|
1
|
function scr_save_flowey_steamworksscr_save_flowey_steamworks
function scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... ()
|
|
2
|
{
|
|
3
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if (live_call())
|
|
4
|
return global.live_result;
|
|
5
|
var current_room = room_get_name(room);
|
|
6
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global.menu_sprite = 3691;
|
|
7
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current_save_number = 1;
|
|
8
|
scr_determine_save_areascr_determine_save_area
function scr_determine_save_area()
{
var current_room = room_get_name(room);
switch (current_room)
{
case "rm_darkruins_03":
current_save_number = 1;
global.saveroom = "Dark Ruins - Entrance";
break;
case "rm_darkruins_08":
current_save_number = 2;
global.saveroom = "Dark Ruins - Atrium";
break;
case "rm_darkruins_10":
current_save_number = 3;
global.saveroom = "Dark Ruins - Cliff";
break;
case "rm_darkruins_12":
current_save_number = 4;
global.saveroom = "Dark Ruins - Puzzle";
break;
case "rm_darkruins_16":
current_save_number = 5;
global.saveroom = "Dark Ruins - Hall";
break;
case "rm_snowdin_03_yellow":
current_save_number = 1;
global.saveroom = "Snowdin - Delta Rock";
break;
case "rm_snowdin_08_yellow":
current_save_number = 2;
global.saveroom = "Snowdin - Ruined Shack";
break;
case "rm_snowdin_12_yellow":
current_save_number = 3;
global.saveroom = "Snowdin - Pathway";
break;
case "rm_snowdin_14_yellow":
current_save_number = 4;
global.saveroom = "Snowdin - Resort";
break;
case "rm_snowdin_20_yellow":
current_save_number = 5;
global.saveroom = "Snowdin - Corridor";
break;
case "rm_dunes_02":
current_save_number = 1;
global.saveroom = "Dunes - Cave";
break;
case "rm_dunes_08":
current_save_number = 2;
global.saveroom = "Dunes - Tree";
break;
case "rm_dunes_14":
current_save_number = 3;
global.saveroom = "Mines - Elevator";
break;
case "rm_dunes_20":
current_save_number = 4;
global.saveroom = "Mines - Minecart";
break;
case "rm_dunes_25":
current_save_number = 5;
global.saveroom = "Dunes - Mountaintop";
break;
case "rm_dunes_28":
current_save_number = 6;
global.saveroom = "Dunes - Playground";
break;
case "rm_dunes_34":
current_save_number = 7;
global.saveroom = "Dunes - Well";
break;
case "rm_dunes_37":
current_save_number = 8;
global.saveroom = "Wild East - Town";
break;
case "rm_dunes_39":
current_save_number = 9;
global.saveroom = "Wild East - Outskirts";
break;
case "rm_dunes_41":
current_save_number = 10;
global.saveroom = "Wild East - Sunnyside";
break;
case "rm_steamworks_05":
current_save_number = 11;
global.saveroom = "Steamw. - Generator";
break;
case "rm_steamworks_09":
current_save_number = 12;
global.saveroom = "Steamw. - Raised Path";
break;
case "rm_steamworks_15":
current_save_number = 13;
global.saveroom = "Steamw. - Lake";
break;
case "rm_steamworks_19":
current_save_number = 14;
global.saveroom = "Steamw. - Offices";
