), 0);
global.sworks_robot_angle[i] = ini_read_real("RbA", string(i), 0);
}
ds_grid_read(global.sworks_id_grid, ini_read_string("SworksFlags", "sworks_id", ""));
for (var i = 0; i < array_length_1d(global.item_stock); i++)
global.item_stock[i] = ini_read_real("ItemStock", string(i), false);
for (var i = 0; i < array_length_1d(global.hotland_flag); i++)
global.hotland_flag[i] = ini_read_real("HotlandFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.flowey_flag); i++)
global.flowey_flag[i] = ini_read_real("FloweyFlags", string(i), false);
global.flowey_save_number = ini_read_real("FloweyFlags", "savenumber", 0);
global.save_count = ini_read_real("FloweyFlags", "savecount", 1);
for (var i = 0; i < array_length_1d(global.extra_flag); i++)
global.extra_flag[i] = ini_read_real("ExtraFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
global.mail_flag[i] = ini_read_real("MailFlags", string(i), false);
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
global.mail_flag[i] = ini_read_real("MailFlags", string(i), false);
global.mail_count = ini_read_real("Mail", "1", 0);
global.mail_pinned = ini_read_real("Mail", "2", 0);
global.tinypuzzle = ini_read_real("Misc", "01", 5);
deaths = ini_read_real("Misc", "Deaths", false);
for (var i = 0; i < array_length(global.fun_event); i++)
global.fun_event[i] = ini_read_real("Fun Events", string(i), 0);
for (var i = 1; i <= 8; i++)
global.item_slot[i] = ini_read_string("Items", "0" + string(i - 1), "Nothing");
var ds_list_string = ini_read_string("DBox", 0, "0");
ds_list_read(global.box_slot_list, ds_list_string);
ds_list_string = ini_read_string("Mail", 0, "0");
ds_list_read(global.mail_list, ds_list_string);
ds_list_string = ini_read_string("Mail", "3", "0");
ds_list_read(global.mail_list_read, ds_list_string);
ds_list_string = ini_read_string("MailUnclaimed", 0, "0");
ds_list_read(global.mail_unclaimed_list, ds_list_string);
var ds_list_encounters = ini_read_string("Encounters", 0, "0");
ds_list_read(global.encounter_list, ds_list_encounters);
... () |
| 2 |
{ |
| 3 |
if (file_exists("Save.sav")) |
| 4 |
{ |
| 5 |
scr_initializescr_initializefunction scr_initialize()
{
randomize();
global.player_level = 1;
global.current_hp_self = 20;
global.max_hp_self = 20;
global.max_hp_boosted = 20;
global.player_x = 150;
global.player_y = 140;
global.player_direction = "down";
global.player_area = "";
global.player_area_value = 0;
global.player_can_run = true;
global.current_pp_self = 0;
global.max_pp_self = 99;
global.current_sp_self = 0;
global.max_sp_self = 99;
global.current_rp_self = 0;
global.max_rp_self = 99;
global.player_gold = 0;
global.player_sprites = "normal";
global.player_name = "Clover";
global.party_member = -4;
global.player_attack = 10;
global.player_defense = 10;
global.player_speed = 3;
global.player_invulnerability = 30;
global.player_exp = 0;
global.player_weapon = "Toy Gun";
global.player_armor = "Worn Hat";
global.player_weapon_modifier = "Rubber Ammo";
global.player_armor_modifier = "Patch";
global.player_weapon_attack = script_execute(scr_determine_weapon_attack);
global.player_armor_defense = script_execute(scr_determine_armor_defense);
global.player_weapon_modifier_attack = script_execute(scr_determine_weapon_modifier_attack);
global.player_armor_modifier_defense = script_execute(scr_determine_armor_modifier_defense);
global.player_has_satchel = false;
global.player_can_travel = false;
global.saved_datetime = date_current_datetime();
