| 1 |
function scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... () |
| 2 |
{ |
| 3 |
if (live_call()) |
| 4 |
return global.live_result; |
| 5 |
var current_room = room_get_name(room); |
| 6 |
global.menu_sprite = 3691; |
| 7 |
current_save_number = 1; |
| 8 |
scr_determine_save_areascr_determine_save_areafunction scr_determine_save_area()
{
var current_room = room_get_name(room);
switch (current_room)
{
case "rm_darkruins_03":
current_save_number = 1;
global.saveroom = "Dark Ruins - Entrance";
break;
case "rm_darkruins_08":
current_save_number = 2;
global.saveroom = "Dark Ruins - Atrium";
break;
case "rm_darkruins_10":
current_save_number = 3;
global.saveroom = "Dark Ruins - Cliff";
break;
case "rm_darkruins_12":
current_save_number = 4;
global.saveroom = "Dark Ruins - Puzzle";
break;
case "rm_darkruins_16":
current_save_number = 5;
global.saveroom = "Dark Ruins - Hall";
break;
case "rm_snowdin_03_yellow":
current_save_number = 1;
global.saveroom = "Snowdin - Delta Rock";
break;
case "rm_snowdin_08_yellow":
current_save_number = 2;
global.saveroom = "Snowdin - Ruined Shack";
break;
case "rm_snowdin_12_yellow":
current_save_number = 3;
global.saveroom = "Snowdin - Pathway";
break;
case "rm_snowdin_14_yellow":
current_save_number = 4;
global.saveroom = "Snowdin - Resort";
break;
case "rm_snowdin_20_yellow":
current_save_number = 5;
global.saveroom = "Snowdin - Corridor";
break;
case "rm_dunes_02":
current_save_number = 1;
global.saveroom = "Dunes - Cave";
break;
case "rm_dunes_08":
current_save_number = 2;
global.saveroom = "Dunes - Tree";
break;
case "rm_dunes_14":
current_save_number = 3;
global.saveroom = "Mines - Elevator";
break;
case "rm_dunes_20":
current_save_number = 4;
global.saveroom = "Mines - Minecart";
break;
case "rm_dunes_25":
current_save_number = 5;
global.saveroom = "Dunes - Mountaintop";
break;
case "rm_dunes_28":
current_save_number = 6;
global.saveroom = "Dunes - Playground";
break;
case "rm_dunes_34":
current_save_number = 7;
global.saveroom = "Dunes - Well";
break;
case "rm_dunes_37":
current_save_number = 8;
global.saveroom = "Wild East - Town";
break;
case "rm_dunes_39":
current_save_number = 9;
global.saveroom = "Wild East - Outskirts";
break;
case "rm_dunes_41":
current_save_number = 10;
global.saveroom = "Wild East - Sunnyside";
break;
case "rm_steamworks_05":
current_save_number = 11;
global.saveroom = "Steamw. - Generator";
break;
case "rm_steamworks_09":
current_save_number = 12;
global.saveroom = "Steamw. - Raised Path";
break;
case "rm_steamworks_15":
current_save_number = 13;
global.saveroom = "Steamw. - Lake";
break;
case "rm_steamworks_19":
current_save_number = 14;
global.saveroom = "Steamw. - Offices";
break;
... (); |
| 9 |
if (global.flowey_save_number < current_save_number) |
| 10 |
global.flowey_save_number = current_save_number; |
| 11 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
sndfnt = 96; |
| 15 |
var kill_number = global.kill_number[4]; |
| 16 |
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0) |
| 17 |
{ |
| 18 |
message[0] = "* Are we gonna talk about# what you just did?"; |
| 19 |
message[1] = "* I've seriously had it# with this behavior."; |
| 20 |
message[2] = "* I aid you for so long# yet I have to deal with# your angst?"; |
| 21 |