break;
... ();
|
|
9
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if (global.flowey_save_number < current_save_number)
|
|
10
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global.flowey_save_number = current_save_number;
|
|
11
|
scr_textscr_text
function scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} ();
|
|
12
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with (msg)
|
|
13
|
{
|
|
14
|
sndfnt = 96;
|
|
15
|
var kill_number = global.kill_number[4];
|
|
16
|
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
|
|
17
|
{
|
|
18
|
message[0] = "* Are we gonna talk about# what you just did?";
|
|
19
|
message[1] = "* I've seriously had it# with this behavior.";
|
|
20
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message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
|
|
21
|
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
|
|
22
|
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
|
|
23
|
message[5] = "* Well I used to!";
|
|
24
|
message[6] = "* ...";
|
|
25
|
message[7] = "* I um...";
|
|
26
|
message[8] = "* Heh...";
|
|
27
|
message[9] = "* ...";
|
|
28
|
message[10] = "* I made a promise to# help you all the way to# the Castle.";
|
|
29
|
message[11] = "* So... I will.";
|
|
30
|
message[12] = "* Just had to make my# grievances known, ya# know?";
|
|
31
|
message[13] = "* A little respect goes a# long way.";
|
|
32
|
prt[0] = 353;
|
|
33
|
prt[1] = 351;
|
|
34
|
prt[2] = 351;
|
|
35
|
prt[3] = 351;
|
|
36
|
prt[4] = 3692;
|
|
37
|
prt[5] = 351;
|
|
38
|
prt[6] = 352;
|
|
39
|
prt[7] = 353;
|
|
40
|
prt[8] = 357;
|
|
41
|
prt[9] = 357;
|
|
42
|
prt[10] = 352;
|
|
43
|
prt[11] = 353;
|
|
44
|
prt[12] = 348;
|
|
45
|
prt[13] = 3251;
|
|
46
|
global.sworks_flag[31] = 5;
|
|
47
|
}
|
|
48
|
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
|
|
49
|
{
|
|
50
|
global.flowey_flag[37] = 1;
|
|
51
|
if (kill_number <= 10)
|
|
52
|
{
|
|
53
|
with (other)
|
|
54
|
scr_save_flowey_steamworksscr_save_flowey_steamworks
function scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... ();
|
|
55
|
exit;
|
|
56
|
}
|
|
57
|
message[0] = "* These undead piles of# junk aren't very# threatening.";
|
|
58
|
message[1] = "* Not really worth the# trouble.";
|
|
59
|
prt[0] = 353;
|
|
60
|
prt[1] = 357;
|
|
61
|
}
|
|
62
|
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
|
|
63
|
{
|
|
64
|
global.flowey_flag[37] = 2;
|
|
65
|
if (kill_number <= 5)
|
|
66
|
{
|
|
67
|
with (other)
|
|
68
|
scr_save_flowey_steamworksscr_save_flowey_steamworks
function scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... ();
|
|
69
|
exit;
|
|
70
|
}
|
|
71
|
message[0] = "* Still at it, huh?";
|
|
72
|
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
|
|
73
|
prt[0] = 3692;
|
|
74
|
prt[1] = 353;
|
|
75
|
}
|
|
76
|
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
|
|
77
|
{
|
|
78
|
global.flowey_flag[37] = 3;