global.elapsed_seconds = 0;
global.last_room_overworld = "rm_ruins_01";
global.story = 0;
global.lastroom = 7;
scr_init_flags_ruins();
scr_init_flags_snowdin();
scr_init_flags_dunes();
scr_init_flags_steamworks();
scr_init_flags_hotland();
scr_init_flags_flowey();
global.flowey_death_pop = 0;
global.flowey_save_number = 1;
global.fighting_flowey = 0;
global.flowey_battle_1_phase = 0;
global.save_count = 0;
global.extra_flag[1] = false;
global.extra_flag[2] = false;
global.extra_flag[3] = false;
global.extra_flag[4] = false;
global.extra_flag[5] = false;
global.extra_flag[6] = false;
global.extra_flag[7] = false;
global.extra_flag[8] = false;
global.extra_flag[9] = false;
global.encounter_flag[0] = 0;
global.route = 2;
global.kill_number[0] = 9999;
global.kill_area[0][0] = 9999;
global.kill_number[1] = 20;
for (var i = 0; i <= 6; i++)
global.kill_area[1][i] = 5;
global.kill_number[2] = 20;
for (var i = 0; i <= 7; i++)
global.kill_area[2][i] = 5;
global.kill_number[3] = 20;
for (var i = 0; i <= 8; i++)
global.kill_area[3][i] = 3;
global.kill_number[4] = 20;
for (var i = 0; i <= 12; i++)
global.kill_area[4][i] = 3;
global.kill_area_current = 0;
global.flGenoCutscene = 0;
global.geno_complete[1] = false;
global.geno_complete[2] = false;
global.geno_complete[3] = false;
global.geno_complete[4] = false;
global.geno_complete[5] = false;
global.item_stock[0] = 1;
global.item_stock[1] = 1;
global.item_stock[2] = 1;
global.item_stock[3] = 1;
global.item_stock[4] = 1;
global.item_stock[5] = 1;
global.item_stock[6] = 1;
global.item_stock[7] = 1;
global.item_stock[8] = 3;
global.item_stock[9] = 1;
global.item_stock[10] = 1;
global.item_stock[11] = 1;
global.item_stock[12] = 2;
global.item_stock[13] = 2;
global.item_stock[14] = 1;
... (); |
| 6 |
ini_open("Save.sav"); |
| 7 |
var LoadedRoom = ini_read_string("Save1", "room", "rm_ruins00"); |
| 8 |
obj_pl.x = ini_read_real("Save1", "pX", 320); |
| 9 |
obj_pl.y = ini_read_real("Save1", "pY", 320); |
| 10 |
obj_pl.direction = ini_read_real("Save1", "dir", 0); |
| 11 |
obj_controller.steps = ini_read_real("Save1", "SP", 0); |
| 12 |
global.player_attack = ini_read_real("Save1", "AT - Primary", 0); |
| 13 |
global.player_weapon_modifier_attack = ini_read_real("Save1", "AT - Secondary", 0); |
| 14 |
global.player_defense = ini_read_real("Save1", "DFP", 0); |
| 15 |
global.player_armor_modifier_defense = ini_read_real("Save1", "DFS", 0); |
| 16 |
global.player_level = ini_read_real("Save1", "LV", 1); |
| 17 |
global.player_exp = ini_read_real("Save1", "EXP", 0); |
| 18 |
global.player_weapon_modifier = ini_read_string("Save1", "Ammo", "Rubber Ammo"); |
| 19 |
global.player_armor = ini_read_string("Save1", "Armor", "Worn Hat"); |
| 20 |
global.player_armor_modifier = ini_read_string("Save1", "Accessory", "Patch"); |
| 21 |
global.player_gold = ini_read_real("Save1", "Gold", 0); |
| 22 |
global.current_hp_self = ini_read_real("Save1", "HP", 1); |
| 23 |
global.max_hp_self = ini_read_real("Save1", "MAXHP", 20); |
| 24 |
global.player_weapon = ini_read_string("Save1", "Weapon", "Toy Gun"); |
| 25 |
global.fun_value = ini_read_real("Save1", "FUN", 0); |
| 26 |
global.current_pp_self = ini_read_real("Save1", "PP", 0); |
| 27 |
global.max_pp_self = ini_read_real("Save1", "MAXPP", 20); |
| 28 |
global.current_sp_self = ini_read_real("Save1", "SP", 0); |
| 29 |
global.max_sp_self = ini_read_real("Save1", "MAXSP", 99); |
