1 |
function scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks() //gml_Script_scr_save_flowey_steamworks
{
if live_call()
return global.live_result;
var current_room = room_get_name(room)
global.menu_sprite = 3691
current_save_number = 1
scr_determine_save_area()
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number
scr_text()
with (msg)
{
sndfnt = 96
var kill_number = global.kill_number[4]
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?"
message[1] = "* I've seriously had it# with this behavior."
message[2] = "* I aid you for so long# yet I have to deal with# your angst?"
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\""
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\""
message[5] = "* Well I used to!"
message[6] = "* ..."
message[7] = "* I um..."
message[8] = "* Heh..."
message[9] = "* ..."
message[10] = "* I made a promise to# help you all the way to# the Castle."
message[11] = "* So... I will."
message[12] = "* Just had to make my# grievances known, ya# know?"
message[13] = "* A little respect goes a# long way."
prt[0] = 353
prt[1] = 351
prt[2] = 351
prt[3] = 351
prt[4] = 3692
prt[5] = 351
prt[6] = 352
prt[7] = 353
prt[8] = 357
prt[9] = 357
prt[10] = 352
prt[11] = 353
prt[12] = 348
prt[13] = 3251
global.sworks_flag[31] = 5
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* These undead piles of# junk aren't very# threatening."
message[1] = "* Not really worth the# trouble."
prt[0] = 353
prt[1] = 357
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* Still at it, huh?"
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point."
prt[0] = 3692
prt[1] = 353
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* ...What? You want me to# keep inflating your ego?"
message[1] = "* This was novel back in# like, Snowdin, but now?"
message[2] = "* I don't know... Aren't# you bored?"
message[3] = "* ..."
message[4] = "* Right."
prt[0] = 352
prt[1] = 353
prt[2] = 3692
prt[3] = 3692
prt[4] = 353
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4
if (kill_number <= 0)
{
with (other)
... () //gml_Script_scr_save_flowey_steamworks |
2 |
{ |
3 |
if live_call() |
4 |
return global.live_result; |
5 |
var current_room = room_get_name(room) |
6 |
global.menu_sprite = 3691 |
7 |
current_save_number = 1 |
8 |
scr_determine_save_areascr_determine_save_areafunction scr_determine_save_area() //gml_Script_scr_determine_save_area
{
var current_room = room_get_name(room)
switch current_room
{
case "rm_darkruins_03":
current_save_number = 1
global.saveroom = "Dark Ruins - Entrance"
break
case "rm_darkruins_08":
current_save_number = 2
global.saveroom = "Dark Ruins - Atrium"
break
case "rm_darkruins_10":
current_save_number = 3
global.saveroom = "Dark Ruins - Cliff"
break
case "rm_darkruins_12":
current_save_number = 4
global.saveroom = "Dark Ruins - Puzzle"
break
case "rm_darkruins_16":
current_save_number = 5
global.saveroom = "Dark Ruins - Hall"
break
case "rm_snowdin_03_yellow":
current_save_number = 1
global.saveroom = "Snowdin - Delta Rock"
break
case "rm_snowdin_08_yellow":
current_save_number = 2
global.saveroom = "Snowdin - Ruined Shack"
break
case "rm_snowdin_12_yellow":
current_save_number = 3
global.saveroom = "Snowdin - Pathway"
break
case "rm_snowdin_14_yellow":
current_save_number = 4
global.saveroom = "Snowdin - Resort"
break
case "rm_snowdin_20_yellow":
current_save_number = 5
global.saveroom = "Snowdin - Corridor"
break
case "rm_dunes_02":
current_save_number = 1
global.saveroom = "Dunes - Cave"
break
case "rm_dunes_08":
current_save_number = 2
global.saveroom = "Dunes - Tree"
break
case "rm_dunes_14":
current_save_number = 3
global.saveroom = "Mines - Elevator"
break
case "rm_dunes_20":
current_save_number = 4
global.saveroom = "Mines - Minecart"
break
case "rm_dunes_25":
current_save_number = 5
global.saveroom = "Dunes - Mountaintop"
break
case "rm_dunes_28":
current_save_number = 6