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\""; |
| 22 |
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\""; |
| 23 |
message[5] = "* Well I used to!"; |
| 24 |
message[6] = "* ..."; |
| 25 |
message[7] = "* I um..."; |
| 26 |
message[8] = "* Heh..."; |
| 27 |
message[9] = "* ..."; |
| 28 |
message[10] = "* I made a promise to# help you all the way to# the Castle."; |
| 29 |
message[11] = "* So... I will."; |
| 30 |
message[12] = "* Just had to make my# grievances known, ya# know?"; |
| 31 |
message[13] = "* A little respect goes a# long way."; |
| 32 |
prt[0] = 353; |
| 33 |
prt[1] = 351; |
| 34 |
prt[2] = 351; |
| 35 |
prt[3] = 351; |
| 36 |
prt[4] = 3692; |
| 37 |
prt[5] = 351; |
| 38 |
prt[6] = 352; |
| 39 |
prt[7] = 353; |
| 40 |
prt[8] = 357; |
| 41 |
prt[9] = 357; |
| 42 |
prt[10] = 352; |
| 43 |
prt[11] = 353; |
| 44 |
prt[12] = 348; |
| 45 |
prt[13] = 3251; |
| 46 |
global.sworks_flag[31] = 5; |
| 47 |
} |
| 48 |
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0) |
| 49 |
{ |
| 50 |
global.flowey_flag[37] = 1; |
| 51 |
if (kill_number <= 10) |
| 52 |
{ |
| 53 |
with (other) |
| 54 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... (); |
| 55 |
exit; |
| 56 |
} |
| 57 |
message[0] = "* These undead piles of# junk aren't very# threatening."; |
| 58 |
message[1] = "* Not really worth the# trouble."; |
| 59 |
prt[0] = 353; |
| 60 |
prt[1] = 357; |
| 61 |
} |
| 62 |
else if (kill_number <= 12 && global.flowey_flag[37] == 1) |
| 63 |
{ |
| 64 |
global.flowey_flag[37] = 2; |
| 65 |
if (kill_number <= 5) |
| 66 |
{ |
| 67 |
with (other) |
| 68 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... (); |
| 69 |
exit; |
| 70 |
} |
| 71 |
message[0] = "* Still at it, huh?"; |
| 72 |
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point."; |
| 73 |
prt[0] = 3692; |
| 74 |
prt[1] = 353; |
| 75 |
} |
| 76 |
else if (kill_number <= 8 && global.flowey_flag[37] == 2) |
| 77 |
{ |
| 78 |
global.flowey_flag[37] = 3; |
| 79 |
if (kill_number <= 0) |
| 80 |
{ |
| 81 |
with (other) |
| 82 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... (); |
| 83 |
exit; |
| 84 |
} |
| 85 |
message[0] = "* ...What? You want me to# keep inflating your ego?"; |
| 86 |
message[1] = "* This was novel back in# like, Snowdin, but now?"; |
| 87 |
message[2] = "* I don't know... Aren't# you bored?"; |
| 88 |
message[3] = "* ..."; |
| 89 |
message[4] = "* Right."; |
| 90 |
prt[0] = 352; |
| 91 |
prt[1] = 353; |
| 92 |
prt[2] = 3692; |
| 93 |
prt[3] = 3692; |
| 94 |
prt[4] = 353; |
| 95 |
} |
| 96 |
else if (kill_number <= 5 && global.flowey_flag[37] == 3) |
| 97 |
{ |
| 98 |
global.flowey_flag[37] = 4; |
| 99 |
if (kill_number <= 0) |
| 100 |
{ |
| 101 |
with (other) |
| 102 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... (); |
| 103 |
exit; |
| 104 |
} |
| 105 |
message[0] = "* Wow! I am constantly# astonished by your# abilities!"; |
| 106 |
message[1] = "* The skill it must've# taken to shoot a bunch# of tin cans!"; |
| 107 |
message[2] = "* Just, inspiring!"; |
| 108 |
prt[0] = 348; |
| 109 |
prt[1] = 347; |
| 110 |
prt[2] = 3251; |
| 111 |
} |
| 112 |
else if (global.kill_number[4] <= 0 && global.flowey_flag[37] == 4) |
| 113 |
{ |
| 114 |
message[0] = "* ..."; |
| 115 |
message[1] = "* Okay."; |
| 116 |