| 30 |
global.player_sprites = ini_read_string("Save1", "playerSprite", "normal"); |
| 31 |
global.current_rp_self = ini_read_real("Save1", "RP", 0); |
| 32 |
global.max_rp_self = ini_read_real("Save1", "MAXRP", 0); |
| 33 |
global.player_can_run = ini_read_real("Save1", "playerCanRun", 1); |
| 34 |
global.saved_datetime = date_current_datetime(); |
| 35 |
global.elapsed_seconds = ini_read_real("Playtime", "Seconds", 0); |
| 36 |
var _party_member = ini_read_string("Save1", "Follower", "noone"); |
| 37 |
if (_party_member == "noone") |
| 38 |
global.party_member = -4; |
| 39 |
else |
| 40 |
global.party_member = asset_get_index(_party_member); |
| 41 |
global.player_has_satchel = ini_read_real("Save1", "Satchel", 0); |
| 42 |
global.player_can_travel = ini_read_real("Save1", "FTravel", 0); |
| 43 |
for (var i = 0; i < array_length_1d(global.ruins_flag); i++) |
| 44 |
global.ruins_flag[i] = ini_read_real("RuinsFlags", string(i), false); |
| 45 |
for (var i = 0; i < array_length_1d(global.flag); i++) |
| 46 |
global.flag[i] = ini_read_real("Flags", string(i), false); |
| 47 |
for (var i = 0; i < array_length_1d(global.snowdin_flag); i++) |
| 48 |
global.snowdin_flag[i] = ini_read_real("SnowdinFlags", string(i), false); |
| 49 |
for (var i = 0; i < array_length_1d(global.dunes_flag); i++) |
| 50 |
global.dunes_flag[i] = ini_read_real("DunesFlags", string(i), false); |
| 51 |
for (var i = 0; i < array_length_1d(global.dunes_flag_ext); i++) |
| 52 |
global.dunes_flag_ext[i] = ini_read_real("DunesFlagsExt", string(i), false); |
| 53 |
for (var i = 0; i < array_length_1d(global.sworks_flag); i++) |
| 54 |
global.sworks_flag[i] = ini_read_real("SworksFlags", string(i), false); |
| 55 |
global.factory_code = ini_read_string("SworksFlags", "code", "0000"); |
| 56 |
global.factory_code_3 = ini_read_string("SworksFlags", "code3", "0000"); |
| 57 |
var ds_factory_code_2 = ini_read_string("SworksFlags", "code2", ""); |
| 58 |
ds_list_read(global.factory_code_2, ds_factory_code_2); |
| 59 |
global.sworks_robot_count = ini_read_real("SworksFlags", "RbCount", 0); |
| 60 |
for (var i = 0; i < global.sworks_robot_count; i++) |
| 61 |
{ |
| 62 |
global.sworks_robot_sprite[i] = ini_read_real("RbSprite", string(i), 0); |
| 63 |
global.sworks_robot_x[i] = ini_read_real("RbX", string(i), 0); |
| 64 |
global.sworks_robot_y[i] = ini_read_real("RbY", string(i), 0); |
| 65 |
global.sworks_robot_depth[i] = ini_read_real("RbD", string(i), 0); |
| 66 |
global.sworks_robot_scale[i] = ini_read_real("RbS", string(i), 0); |
| 67 |
global.sworks_robot_angle[i] = ini_read_real("RbA", string(i), 0); |
| 68 |
} |
| 69 |
ds_grid_read(global.sworks_id_grid, ini_read_string("SworksFlags", "sworks_id", "")); |
| 70 |
for (var i = 0; i < array_length_1d(global.item_stock); i++) |
| 71 |
global.item_stock[i] = ini_read_real("ItemStock", string(i), false); |
| 72 |
for (var i = 0; i < array_length_1d(global.hotland_flag); i++) |
| 73 |
global.hotland_flag[i] = ini_read_real("HotlandFlags", string(i), false); |
| 74 |
for (var i = 0; i < array_length_1d(global.flowey_flag); i++) |
| 75 |
global.flowey_flag[i] = ini_read_real("FloweyFlags", string(i), false); |
| 76 |
global.flowey_save_number = ini_read_real("FloweyFlags", "savenumber", 0); |
| 77 |
global.save_count = ini_read_real("FloweyFlags", "savecount", 1); |
| 78 |
for (var i = 0; i < array_length_1d(global.extra_flag); i++) |
| 79 |