global.saveroom = "Dunes - Playground"
break
case "rm_dunes_34":
current_save_number = 7
global.saveroom = "Dunes - Well"
break
case "rm_dunes_37":
current_save_number = 8
global.saveroom = "Wild East - Town"
break
case "rm_dunes_39":
current_save_number = 9
global.saveroom = "Wild East - Outskirts"
break
case "rm_dunes_41":
current_save_number = 10
global.saveroom = "Wild East - Sunnyside"
break
case "rm_steamworks_05":
current_save_number = 11
global.saveroom = "Steamw. - Generator"
break
case "rm_steamworks_09":
current_save_number = 12
global.saveroom = "Steamw. - Raised Path"
break
case "rm_steamworks_15":
current_save_number = 13
global.saveroom = "Steamw. - Lake"
break
case "rm_steamworks_19":
current_save_number = 14
global.saveroom = "Steamw. - Offices"
break
... () |
9 |
if (global.flowey_save_number < current_save_number) |
10 |
global.flowey_save_number = current_save_number |
11 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
12 |
with (msg) |
13 |
{ |
14 |
sndfnt = 96 |
15 |
var kill_number = global.kill_number[4] |
16 |
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0) |
17 |
{ |
18 |
message[0] = "* Are we gonna talk about# what you just did?" |
19 |
message[1] = "* I've seriously had it# with this behavior." |
20 |
message[2] = "* I aid you for so long# yet I have to deal with# your angst?" |
21 |
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"" |
22 |
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"" |
23 |
message[5] = "* Well I used to!" |
24 |
message[6] = "* ..." |
25 |
message[7] = "* I um..." |
26 |
message[8] = "* Heh..." |
27 |
message[9] = "* ..." |
28 |
message[10] = "* I made a promise to# help you all the way to# the Castle." |
29 |
message[11] = "* So... I will." |
30 |
message[12] = "* Just had to make my# grievances known, ya# know?" |
31 |
message[13] = "* A little respect goes a# long way." |
32 |
prt[0] = 353 |
33 |
prt[1] = 351 |
34 |
prt[2] = 351 |
35 |
prt[3] = 351 |
36 |
prt[4] = 3692 |
37 |
prt[5] = 351 |
38 |
prt[6] = 352 |
39 |
prt[7] = 353 |
40 |
prt[8] = 357 |
41 |
prt[9] = 357 |
42 |
prt[10] = 352 |
43 |
prt[11] = 353 |
44 |
prt[12] = 348 |
45 |
prt[13] = 3251 |
46 |
global.sworks_flag[31] = 5 |
47 |
} |
48 |
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0) |
49 |
{ |
50 |
global.flowey_flag[37] = 1 |
51 |
if (kill_number <= 10) |
52 |
{ |
53 |
with (other) |
54 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks() //gml_Script_scr_save_flowey_steamworks
{
if live_call()
return global.live_result;
var current_room = room_get_name(room)
global.menu_sprite = 3691
current_save_number = 1
scr_determine_save_area()
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number
scr_text()
with (msg)
{
sndfnt = 96
var kill_number = global.kill_number[4]
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?"
message[1] = "* I've seriously had it# with this behavior."
message[2] = "* I aid you for so long# yet I have to deal with# your angst?"
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\""
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\""
message[5] = "* Well I used to!"
message[6] = "* ..."
message[7] = "* I um..."
message[8] = "* Heh..."
message[9] = "* ..."
message[10] = "* I made a promise to# help you all the way to# the Castle."
message[11] = "* So... I will."
message[12] = "* Just had to make my# grievances known, ya# know?"
message[13] = "* A little respect goes a# long way."
prt[0] = 353
prt[1] = 351
prt[2] = 351
prt[3] = 351
prt[4] = 3692
prt[5] = 351
prt[6] = 352
prt[7] = 353
prt[8] = 357
prt[9] = 357
prt[10] = 352
prt[11] = 353
prt[12] = 348
prt[13] = 3251
global.sworks_flag[31] = 5
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* These undead piles of# junk aren't very# threatening."
message[1] = "* Not really worth the# trouble."
prt[0] = 353
prt[1] = 357
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* Still at it, huh?"