|
|
79
|
if (kill_number <= 0)
|
|
80
|
{
|
|
81
|
with (other)
|
|
82
|
scr_save_flowey_steamworksscr_save_flowey_steamworks
function scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... ();
|
|
83
|
exit;
|
|
84
|
}
|
|
85
|
message[0] = "* ...What? You want me to# keep inflating your ego?";
|
|
86
|
message[1] = "* This was novel back in# like, Snowdin, but now?";
|
|
87
|
message[2] = "* I don't know... Aren't# you bored?";
|
|
88
|
message[3] = "* ...";
|
|
89
|
message[4] = "* Right.";
|
|
90
|
prt[0] = 352;
|
|
91
|
prt[1] = 353;
|
|
92
|
prt[2] = 3692;
|
|
93
|
prt[3] = 3692;
|
|
94
|
prt[4] = 353;
|
|
95
|
}
|
|
96
|
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
|
|
97
|
{
|
|
98
|
global.flowey_flag[37] = 4;
|
|
99
|
if (kill_number <= 0)
|
|
100
|
{
|
|
101
|
with (other)
|
|
102
|
scr_save_flowey_steamworksscr_save_flowey_steamworks
function scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... ();
|
|
103
|
exit;
|
|
104
|
}
|
|
105
|
message[0] = "* Wow! I am constantly# astonished by your# abilities!";
|
|
106
|
message[1] = "* The skill it must've# taken to shoot a bunch# of tin cans!";
|
|
107
|
message[2] = "* Just, inspiring!";
|
|
108
|
prt[0] = 348;
|
|
109
|
prt[1] = 347;
|
|
110
|
prt[2] = 3251;
|
|
111
|
}
|
|
112
|
else if (global.kill_number[4] <= 0 && global.flowey_flag[37] == 4)
|
|
113
|
{
|
|
114
|
message[0] = "* ...";
|
|
115
|
message[1] = "* Okay.";
|
|
116
|
message[2] = "* We've had our fun in# this place but# seriously...";
|
|
117
|
message[3] = "* This was a big waste of# time. For both of us.";
|
|
118
|
message[4] = "* Don't you agree?";
|
|
119
|
message[5] = "* You proved you could# best ASGORE a long time# ago.";
|
|
120
|
message[6] = "* All of this... It's# excessive, ya know?";
|
|
121
|
message[7] = "* So let's just stroll on# up to the Castle now.";
|
|
122
|
message[8] = "* No more unnecessary# battles. ";
|
|
123
|
message[9] = "* Save your energy for# the fight that matters,# okay?";
|
|
124
|
message[10] = "* Trust me on this,# buddy.";
|
|
125
|
prt[0] = 353;
|
|
126
|
prt[1] = 352;
|
|
127
|
prt[2] = 352;
|
|
128
|
prt[3] = 352;
|
|
129
|
prt[4] = 357;
|
|
130
|
prt[5] = 348;
|
|
131
|
prt[6] = 347;
|
|
132
|
prt[7] = 348;
|
|
133
|
prt[8] = 348;
|
|
134
|
prt[9] = 348;
|
|
135
|
prt[10] = 3251;
|
|
136
|
global.flowey_flag[37] = 5;
|
|
137
|
}
|
|
138
|
else if (global.flowey_flag[37] == 5)
|
|
139
|
{
|
|
140
|
message[0] = "* ...";
|
|
141
|
prt[0] = 352;
|
|
142
|
}
|
|
143
|
else if (global.route == 3)
|
|
144
|
{
|
|
145
|
message[0] = "* ...";
|
|
146
|
prt[0] = 352;
|
|
147
|
}
|
|
148
|
else if (other.current_save_number < global.flowey_save_number)
|
|
149
|
{
|
|
150
|
message[0] = "* What are you doing back# here? The exit's the# other way, silly!";
|
|
151
|
message[1] = "* Let's get going.";
|
|
152
|
prt[0] = 352;
|
|
153
|
prt[1] = 348;
|
|
154
|
}
|
|
155
|
else