message[2] = "* We've had our fun in# this place but# seriously..."; |
| 117 |
message[3] = "* This was a big waste of# time. For both of us."; |
| 118 |
message[4] = "* Don't you agree?"; |
| 119 |
message[5] = "* You proved you could# best ASGORE a long time# ago."; |
| 120 |
message[6] = "* All of this... It's# excessive, ya know?"; |
| 121 |
message[7] = "* So let's just stroll on# up to the Castle now."; |
| 122 |
message[8] = "* No more unnecessary# battles. "; |
| 123 |
message[9] = "* Save your energy for# the fight that matters,# okay?"; |
| 124 |
message[10] = "* Trust me on this,# buddy."; |
| 125 |
prt[0] = 353; |
| 126 |
prt[1] = 352; |
| 127 |
prt[2] = 352; |
| 128 |
prt[3] = 352; |
| 129 |
prt[4] = 357; |
| 130 |
prt[5] = 348; |
| 131 |
prt[6] = 347; |
| 132 |
prt[7] = 348; |
| 133 |
prt[8] = 348; |
| 134 |
prt[9] = 348; |
| 135 |
prt[10] = 3251; |
| 136 |
global.flowey_flag[37] = 5; |
| 137 |
} |
| 138 |
else if (global.flowey_flag[37] == 5) |
| 139 |
{ |
| 140 |
message[0] = "* ..."; |
| 141 |
prt[0] = 352; |
| 142 |
} |
| 143 |
else if (global.route == 3) |
| 144 |
{ |
| 145 |
message[0] = "* ..."; |
| 146 |
prt[0] = 352; |
| 147 |
} |
| 148 |
else if (other.current_save_number < global.flowey_save_number) |
| 149 |
{ |
| 150 |
message[0] = "* What are you doing back# here? The exit's the# other way, silly!"; |
| 151 |
message[1] = "* Let's get going."; |
| 152 |
prt[0] = 352; |
| 153 |
prt[1] = 348; |
| 154 |
} |
| 155 |
else |
| 156 |
{ |
| 157 |
switch (current_room) |
| 158 |
{ |
| 159 |
case "rm_steamworks_05": |
| 160 |
if (global.route == 1) |
| 161 |
{ |
| 162 |
switch (global.flowey_flag[24]) |
| 163 |
{ |
| 164 |
case 0: |
| 165 |
message[0] = "* Howdy!"; |
| 166 |
message[1] = "* You seem to be# progressing well!"; |
| 167 |
message[2] = "* Not that I expected# anything else."; |
| 168 |
message[3] = "* Let's get out there and# see what this place has# to offer!"; |
| 169 |
prt[0] = 348; |
| 170 |
prt[1] = 347; |
| 171 |
prt[2] = 3251; |
| 172 |
prt[3] = 352; |
| 173 |
global.flowey_flag[24]++; |
| 174 |
break; |
| 175 |
case 1: |
| 176 |
message[0] = "* You think anyone still# lives here?"; |
| 177 |
message[1] = "* Eh, if they do, you can# handle it!"; |
| 178 |
prt[0] = 353; |
| 179 |
prt[1] = 348; |
| 180 |
global.flowey_flag[24]++; |
| 181 |
break; |
| 182 |
case 2: |
| 183 |
message[0] = "* Let's get a move on,# buddy!"; |
| 184 |
prt[0] = 348; |
| 185 |
break; |
| 186 |
} |
| 187 |
exit; |
| 188 |
} |
| 189 |
if (global.route == 2) |
| 190 |
{ |
| 191 |
message[0] = "* Let's get'cha saved!"; |
| 192 |
prt[0] = 348; |
| 193 |
exit; |
| 194 |
} |
| 195 |
break; |
| 196 |
case "rm_steamworks_09": |
| 197 |
if (global.route == 1) |
| 198 |
{ |
| 199 |
switch (global.flowey_flag[25]) |
| 200 |
{ |
| 201 |
case 0: |
| 202 |
message[0] = "* Howdy!"; |
| 203 |
message[1] = "* So it's truly just you# and me in this place,# huh?"; |
| 204 |
message[2] = "* Bit of an anticlimax# after everything we've# been through."; |
| 205 |
message[3] = "* I'm thankful though, the# Dunes were draining!"; |
| 206 |
prt[0] = 348; |
| 207 |
prt[1] = 347; |
| 208 |
prt[2] = 357; |
| 209 |
prt[3] = 3251; |
| 210 |
global.flowey_flag[25]++; |
| 211 |
break; |
| 212 |
case 1: |
| 213 |
message[0] = "* Time's a-ticking,# Clover!"; |