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point."
prt[0] = 3692
prt[1] = 353
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* ...What? You want me to# keep inflating your ego?"
message[1] = "* This was novel back in# like, Snowdin, but now?"
message[2] = "* I don't know... Aren't# you bored?"
message[3] = "* ..."
message[4] = "* Right."
prt[0] = 352
prt[1] = 353
prt[2] = 3692
prt[3] = 3692
prt[4] = 353
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4
if (kill_number <= 0)
{
with (other)
... () |
55 |
return; |
56 |
} |
57 |
message[0] = "* These undead piles of# junk aren't very# threatening." |
58 |
message[1] = "* Not really worth the# trouble." |
59 |
prt[0] = 353 |
60 |
prt[1] = 357 |
61 |
} |
62 |
else if (kill_number <= 12 && global.flowey_flag[37] == 1) |
63 |
{ |
64 |
global.flowey_flag[37] = 2 |
65 |
if (kill_number <= 5) |
66 |
{ |
67 |
with (other) |
68 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks() //gml_Script_scr_save_flowey_steamworks
{
if live_call()
return global.live_result;
var current_room = room_get_name(room)
global.menu_sprite = 3691
current_save_number = 1
scr_determine_save_area()
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number
scr_text()
with (msg)
{
sndfnt = 96
var kill_number = global.kill_number[4]
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?"
message[1] = "* I've seriously had it# with this behavior."
message[2] = "* I aid you for so long# yet I have to deal with# your angst?"
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\""
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\""
message[5] = "* Well I used to!"
message[6] = "* ..."
message[7] = "* I um..."
message[8] = "* Heh..."
message[9] = "* ..."
message[10] = "* I made a promise to# help you all the way to# the Castle."
message[11] = "* So... I will."
message[12] = "* Just had to make my# grievances known, ya# know?"
message[13] = "* A little respect goes a# long way."
prt[0] = 353
prt[1] = 351
prt[2] = 351
prt[3] = 351
prt[4] = 3692
prt[5] = 351
prt[6] = 352
prt[7] = 353
prt[8] = 357
prt[9] = 357
prt[10] = 352
prt[11] = 353
prt[12] = 348
prt[13] = 3251
global.sworks_flag[31] = 5
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* These undead piles of# junk aren't very# threatening."
message[1] = "* Not really worth the# trouble."
prt[0] = 353
prt[1] = 357
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* Still at it, huh?"
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point."
prt[0] = 3692
prt[1] = 353
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* ...What? You want me to# keep inflating your ego?"
message[1] = "* This was novel back in# like, Snowdin, but now?"
message[2] = "* I don't know... Aren't# you bored?"
message[3] = "* ..."
message[4] = "* Right."
prt[0] = 352
prt[1] = 353
prt[2] = 3692
prt[3] = 3692
prt[4] = 353
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4
if (kill_number <= 0)
{
with (other)
... () |
69 |
return; |
70 |
} |
71 |
message[0] = "* Still at it, huh?" |
72 |
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point." |
73 |
prt[0] = 3692 |
74 |
prt[1] = 353 |
75 |
} |
76 |
else if (kill_number <= 8 && global.flowey_flag[37] == 2) |
77 |
{ |
78 |
global.flowey_flag[37] = 3 |
79 |
if (kill_number <= 0) |
80 |
{ |
81 |
with (other) |
82 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks() //gml_Script_scr_save_flowey_steamworks
{
if live_call()
return global.live_result;
var current_room = room_get_name(room)
global.menu_sprite = 3691
current_save_number = 1
scr_determine_save_area()
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number
scr_text()
with (msg)
{
sndfnt = 96
var kill_number = global.kill_number[4]
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?"
message[1] = "* I've seriously had it# with this behavior."
message[2] = "* I aid you for so long# yet I have to deal with# your angst?"
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\""
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\""
message[5] = "* Well I used to!"
message[6] = "* ..."
message[7] = "* I um..."
message[8] = "* Heh..."
message[9] = "* ..."
message[10] = "* I made a promise to# help you all the way to# the Castle."
message[11] = "* So... I will."
message[12] = "* Just had to make my# grievances known, ya# know?"
message[13] = "* A little respect goes a# long way."
prt[0] = 353
prt[1] = 351
prt[2] = 351
prt[3] = 351
prt[4] = 3692
prt[5] = 351
prt[6] = 352
prt[7] = 353
prt[8] = 357
prt[9] = 357
prt[10] = 352
prt[11] = 353
prt[12] = 348
prt[13] = 3251
global.sworks_flag[31] = 5
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* These undead piles of# junk aren't very# threatening."
message[1] = "* Not really worth the# trouble."
prt[0] = 353
prt[1] = 357
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* Still at it, huh?"