|
|
156
|
{
|
|
157
|
switch (current_room)
|
|
158
|
{
|
|
159
|
case "rm_steamworks_05":
|
|
160
|
if (global.route == 1)
|
|
161
|
{
|
|
162
|
switch (global.flowey_flag[24])
|
|
163
|
{
|
|
164
|
case 0:
|
|
165
|
message[0] = "* Howdy!";
|
|
166
|
message[1] = "* You seem to be# progressing well!";
|
|
167
|
message[2] = "* Not that I expected# anything else.";
|
|
168
|
message[3] = "* Let's get out there and# see what this place has# to offer!";
|
|
169
|
prt[0] = 348;
|
|
170
|
prt[1] = 347;
|
|
171
|
prt[2] = 3251;
|
|
172
|
prt[3] = 352;
|
|
173
|
global.flowey_flag[24]++;
|
|
174
|
break;
|
|
175
|
case 1:
|
|
176
|
message[0] = "* You think anyone still# lives here?";
|
|
177
|
message[1] = "* Eh, if they do, you can# handle it!";
|
|
178
|
prt[0] = 353;
|
|
179
|
prt[1] = 348;
|
|
180
|
global.flowey_flag[24]++;
|
|
181
|
break;
|
|
182
|
case 2:
|
|
183
|
message[0] = "* Let's get a move on,# buddy!";
|
|
184
|
prt[0] = 348;
|
|
185
|
break;
|
|
186
|
}
|
|
187
|
exit;
|
|
188
|
}
|
|
189
|
if (global.route == 2)
|
|
190
|
{
|
|
191
|
message[0] = "* Let's get'cha saved!";
|
|
192
|
prt[0] = 348;
|
|
193
|
exit;
|
|
194
|
}
|
|
195
|
break;
|
|
196
|
case "rm_steamworks_09":
|
|
197
|
if (global.route == 1)
|
|
198
|
{
|
|
199
|
switch (global.flowey_flag[25])
|
|
200
|
{
|
|
201
|
case 0:
|
|
202
|
message[0] = "* Howdy!";
|
|
203
|
message[1] = "* So it's truly just you# and me in this place,# huh?";
|
|
204
|
message[2] = "* Bit of an anticlimax# after everything we've# been through.";
|
|
205
|
message[3] = "* I'm thankful though, the# Dunes were draining!";
|
|
206
|
prt[0] = 348;
|
|
207
|
prt[1] = 347;
|
|
208
|
prt[2] = 357;
|
|
209
|
prt[3] = 3251;
|
|
210
|
global.flowey_flag[25]++;
|
|
211
|
break;
|
|
212
|
case 1:
|
|
213
|
message[0] = "* Time's a-ticking,# Clover!";
|
|
214
|
prt[0] = 348;
|
|
215
|
break;
|
|
216
|
}
|
|
217
|
exit;
|
|
218
|
}
|
|
219
|
break;
|
|
220
|
case "rm_steamworks_15":
|
|
221
|
if (global.route == 1)
|
|
222
|
{
|
|
223
|
switch (global.flowey_flag[26])
|
|
224
|
{
|
|
225
|
case 0:
|
|
226
|
message[0] = "* Howdy!";
|
|
227
|
message[1] = "* Glad to see you out and# about!\t";
|
|
228
|
message[2] = "* Axis' brain must be# rusted through.\t";
|
|
229
|
message[3] = "* Didn't take much to# escape his \"trap.\"\t";
|
|
230
|
message[4] = "* I have a feeling you# haven't seen the last of# him, though.";
|
|
231
|
prt[0] = 348;
|
|
232
|
prt[1] = 347;
|
|
233
|
prt[2] = 357;
|
|
234
|
prt[3] = 3251;
|
|
235
|
prt[4] = 348;
|
|
236
|
global.flowey_flag[26]++;
|
|
237
|
break;
|
|
238
|
case 1:
|
|
239
|
message[0] = "* The lake ahead looks# mighty treacherous!";
|
|
240
|
message[1] = "* Let's take a look at# what we're dealing with,# pal!";
|
|
241
|
prt[0] = 347;
|
|
242
|
prt[1] = 348;
|
|
243
|
break;
|
|
244
|
}
|
|
245
|
exit;
|
|
246
|
}
|
|
247
|
break;
|
|
248
|
case "rm_steamworks_19":
|
|
249