global.extra_flag[i] = ini_read_real("ExtraFlags", string(i), false); |
| 80 |
for (var i = 0; i < array_length_1d(global.mail_flag); i++) |
| 81 |
global.mail_flag[i] = ini_read_real("MailFlags", string(i), false); |
| 82 |
for (var i = 0; i < array_length_1d(global.mail_flag); i++) |
| 83 |
global.mail_flag[i] = ini_read_real("MailFlags", string(i), false); |
| 84 |
global.mail_count = ini_read_real("Mail", "1", 0); |
| 85 |
global.mail_pinned = ini_read_real("Mail", "2", 0); |
| 86 |
global.tinypuzzle = ini_read_real("Misc", "01", 5); |
| 87 |
deaths = ini_read_real("Misc", "Deaths", false); |
| 88 |
for (var i = 0; i < array_length(global.fun_event); i++) |
| 89 |
global.fun_event[i] = ini_read_real("Fun Events", string(i), 0); |
| 90 |
for (var i = 1; i <= 8; i++) |
| 91 |
global.item_slot[i] = ini_read_string("Items", "0" + string(i - 1), "Nothing"); |
| 92 |
var ds_list_string = ini_read_string("DBox", 0, "0"); |
| 93 |
ds_list_read(global.box_slot_list, ds_list_string); |
| 94 |
ds_list_string = ini_read_string("Mail", 0, "0"); |
| 95 |
ds_list_read(global.mail_list, ds_list_string); |
| 96 |
ds_list_string = ini_read_string("Mail", "3", "0"); |
| 97 |
ds_list_read(global.mail_list_read, ds_list_string); |
| 98 |
ds_list_string = ini_read_string("MailUnclaimed", 0, "0"); |
| 99 |
ds_list_read(global.mail_unclaimed_list, ds_list_string); |
| 100 |
var ds_list_encounters = ini_read_string("Encounters", 0, "0"); |
| 101 |
ds_list_read(global.encounter_list, ds_list_encounters); |
| 102 |
var ds_list_steal = ini_read_string("Steal", 0, "0"); |
| 103 |
ds_list_read(global.steal_list, ds_list_steal); |
| 104 |
var ds_list_fasttravel = ini_read_string("FastTravel", 0, "0"); |
| 105 |
ds_list_read(global.fast_travel_list, ds_list_fasttravel); |
| 106 |
var ds_map_string = ini_read_string("NPCs", "0", "0"); |
| 107 |
ds_map_read(global.npc_map, ds_map_string); |
| 108 |
var ds_talk_map_string = ini_read_string("Talks", "0", "0"); |
| 109 |
ds_map_read(global.talk_map, ds_map_string); |
| 110 |
global.interaction_count_wardrobe = ini_read_real("Misc2", "00", 0); |
| 111 |
global.interaction_count_broom = ini_read_real("Misc2", "01", 0); |
| 112 |
global.interaction_count_mini_fridge = ini_read_real("Misc2", "02", 0); |
| 113 |
global.interaction_count_painting = ini_read_real("Misc2", "03", 0); |
| 114 |
global.interaction_count_dalvsroom_chest = ini_read_real("Misc2", "04", 0); |
| 115 |
global.interaction_count_flower_pot = ini_read_real("Misc2", "05", 0); |
| 116 |
global.interaction_count_doorway_dalvshouse = ini_read_real("Misc2", "06", 0); |
| 117 |
global.interaction_count_dalvroomhall_door = ini_read_real("Misc2", "07", 0); |
| 118 |
global.dalv_house_enter_count = ini_read_real("Misc2", "08", 0); |
| 119 |
global.interaction_count_books = ini_read_real("Misc2", "09", 0); |
| 120 |
deathText = ini_read_real("Misc2", "10", 0); |
| 121 |
global.route = ini_read_real("Route", "00", 2); |
| 122 |
for (var i = 1; i < array_length_1d(global.geno_complete); i++) |
| 123 |
global.geno_complete[i] = ini_read_real("GenoComplete", i, 0); |
| 124 |
for (var i = 1; i < array_length_1d(global.kill_number); i++) |
| 125 |
{ |
| 126 |
global.kill_number[i] = ini_read_real("Kills", i, 20); |
| 127 |
for (var j = 0; j < array_length_2d(global.kill_area, i); j++) |
| 128 |
global.kill_area[i][j] = ini_read_real("Kill Area", string(i) + string(j), 5); |
| 129 |
} |
| 130 |
global.gold_amount_total = ini_read_real("Save1", "gldtrack", 0); |