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point."
prt[0] = 3692
prt[1] = 353
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* ...What? You want me to# keep inflating your ego?"
message[1] = "* This was novel back in# like, Snowdin, but now?"
message[2] = "* I don't know... Aren't# you bored?"
message[3] = "* ..."
message[4] = "* Right."
prt[0] = 352
prt[1] = 353
prt[2] = 3692
prt[3] = 3692
prt[4] = 353
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4
if (kill_number <= 0)
{
with (other)
... () |
83 |
return; |
84 |
} |
85 |
message[0] = "* ...What? You want me to# keep inflating your ego?" |
86 |
message[1] = "* This was novel back in# like, Snowdin, but now?" |
87 |
message[2] = "* I don't know... Aren't# you bored?" |
88 |
message[3] = "* ..." |
89 |
message[4] = "* Right." |
90 |
prt[0] = 352 |
91 |
prt[1] = 353 |
92 |
prt[2] = 3692 |
93 |
prt[3] = 3692 |
94 |
prt[4] = 353 |
95 |
} |
96 |
else if (kill_number <= 5 && global.flowey_flag[37] == 3) |
97 |
{ |
98 |
global.flowey_flag[37] = 4 |
99 |
if (kill_number <= 0) |
100 |
{ |
101 |
with (other) |
102 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks() //gml_Script_scr_save_flowey_steamworks
{
if live_call()
return global.live_result;
var current_room = room_get_name(room)
global.menu_sprite = 3691
current_save_number = 1
scr_determine_save_area()
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number
scr_text()
with (msg)
{
sndfnt = 96
var kill_number = global.kill_number[4]
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?"
message[1] = "* I've seriously had it# with this behavior."
message[2] = "* I aid you for so long# yet I have to deal with# your angst?"
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\""
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\""
message[5] = "* Well I used to!"
message[6] = "* ..."
message[7] = "* I um..."
message[8] = "* Heh..."
message[9] = "* ..."
message[10] = "* I made a promise to# help you all the way to# the Castle."
message[11] = "* So... I will."
message[12] = "* Just had to make my# grievances known, ya# know?"
message[13] = "* A little respect goes a# long way."
prt[0] = 353
prt[1] = 351
prt[2] = 351
prt[3] = 351
prt[4] = 3692
prt[5] = 351
prt[6] = 352
prt[7] = 353
prt[8] = 357
prt[9] = 357
prt[10] = 352
prt[11] = 353
prt[12] = 348
prt[13] = 3251
global.sworks_flag[31] = 5
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* These undead piles of# junk aren't very# threatening."
message[1] = "* Not really worth the# trouble."
prt[0] = 353
prt[1] = 357
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* Still at it, huh?"
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point."
prt[0] = 3692
prt[1] = 353
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks()
return;
}
message[0] = "* ...What? You want me to# keep inflating your ego?"
message[1] = "* This was novel back in# like, Snowdin, but now?"
message[2] = "* I don't know... Aren't# you bored?"
message[3] = "* ..."
message[4] = "* Right."