|
if (global.route == 1)
|
|
250
|
{
|
|
251
|
switch (global.flowey_flag[27])
|
|
252
|
{
|
|
253
|
case 0:
|
|
254
|
message[0] = "* Howdy!";
|
|
255
|
message[1] = "* Look at you sailing# across a blazing lake# with ease!";
|
|
256
|
message[2] = "* These robots aren't# useless after all!";
|
|
257
|
prt[0] = 348;
|
|
258
|
prt[1] = 347;
|
|
259
|
prt[2] = 3251;
|
|
260
|
global.flowey_flag[27]++;
|
|
261
|
break;
|
|
262
|
case 1:
|
|
263
|
message[0] = "* You know, it's kinda# funny...";
|
|
264
|
message[1] = "* This bot looks like it# could kick the bucket# any day...";
|
|
265
|
message[2] = "* ...Yet it glided across# the lava no problem.";
|
|
266
|
message[3] = "* Sure can't say the same# for Martlet's \"sturdy\"# raft, haha!";
|
|
267
|
prt[0] = 348;
|
|
268
|
prt[1] = 347;
|
|
269
|
prt[2] = 348;
|
|
270
|
prt[3] = 349;
|
|
271
|
global.flowey_flag[27]++;
|
|
272
|
break;
|
|
273
|
case 2:
|
|
274
|
message[0] = "* Further into this# facility we go!";
|
|
275
|
prt[0] = 348;
|
|
276
|
break;
|
|
277
|
}
|
|
278
|
exit;
|
|
279
|
}
|
|
280
|
break;
|
|
281
|
case "rm_steamworks_23":
|
|
282
|
if (global.route == 1)
|
|
283
|
{
|
|
284
|
switch (global.flowey_flag[28])
|
|
285
|
{
|
|
286
|
case 0:
|
|
287
|
message[0] = "* Howdy!\t";
|
|
288
|
message[1] = "* Not a fan of this area's# bleak vibe, honestly.";
|
|
289
|
message[2] = "* I got my fill of this# kinda stuff with the# Ruins.";
|
|
290
|
message[3] = "* Guess I'm not freezing# or choking on sand so...";
|
|
291
|
message[4] = "* ...It's certainly been# worse, haha!";
|
|
292
|
prt[0] = 348;
|
|
293
|
prt[1] = 353;
|
|
294
|
prt[2] = 352;
|
|
295
|
prt[3] = 347;
|
|
296
|
prt[4] = 348;
|
|
297
|
global.flowey_flag[28]++;
|
|
298
|
break;
|
|
299
|
case 1:
|
|
300
|
message[0] = "* We better get moving# before this place# collapses!\t";
|
|
301
|
message[1] = "* It's definitely seen# better days!";
|
|
302
|
prt[0] = 352;
|
|
303
|
prt[1] = 353;
|
|
304
|
break;
|
|
305
|
}
|
|
306
|
exit;
|
|
307
|
}
|
|
308
|
break;
|
|
309
|
case "rm_steamworks_29":
|
|
310
|
if (global.route == 1)
|
|
311
|
{
|
|
312
|
switch (global.flowey_flag[29])
|
|
313
|
{
|
|
314
|
case 0:
|
|
315
|
message[0] = "* Howdy!";
|
|
316
|
message[1] = "* What IS all this stuff?";
|
|
317
|
message[2] = "* It certainly isn't# natural.";
|
|
318
|
message[3] = "* I mean, if anyone knows# flowers, it's me.";
|
|
319
|
message[4] = "* Bleh!";
|
|
320
|
prt[0] = 348;
|
|
321
|
prt[1] = 353;
|
|
322
|
prt[2] = 356;
|
|
323
|
prt[3] = 357;
|
|
324
|
prt[4] = 356;
|
|
325
|
global.flowey_flag[29]++;
|
|
326
|
break;
|
|
327
|
case 1:
|
|
328
|
message[0] = "* This can't be good for# my roots.";
|
|
329
|
message[1] = "* Feel like I'm being# poisoned the longer we# sit here.";
|
|
330
|
message[2] = "* Could you hurry it up?";
|
|
331
|
prt[0] = 352;
|
|
332
|
prt[1] = 353;
|
|
333
|
prt[2] = 356;
|
|
334
|
global.flowey_flag[29]++;