| 214 |
prt[0] = 348; |
| 215 |
break; |
| 216 |
} |
| 217 |
exit; |
| 218 |
} |
| 219 |
break; |
| 220 |
case "rm_steamworks_15": |
| 221 |
if (global.route == 1) |
| 222 |
{ |
| 223 |
switch (global.flowey_flag[26]) |
| 224 |
{ |
| 225 |
case 0: |
| 226 |
message[0] = "* Howdy!"; |
| 227 |
message[1] = "* Glad to see you out and# about!\t"; |
| 228 |
message[2] = "* Axis' brain must be# rusted through.\t"; |
| 229 |
message[3] = "* Didn't take much to# escape his \"trap.\"\t"; |
| 230 |
message[4] = "* I have a feeling you# haven't seen the last of# him, though."; |
| 231 |
prt[0] = 348; |
| 232 |
prt[1] = 347; |
| 233 |
prt[2] = 357; |
| 234 |
prt[3] = 3251; |
| 235 |
prt[4] = 348; |
| 236 |
global.flowey_flag[26]++; |
| 237 |
break; |
| 238 |
case 1: |
| 239 |
message[0] = "* The lake ahead looks# mighty treacherous!"; |
| 240 |
message[1] = "* Let's take a look at# what we're dealing with,# pal!"; |
| 241 |
prt[0] = 347; |
| 242 |
prt[1] = 348; |
| 243 |
break; |
| 244 |
} |
| 245 |
exit; |
| 246 |
} |
| 247 |
break; |
| 248 |
case "rm_steamworks_19": |
| 249 |
if (global.route == 1) |
| 250 |
{ |
| 251 |
switch (global.flowey_flag[27]) |
| 252 |
{ |
| 253 |
case 0: |
| 254 |
message[0] = "* Howdy!"; |
| 255 |
message[1] = "* Look at you sailing# across a blazing lake# with ease!"; |
| 256 |
message[2] = "* These robots aren't# useless after all!"; |
| 257 |
prt[0] = 348; |
| 258 |
prt[1] = 347; |
| 259 |
prt[2] = 3251; |
| 260 |
global.flowey_flag[27]++; |
| 261 |
break; |
| 262 |
case 1: |
| 263 |
message[0] = "* You know, it's kinda# funny..."; |
| 264 |
message[1] = "* This bot looks like it# could kick the bucket# any day..."; |
| 265 |
message[2] = "* ...Yet it glided across# the lava no problem."; |
| 266 |
message[3] = "* Sure can't say the same# for Martlet's \"sturdy\"# raft, haha!"; |
| 267 |
prt[0] = 348; |
| 268 |
prt[1] = 347; |
| 269 |
prt[2] = 348; |
| 270 |
prt[3] = 349; |
| 271 |
global.flowey_flag[27]++; |
| 272 |
break; |
| 273 |
case 2: |
| 274 |
message[0] = "* Further into this# facility we go!"; |
| 275 |
prt[0] = 348; |
| 276 |
break; |
| 277 |
} |
| 278 |
exit; |
| 279 |
} |
| 280 |
break; |
| 281 |
case "rm_steamworks_23": |
| 282 |
if (global.route == 1) |
| 283 |
{ |
| 284 |
switch (global.flowey_flag[28]) |
| 285 |
{ |
| 286 |
case 0: |
| 287 |
message[0] = "* Howdy!\t"; |
| 288 |
message[1] = "* Not a fan of this area's# bleak vibe, honestly."; |
| 289 |
message[2] = "* I got my fill of this# kinda stuff with the# Ruins."; |
| 290 |
message[3] = "* Guess I'm not freezing# or choking on sand so..."; |
| 291 |
message[4] = "* ...It's certainly been# worse, haha!"; |
| 292 |
prt[0] = 348; |
| 293 |
prt[1] = 353; |
| 294 |
prt[2] = 352; |
| 295 |
prt[3] = 347; |
| 296 |
prt[4] = 348; |
| 297 |
global.flowey_flag[28]++; |
| 298 |
break; |
| 299 |
case 1: |
| 300 |
message[0] = "* We better get moving# before this place# collapses!\t"; |
| 301 |
message[1] = "* It's definitely seen# better days!"; |
| 302 |
prt[0] = 352; |
| 303 |
prt[1] = 353; |
| 304 |
break; |
| 305 |
} |
| 306 |
exit; |
| 307 |
} |
| 308 |
break; |
| 309 |
case "rm_steamworks_29": |
| 310 |
if (global.route == 1) |
| 311 |
{ |
| 312 |
switch (global.flowey_flag[29]) |
| 313 |
{ |
| 314 |
case 0: |