| 131 |
global.gold_spent = ini_read_real("Save1", "gldspnttrack", 0); |
| 132 |
global.hit_tracker = ini_read_real("Save1", "httrack", 0); |
| 133 |
global.fighting_flowey = ini_read_real("Misc2", "10", 0); |
| 134 |
if (global.fighting_flowey == 0) |
| 135 |
{ |
| 136 |
room_goto(asset_get_index(LoadedRoom)); |
| 137 |
} |
| 138 |
else if (global.fighting_flowey == 1) |
| 139 |
{ |
| 140 |
instance_create_depth(camera_get_view_x(view_camera[0]) + 320, camera_get_view_y(view_camera[0]) + 120, -99999, obj_flowey_rooftop_big); |
| 141 |
obj_flowey_rooftop_big.persistent = true; |
| 142 |
obj_flowey_rooftop_big.image_xscale_base *= 2; |
| 143 |
obj_flowey_rooftop_big.image_yscale_base *= 2; |
| 144 |
var controller = instance_create_depth(0, 0, -9999, obj_flowey_world_controller); |
| 145 |
controller.scene = 95; |
| 146 |
instance_create(0, 0, obj_battle_fade_in_screen); |
| 147 |
obj_battle_fade_in_screen.persistent = true; |
| 148 |
obj_battle_fade_in_screen.fade_speed = 0.025; |
| 149 |
room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room); |
| 150 |
if (!texture_is_ready("BattleHotlandFloweyPhase1")) |
| 151 |
texture_prefetch("BattleHotlandFloweyPhase1"); |
| 152 |
global.battling_boss = true; |
| 153 |
global.battle_start = true; |
| 154 |
global.sound_carry_overworld = false; |
| 155 |
scr_cutscene_start(); |
| 156 |
global.battle_enemy_name = "flowey"; |
| 157 |
obj_pl.image_alpha = 0; |
| 158 |
} |
| 159 |
else if (global.fighting_flowey == 2) |
| 160 |
{ |
| 161 |
global.flowey_phase_2_noloop = true; |
| 162 |
room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room); |
| 163 |
if (!texture_is_ready("BattleHotlandFloweyPaper")) |
| 164 |
texture_prefetch("BattleHotlandFloweyPaper"); |
| 165 |
if (!texture_is_ready("BattleHotlandFloweyGray")) |
| 166 |
texture_prefetch("BattleHotlandFloweyGray"); |
| 167 |
if (!texture_is_ready("BattleHotlandFloweyClay")) |
| 168 |
texture_prefetch("BattleHotlandFloweyClay"); |
| 169 |
if (!texture_is_ready("BattleHotlandFloweyMechanical")) |
| 170 |
texture_prefetch("BattleHotlandFloweyMechanical"); |
| 171 |
if (!texture_is_ready("BattleHotlandFloweyLowpoly")) |
| 172 |
texture_prefetch("BattleHotlandFloweyLowpoly"); |
| 173 |
if (!texture_is_ready("BattleHotlandFloweyYarn")) |
| 174 |
texture_prefetch("BattleHotlandFloweyYarn"); |
| 175 |
if (!texture_is_ready("BattleHotlandFloweyOrganic")) |
| 176 |
texture_prefetch("BattleHotlandFloweyOrganic"); |
| 177 |
global.battling_boss = true; |
| 178 |
global.battle_start = true; |
| 179 |
global.sound_carry_overworld = false; |
| 180 |
global.cutscene = true; |
| 181 |
global.battle_enemy_name = "flowey2"; |
| 182 |
obj_pl.image_alpha = 0; |
| 183 |
} |
| 184 |
if (global.party_member != -4 && !instance_exists(global.party_member)) |
| 185 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, global.party_member); |
| 186 |
ini_close(); |
| 187 |
if (file_exists("Save02.sav")) |
| 188 |
{ |
| 189 |
ini_open("Save02.sav"); |
| 190 |
global.meta_flowey_fight_count = ini_read_real("00", "01", 0); |
| 191 |
global.death_count_total = ini_read_real("Deaths", "00", 0); |
| 192 |
global.death_count[1] = ini_read_real("Deaths", "01", 0); |
| 193 |
global.death_count[2] = ini_read_real("Deaths", "02", 0); |
| 194 |
ini_close(); |
| 195 |
} |
| 196 |
if (global.fun_value == 1) |
| 197 |
global.fun_swig_name = "Dave"; |
| 198 |
} |
| 199 |
} |