prt[0] = 352
prt[1] = 353
prt[2] = 3692
prt[3] = 3692
prt[4] = 353
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4
if (kill_number <= 0)
{
with (other)
... () |
103 |
return; |
104 |
} |
105 |
message[0] = "* Wow! I am constantly# astonished by your# abilities!" |
106 |
message[1] = "* The skill it must've# taken to shoot a bunch# of tin cans!" |
107 |
message[2] = "* Just, inspiring!" |
108 |
prt[0] = 348 |
109 |
prt[1] = 347 |
110 |
prt[2] = 3251 |
111 |
} |
112 |
else if (global.kill_number[4] <= 0 && global.flowey_flag[37] == 4) |
113 |
{ |
114 |
message[0] = "* ..." |
115 |
message[1] = "* Okay." |
116 |
message[2] = "* We've had our fun in# this place but# seriously..." |
117 |
message[3] = "* This was a big waste of# time. For both of us." |
118 |
message[4] = "* Don't you agree?" |
119 |
message[5] = "* You proved you could# best ASGORE a long time# ago." |
120 |
message[6] = "* All of this... It's# excessive, ya know?" |
121 |
message[7] = "* So let's just stroll on# up to the Castle now." |
122 |
message[8] = "* No more unnecessary# battles. " |
123 |
message[9] = "* Save your energy for# the fight that matters,# okay?" |
124 |
message[10] = "* Trust me on this,# buddy." |
125 |
prt[0] = 353 |
126 |
prt[1] = 352 |
127 |
prt[2] = 352 |
128 |
prt[3] = 352 |
129 |
prt[4] = 357 |
130 |
prt[5] = 348 |
131 |
prt[6] = 347 |
132 |
prt[7] = 348 |
133 |
prt[8] = 348 |
134 |
prt[9] = 348 |
135 |
prt[10] = 3251 |
136 |
global.flowey_flag[37] = 5 |
137 |
} |
138 |
else if (global.flowey_flag[37] == 5) |
139 |
{ |
140 |
message[0] = "* ..." |
141 |
prt[0] = 352 |
142 |
} |
143 |
else if (global.route == 3) |
144 |
{ |
145 |
message[0] = "* ..." |
146 |
prt[0] = 352 |
147 |
} |
148 |
else if (other.current_save_number < global.flowey_save_number) |
149 |
{ |
150 |
message[0] = "* What are you doing back# here? The exit's the# other way, silly!" |
151 |
message[1] = "* Let's get going." |
152 |
prt[0] = 352 |
153 |
prt[1] = 348 |
154 |
} |
155 |
else |
156 |
{ |
157 |
switch current_room |
158 |
{ |
159 |
case "rm_steamworks_05": |
160 |
if (global.route == 1) |
161 |
{ |
162 |
switch global.flowey_flag[24] |
163 |
{ |
164 |
case 0: |
165 |
message[0] = "* Howdy!" |
166 |
message[1] = "* You seem to be# progressing well!" |
167 |
message[2] = "* Not that I expected# anything else." |
168 |
message[3] = "* Let's get out there and# see what this place has# to offer!" |
169 |
prt[0] = 348 |
170 |
prt[1] = 347 |
171 |
prt[2] = 3251 |
172 |
prt[3] = 352 |
173 |
global.flowey_flag[24] = global.flowey_flag[24] + 1 |
174 |
break |
175 |
case 1: |
176 |
message[0] = "* You think anyone still# lives here?" |
177 |
message[1] = "* Eh, if they do, you can# handle it!" |
178 |
prt[0] = 353 |
179 |
prt[1] = 348 |
180 |
global.flowey_flag[24] = global.flowey_flag[24] + 1 |
181 |
break |
182 |
case 2: |
183 |
message[0] = "* Let's get a move on,# buddy!" |
184 |
prt[0] = 348 |
185 |
break |
186 |
} |
187 |
|
188 |
return; |
189 |
} |
190 |
if (global.route == 2) |
191 |
{ |
192 |
message[0] = "* Let's get'cha saved!" |
193 |
prt[0] = 348 |
194 |
return; |
195 |
} |
196 |
break |
197 |
case "rm_steamworks_09": |
198 |
if (global.route == 1) |
199 |
{ |
200 |
switch global.flowey_flag[25] |
201 |
{ |
202 |
case 0: |
203 |
message[0] = "* Howdy!" |