| 315 |
message[0] = "* Howdy!"; |
| 316 |
message[1] = "* What IS all this stuff?"; |
| 317 |
message[2] = "* It certainly isn't# natural."; |
| 318 |
message[3] = "* I mean, if anyone knows# flowers, it's me."; |
| 319 |
message[4] = "* Bleh!"; |
| 320 |
prt[0] = 348; |
| 321 |
prt[1] = 353; |
| 322 |
prt[2] = 356; |
| 323 |
prt[3] = 357; |
| 324 |
prt[4] = 356; |
| 325 |
global.flowey_flag[29]++; |
| 326 |
break; |
| 327 |
case 1: |
| 328 |
message[0] = "* This can't be good for# my roots."; |
| 329 |
message[1] = "* Feel like I'm being# poisoned the longer we# sit here."; |
| 330 |
message[2] = "* Could you hurry it up?"; |
| 331 |
prt[0] = 352; |
| 332 |
prt[1] = 353; |
| 333 |
prt[2] = 356; |
| 334 |
global.flowey_flag[29]++; |
| 335 |
break; |
| 336 |
case 2: |
| 337 |
message[0] = "* Let's get outta here,# pal!"; |
| 338 |
prt[0] = 356; |
| 339 |
break; |
| 340 |
} |
| 341 |
exit; |
| 342 |
} |
| 343 |
break; |
| 344 |
case "rm_steamworks_30": |
| 345 |
if (global.route == 1) |
| 346 |
{ |
| 347 |
switch (global.flowey_flag[30]) |
| 348 |
{ |
| 349 |
case 0: |
| 350 |
message[0] = "* Howdy!"; |
| 351 |
message[1] = "* Golly, that bot sure was# a handful!"; |
| 352 |
message[2] = "* Not to mention a total# rip-off.\t"; |
| 353 |
message[3] = "* Flowers and vines are my# shtick!"; |
| 354 |
message[4] = "* Well, I suppose it goes# to show..."; |
| 355 |
message[5] = "* ...that mechanical# imitations can't beat# the real deal!\t"; |
| 356 |
message[6] = "* I will say, that thing# honestly felt more# threatening than Axis."; |
| 357 |
message[7] = "* I'm not trying to tell# you what to do but just# for consideration..."; |
| 358 |
message[8] = "* ...Why don't you... ya# know, \"deal with\" Axis# next time you meet?"; |
| 359 |
message[9] = "* I'm sure it would be# easy. Just a thought!"; |
| 360 |
prt[0] = 348; |
| 361 |
prt[1] = 347; |
| 362 |
prt[2] = 351; |
| 363 |
prt[3] = 351; |
| 364 |
prt[4] = 353; |
| 365 |
prt[5] = 348; |
| 366 |
prt[6] = 352; |
| 367 |
prt[7] = 353; |
| 368 |
prt[8] = 348; |
| 369 |
prt[9] = 348; |
| 370 |
global.flowey_flag[30]++; |
| 371 |
break; |
| 372 |
case 1: |
| 373 |
message[0] = "* I suppose it's time to# get a move on!"; |
| 374 |
prt[0] = 348; |
| 375 |
break; |
| 376 |
} |
| 377 |
exit; |
| 378 |
} |
| 379 |
break; |
| 380 |
case "rm_steamworks_chem_03": |
| 381 |
if (global.route == 1) |
| 382 |
{ |
| 383 |
switch (global.flowey_flag[31]) |
| 384 |
{ |
| 385 |
case 0: |
| 386 |
message[0] = "* Howdy!\t"; |
| 387 |
message[1] = "* Who knew the Steamworks# were so dense!\t"; |
| 388 |
message[2] = "* Like, where are we now?\t"; |
| 389 |
message[3] = "* I see test tubes...# microscopes..."; |
| 390 |
message[4] = "* Almost reminds me of...\t"; |
| 391 |
message[5] = "* Eh, I don't know.# Science isn't my forte."; |
| 392 |
prt[0] = 348; |
| 393 |
prt[1] = 347; |
| 394 |
prt[2] = 353; |
| 395 |
prt[3] = 352; |
| 396 |
prt[4] = 353; |
| 397 |
prt[5] = 348; |
| 398 |
global.flowey_flag[31]++; |
| 399 |
break; |
| 400 |
case 1: |
| 401 |
message[0] = "* Whatever you do, don't# drink anything you see# here."; |
| 402 |
message[1] = "* All of this liquid has# been lying out for years,# molding."; |
| 403 |
message[2] = "* ...Not that you've ever# been shy of eating# discarded garbage."; |
