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gml_GlobalScript_scr_recreate_heart_battle_menu_text_jandroid_goosic_duo

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function scr_recreate_heart_battle_menu_text_jandroid_goosic_duo
scr_recreate_heart_battle_menu_text_jandroid_goosic_duo

function scr_recreate_heart_battle_menu_text_jandroid_goosic_duo() //gml_Script_scr_recreate_heart_battle_menu_text_jandroid_goosic_duo { var last_text_move_select = global.last_text_move_select var action_3_selected_count_2 = global.action_3_selected_count_2 var heart_position = script_execute(gml_Script_scr_return_heart_battle_menu_position) if (text_deadlock_1 == true) instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1) else if (last_text_move_select == 0) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro) text_deadlock_contents_1 = 3004 text_deadlock_1 = true } else if (global.battle_menu_number == 1 && global.enemy_dead == true && global.fight_number == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_dead_2) text_deadlock_contents_1 = 3052 text_deadlock_1 = true } else if (global.battle_menu_number == 1 && global.enemy_dead_2 == true && global.fight_number == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_dead) text_deadlock_contents_1 = 3033 text_deadlock_1 = true } else if (global.enemy_low_hp == true && global.enemy_dead == false && global.enemy_spared == false) { var random_number = irandom_range(1, 1) if (random_number == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1) text_deadlock_contents_1 = 3016 } text_deadlock_1 = true } else if (global.enemy_low_hp_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) { random_number = irandom_range(1, 1) if (random_number == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_2) text_deadlock_contents_1 = 3036 } text_deadlock_1 = true } else if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing) text_deadlock_contents_1 = 3030 text_deadlock_1 = true } else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing_2) text_deadlock_contents_1 = 3050 text_deadlock_1 = true } else { random_number = irandom_range(1, 2) if (global.enemy_dead == true || global.enemy_spared == true) random_number = 2 else if (global.enemy_dead_2 == true || global.enemy_spared_2 == true) random_number = 1 if (random_number == 1) { if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) var random_text_move_select = irandom_range(1, 7) else random_text_move_select = irandom_range(1, 5) } else if (random_number == 2) { if ((global.enemy_dead + global.enemy_spared) < 1) random_text_move_select = irandom_range(1, 6) else random_text_move_select = irandom_range(1, 5) } if (random_number == 1) { if (random_text_move_select == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1) text_deadlock_contents_1 = 3020 text_deadlock_1 = true } else if (random_text_move_select == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2) text_deadlock_contents_1 = 3021 text_deadlock_1 = true } else if (random_text_move_select == 3) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3) text_deadlock_contents_1 = 3022 text_deadlock_1 = true } else if (random_text_move_select == 4) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4) ...
() //gml_Script_scr_recreate_heart_battle_menu_text_jandroid_goosic_duo
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{
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    var last_text_move_select = global.last_text_move_select
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    var action_3_selected_count_2 = global.action_3_selected_count_2
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    var heart_position = script_execute(gml_Script_scr_return_heart_battle_menu_position)
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    if (text_deadlock_1 == true)
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1)
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    else if (last_text_move_select == 0)
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro)
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        text_deadlock_contents_1 = 3004
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        text_deadlock_1 = true
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    }
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    else if (global.battle_menu_number == 1 && global.enemy_dead == true && global.fight_number == 1)
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_dead_2)
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        text_deadlock_contents_1 = 3052
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        text_deadlock_1 = true
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    }
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    else if (global.battle_menu_number == 1 && global.enemy_dead_2 == true && global.fight_number == 2)
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_dead)
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        text_deadlock_contents_1 = 3033
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        text_deadlock_1 = true
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    }
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    else if (global.enemy_low_hp == true && global.enemy_dead == false && global.enemy_spared == false)
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    {
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        var random_number = irandom_range(1, 1)
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        if (random_number == 1)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1)
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            text_deadlock_contents_1 = 3016
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        }
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        text_deadlock_1 = true
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    }
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    else if (global.enemy_low_hp_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false)
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    {
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        random_number = irandom_range(1, 1)
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        if (random_number == 1)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_2)
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            text_deadlock_contents_1 = 3036
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        }
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        text_deadlock_1 = true
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    }
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    else if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false)
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing)
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        text_deadlock_contents_1 = 3030
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        text_deadlock_1 = true
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    }
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    else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false)
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing_2)
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        text_deadlock_contents_1 = 3050
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        text_deadlock_1 = true
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    }
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    else
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    {
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        random_number = irandom_range(1, 2)
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        if (global.enemy_dead == true || global.enemy_spared == true)
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            random_number = 2
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        else if (global.enemy_dead_2 == true || global.enemy_spared_2 == true)
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            random_number = 1
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        if (random_number == 1)
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        {
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            if ((global.enemy_dead_2 + global.enemy_spared_2) < 1)
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                var random_text_move_select = irandom_range(1, 7)
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            else
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                random_text_move_select = irandom_range(1, 5)
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        }
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        else if (random_number == 2)
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        {
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            if ((global.enemy_dead + global.enemy_spared) < 1)
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                random_text_move_select = irandom_range(1, 6)
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            else
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                random_text_move_select = irandom_range(1, 5)
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        }
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        if (random_number == 1)
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        {
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            if (random_text_move_select == 1)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1)
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                text_deadlock_contents_1 = 3020
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 2)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2)
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                text_deadlock_contents_1 = 3021
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 3)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3)
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                text_deadlock_contents_1 = 3022
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 4)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4)
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                text_deadlock_contents_1 = 3023
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 5)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5)
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                text_deadlock_contents_1 = 3024
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 6)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_6)
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                text_deadlock_contents_1 = 3025
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 7)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_7)
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                text_deadlock_contents_1 = 3026
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 8)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_8)
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                text_deadlock_contents_1 = 3028
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                text_deadlock_1 = true
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            }
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        }
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        else if (random_number == 2)
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        {
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            if (random_text_move_select == 1)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1_v2)
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                text_deadlock_contents_1 = 3039
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 2)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2_v2)
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                text_deadlock_contents_1 = 3040
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 3)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3_v2)
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                text_deadlock_contents_1 = 3041
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 4)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4_v2)
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                text_deadlock_contents_1 = 3046
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 5)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5_v2)
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                text_deadlock_contents_1 = 3047
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 6)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_6_v2)
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                text_deadlock_contents_1 = 3048
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                text_deadlock_1 = true
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            }
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        }
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    }
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}