|
|
335
|
break;
|
|
336
|
case 2:
|
|
337
|
message[0] = "* Let's get outta here,# pal!";
|
|
338
|
prt[0] = 356;
|
|
339
|
break;
|
|
340
|
}
|
|
341
|
exit;
|
|
342
|
}
|
|
343
|
break;
|
|
344
|
case "rm_steamworks_30":
|
|
345
|
if (global.route == 1)
|
|
346
|
{
|
|
347
|
switch (global.flowey_flag[30])
|
|
348
|
{
|
|
349
|
case 0:
|
|
350
|
message[0] = "* Howdy!";
|
|
351
|
message[1] = "* Golly, that bot sure was# a handful!";
|
|
352
|
message[2] = "* Not to mention a total# rip-off.\t";
|
|
353
|
message[3] = "* Flowers and vines are my# shtick!";
|
|
354
|
message[4] = "* Well, I suppose it goes# to show...";
|
|
355
|
message[5] = "* ...that mechanical# imitations can't beat# the real deal!\t";
|
|
356
|
message[6] = "* I will say, that thing# honestly felt more# threatening than Axis.";
|
|
357
|
message[7] = "* I'm not trying to tell# you what to do but just# for consideration...";
|
|
358
|
message[8] = "* ...Why don't you... ya# know, \"deal with\" Axis# next time you meet?";
|
|
359
|
message[9] = "* I'm sure it would be# easy. Just a thought!";
|
|
360
|
prt[0] = 348;
|
|
361
|
prt[1] = 347;
|
|
362
|
prt[2] = 351;
|
|
363
|
prt[3] = 351;
|
|
364
|
prt[4] = 353;
|
|
365
|
prt[5] = 348;
|
|
366
|
prt[6] = 352;
|
|
367
|
prt[7] = 353;
|
|
368
|
prt[8] = 348;
|
|
369
|
prt[9] = 348;
|
|
370
|
global.flowey_flag[30]++;
|
|
371
|
break;
|
|
372
|
case 1:
|
|
373
|
message[0] = "* I suppose it's time to# get a move on!";
|
|
374
|
prt[0] = 348;
|
|
375
|
break;
|
|
376
|
}
|
|
377
|
exit;
|
|
378
|
}
|
|
379
|
break;
|
|
380
|
case "rm_steamworks_chem_03":
|
|
381
|
if (global.route == 1)
|
|
382
|
{
|
|
383
|
switch (global.flowey_flag[31])
|
|
384
|
{
|
|
385
|
case 0:
|
|
386
|
message[0] = "* Howdy!\t";
|
|
387
|
message[1] = "* Who knew the Steamworks# were so dense!\t";
|
|
388
|
message[2] = "* Like, where are we now?\t";
|
|
389
|
message[3] = "* I see test tubes...# microscopes...";
|
|
390
|
message[4] = "* Almost reminds me of...\t";
|
|
391
|
message[5] = "* Eh, I don't know.# Science isn't my forte.";
|
|
392
|
prt[0] = 348;
|
|
393
|
prt[1] = 347;
|
|
394
|
prt[2] = 353;
|
|
395
|
prt[3] = 352;
|
|
396
|
prt[4] = 353;
|
|
397
|
prt[5] = 348;
|
|
398
|
global.flowey_flag[31]++;
|
|
399
|
break;
|
|
400
|
case 1:
|
|
401
|
message[0] = "* Whatever you do, don't# drink anything you see# here.";
|
|
402
|
message[1] = "* All of this liquid has# been lying out for years,# molding.";
|
|
403
|
message[2] = "* ...Not that you've ever# been shy of eating# discarded garbage.";
|
|
404
|
prt[0] = 348;
|
|
405
|
prt[1] = 347;
|
|
406
|
prt[2] = 352;
|
|
407
|
global.flowey_flag[31]++;
|
|
408
|
break;
|
|
409
|
case 2:
|
|
410
|
message[0] = "* Let's see what lies# ahead, buddy!";
|
|
411
|
prt[0] = 348;
|
|
412
|
break;
|
|
413
|
}
|
|
414
|
exit;
|
|
415
|
}
|
|
416
|
break;
|
|
417
|
case "rm_steamworks_chem_06":
|
|
418
|