204 |
message[1] = "* So it's truly just you# and me in this place,# huh?" |
205 |
message[2] = "* Bit of an anticlimax# after everything we've# been through." |
206 |
message[3] = "* I'm thankful though, the# Dunes were draining!" |
207 |
prt[0] = 348 |
208 |
prt[1] = 347 |
209 |
prt[2] = 357 |
210 |
prt[3] = 3251 |
211 |
global.flowey_flag[25] = global.flowey_flag[25] + 1 |
212 |
break |
213 |
case 1: |
214 |
message[0] = "* Time's a-ticking,# Clover!" |
215 |
prt[0] = 348 |
216 |
break |
217 |
} |
218 |
|
219 |
return; |
220 |
} |
221 |
break |
222 |
case "rm_steamworks_15": |
223 |
if (global.route == 1) |
224 |
{ |
225 |
switch global.flowey_flag[26] |
226 |
{ |
227 |
case 0: |
228 |
message[0] = "* Howdy!" |
229 |
message[1] = "* Glad to see you out and# about! " |
230 |
message[2] = "* Axis' brain must be# rusted through. " |
231 |
message[3] = "* Didn't take much to# escape his \"trap.\" " |
232 |
message[4] = "* I have a feeling you# haven't seen the last of# him, though." |
233 |
prt[0] = 348 |
234 |
prt[1] = 347 |
235 |
prt[2] = 357 |
236 |
prt[3] = 3251 |
237 |
prt[4] = 348 |
238 |
global.flowey_flag[26] = global.flowey_flag[26] + 1 |
239 |
break |
240 |
case 1: |
241 |
message[0] = "* The lake ahead looks# mighty treacherous!" |
242 |
message[1] = "* Let's take a look at# what we're dealing with,# pal!" |
243 |
prt[0] = 347 |
244 |
prt[1] = 348 |
245 |
break |
246 |
} |
247 |
|
248 |
return; |
249 |
} |
250 |
break |
251 |
case "rm_steamworks_19": |
252 |
if (global.route == 1) |
253 |
{ |
254 |
switch global.flowey_flag[27] |
255 |
{ |
256 |
case 0: |
257 |
message[0] = "* Howdy!" |
258 |
message[1] = "* Look at you sailing# across a blazing lake# with ease!" |
259 |
message[2] = "* These robots aren't# useless after all!" |
260 |
prt[0] = 348 |
261 |
prt[1] = 347 |
262 |
prt[2] = 3251 |
263 |
global.flowey_flag[27] = global.flowey_flag[27] + 1 |
264 |
break |
265 |
case 1: |
266 |
message[0] = "* You know, it's kinda# funny..." |
267 |
message[1] = "* This bot looks like it# could kick the bucket# any day..." |
268 |
message[2] = "* ...Yet it glided across# the lava no problem." |
269 |
message[3] = "* Sure can't say the same# for Martlet's \"sturdy\"# raft, haha!" |
270 |
prt[0] = 348 |
271 |
prt[1] = 347 |
272 |
prt[2] = 348 |
273 |
prt[3] = 349 |
274 |
global.flowey_flag[27] = global.flowey_flag[27] + 1 |
275 |
break |
276 |
case 2: |
277 |
message[0] = "* Further into this# facility we go!" |
278 |
prt[0] = 348 |
279 |
break |
280 |
} |
281 |
|
282 |
return; |
283 |
} |
284 |
break |
285 |
case "rm_steamworks_23": |
286 |
if (global.route == 1) |
287 |
{ |
288 |
switch global.flowey_flag[28] |
289 |
{ |
290 |
case 0: |
291 |
message[0] = "* Howdy! " |
292 |
message[1] = "* Not a fan of this area's# bleak vibe, honestly." |
293 |
message[2] = "* I got my fill of this# kinda stuff with the# Ruins." |
294 |
message[3] = "* Guess I'm not freezing# or choking on sand so..." |
295 |
message[4] = "* ...It's certainly been# worse, haha!" |
296 |
prt[0] = 348 |
297 |
prt[1] = 353 |
298 |
prt[2] = 352 |
299 |
prt[3] = 347 |
300 |
prt[4] = 348 |
301 |
global.flowey_flag[28] = global.flowey_flag[28] + 1 |
302 |
break |
303 |
case 1: |
304 |
message[0] = "* We better get moving# before this place# collapses! " |
305 |