| 404 |
prt[0] = 348; |
| 405 |
prt[1] = 347; |
| 406 |
prt[2] = 352; |
| 407 |
global.flowey_flag[31]++; |
| 408 |
break; |
| 409 |
case 2: |
| 410 |
message[0] = "* Let's see what lies# ahead, buddy!"; |
| 411 |
prt[0] = 348; |
| 412 |
break; |
| 413 |
} |
| 414 |
exit; |
| 415 |
} |
| 416 |
break; |
| 417 |
case "rm_steamworks_chem_06": |
| 418 |
if (global.route == 1) |
| 419 |
{ |
| 420 |
switch (global.flowey_flag[32]) |
| 421 |
{ |
| 422 |
case 0: |
| 423 |
message[0] = "* Howdy!"; |
| 424 |
message[1] = "* Just when I thought Axis# couldn't get any more# clumsy.\t"; |
| 425 |
message[2] = "* Glad he's gone! \t"; |
| 426 |
message[3] = "* It's down to us yet# again, the unwavering# duo!"; |
| 427 |
message[4] = "* We do work well as a# team, don'tcha think?"; |
| 428 |
message[5] = "* Flowey \"the brains\" and# Clover \"the brawn!\""; |
| 429 |
message[6] = "* Not saying you aren't# smart of course, haha."; |
| 430 |
message[7] = "* Watching you solve# puzzles has been a# treat!"; |
| 431 |
prt[0] = 348; |
| 432 |
prt[1] = 347; |
| 433 |
prt[2] = 348; |
| 434 |
prt[3] = 348; |
| 435 |
prt[4] = 3251; |
| 436 |
prt[5] = 348; |
| 437 |
prt[6] = 347; |
| 438 |
prt[7] = 348; |
| 439 |
global.flowey_flag[32]++; |
| 440 |
break; |
| 441 |
case 1: |
| 442 |
message[0] = "* What's up with this# place and botany?\t"; |
| 443 |
message[1] = "* Are plants and robots# all these scientists# care about?"; |
| 444 |
message[2] = "* I mean, I AM a plant# but you don't hear me# talking about it 24/7."; |
| 445 |
prt[0] = 353; |
| 446 |
prt[1] = 352; |
| 447 |
prt[2] = 348; |
| 448 |
global.flowey_flag[32]++; |
| 449 |
break; |
| 450 |
case 2: |
| 451 |
message[0] = "* We're almost out of this# facility, I can feel it!\t"; |
| 452 |
message[1] = "* Don't slow down now!"; |
| 453 |
prt[0] = 348; |
| 454 |
prt[1] = 348; |
| 455 |
break; |
| 456 |
} |
| 457 |
exit; |
| 458 |
} |
| 459 |
break; |
| 460 |
case "rm_steamworks_34": |
| 461 |
if (global.route == 1) |
| 462 |
{ |
| 463 |
switch (global.flowey_flag[33]) |
| 464 |
{ |
| 465 |
case 0: |
| 466 |
message[0] = "* Whatever lies ahead, I'm# sure you'll make the# right decisions.\t"; |
| 467 |
message[1] = "* Go get 'em!"; |
| 468 |
prt[0] = 348; |
| 469 |
prt[1] = 348; |
| 470 |
break; |
| 471 |
} |
| 472 |
exit; |
| 473 |
} |
| 474 |
break; |
| 475 |
case "rm_steamworks_36": |
| 476 |
if (global.route == 1) |
| 477 |
{ |
| 478 |
switch (global.flowey_flag[34]) |
| 479 |
{ |
| 480 |
case 0: |
| 481 |
message[0] = "* Howdy!"; |
| 482 |
message[1] = "* Can you smell that?# Magma and steel!"; |
| 483 |
message[2] = "* Newer... steel. Point# is, we're almost outta# here, pal! "; |
| 484 |
message[3] = "* This journey is about to# pay off big time thanks# to you!"; |
| 485 |
message[4] = "* See you up ahead!"; |
| 486 |
prt[0] = 348; |
| 487 |
prt[1] = 347; |
| 488 |
prt[2] = 354; |
| 489 |
prt[3] = 348; |
| 490 |
prt[4] = 347; |
| 491 |
global.flowey_flag[34] += 1; |
| 492 |
break; |
| 493 |
case 1: |
| 494 |
message[0] = "* ASGORE is so close!"; |
| 495 |
message[1] = "* Let's get a move on,# Clover!"; |
| 496 |
prt[0] = 348; |
| 497 |
prt[1] = 348; |
| 498 |
break; |
| 499 |
} |
| 500 |
exit; |
| 501 |
} |
| 502 |
break; |
| 503 |
} |
| 504 |
} |
| 505 |
} |
| 506 |
} |