if (global.route == 1)
|
|
419
|
{
|
|
420
|
switch (global.flowey_flag[32])
|
|
421
|
{
|
|
422
|
case 0:
|
|
423
|
message[0] = "* Howdy!";
|
|
424
|
message[1] = "* Just when I thought Axis# couldn't get any more# clumsy.\t";
|
|
425
|
message[2] = "* Glad he's gone! \t";
|
|
426
|
message[3] = "* It's down to us yet# again, the unwavering# duo!";
|
|
427
|
message[4] = "* We do work well as a# team, don'tcha think?";
|
|
428
|
message[5] = "* Flowey \"the brains\" and# Clover \"the brawn!\"";
|
|
429
|
message[6] = "* Not saying you aren't# smart of course, haha.";
|
|
430
|
message[7] = "* Watching you solve# puzzles has been a# treat!";
|
|
431
|
prt[0] = 348;
|
|
432
|
prt[1] = 347;
|
|
433
|
prt[2] = 348;
|
|
434
|
prt[3] = 348;
|
|
435
|
prt[4] = 3251;
|
|
436
|
prt[5] = 348;
|
|
437
|
prt[6] = 347;
|
|
438
|
prt[7] = 348;
|
|
439
|
global.flowey_flag[32]++;
|
|
440
|
break;
|
|
441
|
case 1:
|
|
442
|
message[0] = "* What's up with this# place and botany?\t";
|
|
443
|
message[1] = "* Are plants and robots# all these scientists# care about?";
|
|
444
|
message[2] = "* I mean, I AM a plant# but you don't hear me# talking about it 24/7.";
|
|
445
|
prt[0] = 353;
|
|
446
|
prt[1] = 352;
|
|
447
|
prt[2] = 348;
|
|
448
|
global.flowey_flag[32]++;
|
|
449
|
break;
|
|
450
|
case 2:
|
|
451
|
message[0] = "* We're almost out of this# facility, I can feel it!\t";
|
|
452
|
message[1] = "* Don't slow down now!";
|
|
453
|
prt[0] = 348;
|
|
454
|
prt[1] = 348;
|
|
455
|
break;
|
|
456
|
}
|
|
457
|
exit;
|
|
458
|
}
|
|
459
|
break;
|
|
460
|
case "rm_steamworks_34":
|
|
461
|
if (global.route == 1)
|
|
462
|
{
|
|
463
|
switch (global.flowey_flag[33])
|
|
464
|
{
|
|
465
|
case 0:
|
|
466
|
message[0] = "* Whatever lies ahead, I'm# sure you'll make the# right decisions.\t";
|
|
467
|
message[1] = "* Go get 'em!";
|
|
468
|
prt[0] = 348;
|
|
469
|
prt[1] = 348;
|
|
470
|
break;
|
|
471
|
}
|
|
472
|
exit;
|
|
473
|
}
|
|
474
|
break;
|
|
475
|
case "rm_steamworks_36":
|
|
476
|
if (global.route == 1)
|
|
477
|
{
|
|
478
|
switch (global.flowey_flag[34])
|
|
479
|
{
|
|
480
|
case 0:
|
|
481
|
message[0] = "* Howdy!";
|
|
482
|
message[1] = "* Can you smell that?# Magma and steel!";
|
|
483
|
message[2] = "* Newer... steel. Point# is, we're almost outta# here, pal! ";
|
|
484
|
message[3] = "* This journey is about to# pay off big time thanks# to you!";
|
|
485
|
message[4] = "* See you up ahead!";
|
|
486
|
prt[0] = 348;
|
|
487
|
prt[1] = 347;
|
|
488
|
prt[2] = 354;
|
|
489
|
prt[3] = 348;
|
|
490
|
prt[4] = 347;
|
|
491
|
global.flowey_flag[34] += 1;
|
|
492
|
break;
|
|
493
|
case 1:
|
|
494
|
message[0] = "* ASGORE is so close!";
|
|
495
|
message[1] = "* Let's get a move on,# Clover!";
|
|
496
|
prt[0] = 348;
|
|
497
|
prt[1] = 348;
|
|
498
|
break;
|
|
499
|
}
|
|
500
|
exit;
|
|
501
|
}
|
|
502
|
break;
|
|
503
|
}
|
|
504
|
}
|
|
505
|
}
|
|
506
|
}
|