message[1] = "* It's definitely seen# better days!" |
306 |
prt[0] = 352 |
307 |
prt[1] = 353 |
308 |
break |
309 |
} |
310 |
|
311 |
return; |
312 |
} |
313 |
break |
314 |
case "rm_steamworks_29": |
315 |
if (global.route == 1) |
316 |
{ |
317 |
switch global.flowey_flag[29] |
318 |
{ |
319 |
case 0: |
320 |
message[0] = "* Howdy!" |
321 |
message[1] = "* What IS all this stuff?" |
322 |
message[2] = "* It certainly isn't# natural." |
323 |
message[3] = "* I mean, if anyone knows# flowers, it's me." |
324 |
message[4] = "* Bleh!" |
325 |
prt[0] = 348 |
326 |
prt[1] = 353 |
327 |
prt[2] = 356 |
328 |
prt[3] = 357 |
329 |
prt[4] = 356 |
330 |
global.flowey_flag[29] = global.flowey_flag[29] + 1 |
331 |
break |
332 |
case 1: |
333 |
message[0] = "* This can't be good for# my roots." |
334 |
message[1] = "* Feel like I'm being# poisoned the longer we# sit here." |
335 |
message[2] = "* Could you hurry it up?" |
336 |
prt[0] = 352 |
337 |
prt[1] = 353 |
338 |
prt[2] = 356 |
339 |
global.flowey_flag[29] = global.flowey_flag[29] + 1 |
340 |
break |
341 |
case 2: |
342 |
message[0] = "* Let's get outta here,# pal!" |
343 |
prt[0] = 356 |
344 |
break |
345 |
} |
346 |
|
347 |
return; |
348 |
} |
349 |
break |
350 |
case "rm_steamworks_30": |
351 |
if (global.route == 1) |
352 |
{ |
353 |
switch global.flowey_flag[30] |
354 |
{ |
355 |
case 0: |
356 |
message[0] = "* Howdy!" |
357 |
message[1] = "* Golly, that bot sure was# a handful!" |
358 |
message[2] = "* Not to mention a total# rip-off. " |
359 |
message[3] = "* Flowers and vines are my# shtick!" |
360 |
message[4] = "* Well, I suppose it goes# to show..." |
361 |
message[5] = "* ...that mechanical# imitations can't beat# the real deal! " |
362 |
message[6] = "* I will say, that thing# honestly felt more# threatening than Axis." |
363 |
message[7] = "* I'm not trying to tell# you what to do but just# for consideration..." |
364 |
message[8] = "* ...Why don't you... ya# know, \"deal with\" Axis# next time you meet?" |
365 |
message[9] = "* I'm sure it would be# easy. Just a thought!" |
366 |
prt[0] = 348 |
367 |
prt[1] = 347 |
368 |
prt[2] = 351 |
369 |
prt[3] = 351 |
370 |
prt[4] = 353 |
371 |
prt[5] = 348 |
372 |
prt[6] = 352 |
373 |
prt[7] = 353 |
374 |
prt[8] = 348 |
375 |
prt[9] = 348 |
376 |
global.flowey_flag[30] = global.flowey_flag[30] + 1 |
377 |
break |
378 |
case 1: |
379 |
message[0] = "* I suppose it's time to# get a move on!" |
380 |
prt[0] = 348 |
381 |
break |
382 |
} |
383 |
|
384 |
return; |
385 |
} |
386 |
break |
387 |
case "rm_steamworks_chem_03": |
388 |
if (global.route == 1) |
389 |
{ |
390 |
switch global.flowey_flag[31] |
391 |
{ |
392 |
case 0: |
393 |
message[0] = "* Howdy! " |
394 |
message[1] = "* Who knew the Steamworks# were so dense! " |
395 |
message[2] = "* Like, where are we now? " |
396 |
message[3] = "* I see test tubes...# microscopes..." |
397 |
message[4] = "* Almost reminds me of... " |
398 |
message[5] = "* Eh, I don't know.# Science isn't my forte." |
399 |
prt[0] = 348 |
400 |
prt[1] = 347 |
401 |
prt[2] = 353 |
402 |
prt[3] = 352 |
403 |
prt[4] = 353 |
404 |
prt[5] = 348 |
405 |
global.flowey_flag[31] = global.flowey_flag[31] + 1 |
406 |
break |
407 |
case 1: |
408 |
message[0] = "* Whatever you do, don't# drink anything you see# here." |
409 |
message[1] = "* All of this liquid has# been lying out for years,# molding." |
410 |
message[2] = "* ...Not that you've ever# been shy of eating# discarded garbage." |
411 |
prt[0] = 348 |
412 |
prt[1] = 347 |
413 |
prt[2] = 352 |
414 |
global.flowey_flag[31] = global.flowey_flag[31] + 1 |
415 |
break |
416 |
case 2: |
417 |
message[0] = "* Let's see what lies# ahead, buddy!" |
418 |
prt[0] = 348 |
419 |
break |
420 |
} |
421 |
|
422 |
return; |
423 |
} |
424 |
break |
425 |
case "rm_steamworks_chem_06": |
426 |
if (global.route == 1) |
427 |
{ |
428 |
switch global.flowey_flag[32] |
429 |
{ |
430 |
case 0: |
431 |
message[0] = "* Howdy!" |
432 |
message[1] = "* Just when I thought Axis# couldn't get any more# clumsy. " |
433 |
message[2] = "* Glad he's gone! " |
434 |
message[3] = "* It's down to us yet# again, the unwavering# duo!" |
435 |
message[4] = "* We do work well as a# team, don'tcha think?" |
436 |
message[5] = "* Flowey \"the brains\" and# Clover \"the brawn!\"" |
437 |
message[6] = "* Not saying you aren't# smart of course, haha." |
438 |
message[7] = "* Watching you solve# puzzles has been a# treat!" |
439 |
prt[0] = 348 |
440 |
prt[1] = 347 |
441 |
prt[2] = 348 |
442 |
prt[3] = 348 |
443 |
prt[4] = 3251 |
444 |
prt[5] = 348 |
445 |
prt[6] = 347 |
446 |
prt[7] = 348 |
447 |
global.flowey_flag[32] = global.flowey_flag[32] + 1 |
448 |
break |
449 |
case 1: |
450 |
message[0] = "* What's up with this# place and botany? " |
451 |
message[1] = "* Are plants and robots# all these scientists# care about?" |
452 |
message[2] = "* I mean, I AM a plant# but you don't hear me# talking about it 24/7." |
453 |
prt[0] = 353 |
454 |
prt[1] = 352 |
455 |
prt[2] = 348 |
456 |
global.flowey_flag[32] = global.flowey_flag[32] + 1 |
457 |
break |
458 |
case 2: |
459 |
message[0] = "* We're almost out of this# facility, I can feel it! " |
460 |
message[1] = "* Don't slow down now!" |
461 |
prt[0] = 348 |
462 |
prt[1] = 348 |
463 |
break |
464 |
} |
465 |
|
466 |
return; |
467 |
} |
468 |
break |
469 |
case "rm_steamworks_34": |
470 |
if (global.route == 1) |
471 |
{ |
472 |
switch global.flowey_flag[33] |
473 |
{ |
474 |
case 0: |
475 |
message[0] = "* Whatever lies ahead, I'm# sure you'll make the# right decisions. " |
476 |
message[1] = "* Go get 'em!" |
477 |
prt[0] = 348 |
478 |
prt[1] = 348 |
479 |
break |
480 |
} |
481 |
|
482 |
return; |
483 |
} |
484 |
break |
485 |
case "rm_steamworks_36": |
486 |
if (global.route == 1) |
487 |
{ |
488 |
switch global.flowey_flag[34] |
489 |
{ |
490 |
case 0: |
491 |
message[0] = "* Howdy!" |
492 |
message[1] = "* Can you smell that?# Magma and steel!" |
493 |
message[2] = "* Newer... steel. Point# is, we're almost outta# here, pal! " |
494 |
message[3] = "* This journey is about to# pay off big time thanks# to you!" |
495 |
message[4] = "* See you up ahead!" |
496 |
prt[0] = 348 |
497 |
prt[1] = 347 |
498 |
prt[2] = 354 |
499 |
prt[3] = 348 |
500 |
prt[4] = 347 |
501 |
global.flowey_flag[34] += 1 |
502 |
break |
503 |
case 1: |
504 |
message[0] = "* ASGORE is so close!" |
505 |
message[1] = "* Let's get a move on,# Clover!" |
506 |
prt[0] = 348 |
507 |
prt[1] = 348 |
508 |
break |
509 |
} |
510 |
|
511 |
return; |
512 |
} |
513 |
break |
514 |
} |
515 |
|
516 |
} |
517 |
} |
518 |
} |