1 |
function scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... () |
2 |
{ |
3 |
if (live_call()) |
4 |
return global.live_result; |
5 |
var current_room = room_get_name(room); |
6 |
global.menu_sprite = 3691; |
7 |
current_save_number = 1; |
8 |
scr_determine_save_areascr_determine_save_areafunction scr_determine_save_area()
{
var current_room = room_get_name(room);
switch (current_room)
{
case "rm_darkruins_03":
current_save_number = 1;
global.saveroom = "Dark Ruins - Entrance";
break;
case "rm_darkruins_08":
current_save_number = 2;
global.saveroom = "Dark Ruins - Atrium";
break;
case "rm_darkruins_10":
current_save_number = 3;
global.saveroom = "Dark Ruins - Cliff";
break;
case "rm_darkruins_12":
current_save_number = 4;
global.saveroom = "Dark Ruins - Puzzle";
break;
case "rm_darkruins_16":
current_save_number = 5;
global.saveroom = "Dark Ruins - Hall";
break;
case "rm_snowdin_03_yellow":
current_save_number = 1;
global.saveroom = "Snowdin - Delta Rock";
break;
case "rm_snowdin_08_yellow":
current_save_number = 2;
global.saveroom = "Snowdin - Ruined Shack";
break;
case "rm_snowdin_12_yellow":
current_save_number = 3;
global.saveroom = "Snowdin - Pathway";
break;
case "rm_snowdin_14_yellow":
current_save_number = 4;
global.saveroom = "Snowdin - Resort";
break;
case "rm_snowdin_20_yellow":
current_save_number = 5;
global.saveroom = "Snowdin - Corridor";
break;
case "rm_dunes_02":
current_save_number = 1;
global.saveroom = "Dunes - Cave";
break;
case "rm_dunes_08":
current_save_number = 2;
global.saveroom = "Dunes - Tree";
break;
case "rm_dunes_14":
current_save_number = 3;
global.saveroom = "Mines - Elevator";
break;
case "rm_dunes_20":
current_save_number = 4;
global.saveroom = "Mines - Minecart";
break;
case "rm_dunes_25":
current_save_number = 5;
global.saveroom = "Dunes - Mountaintop";
break;
case "rm_dunes_28":
current_save_number = 6;
global.saveroom = "Dunes - Playground";
break;
case "rm_dunes_34":
current_save_number = 7;
global.saveroom = "Dunes - Well";
break;
case "rm_dunes_37":
current_save_number = 8;
global.saveroom = "Wild East - Town";
break;
case "rm_dunes_39":
current_save_number = 9;
global.saveroom = "Wild East - Outskirts";
break;
case "rm_dunes_41":
current_save_number = 10;
global.saveroom = "Wild East - Sunnyside";
break;
case "rm_steamworks_05":
current_save_number = 11;
global.saveroom = "Steamw. - Generator";
break;
case "rm_steamworks_09":
current_save_number = 12;
global.saveroom = "Steamw. - Raised Path";
break;
case "rm_steamworks_15":
current_save_number = 13;
global.saveroom = "Steamw. - Lake";
break;
case "rm_steamworks_19":
current_save_number = 14;
global.saveroom = "Steamw. - Offices";
break;
... (); |
9 |
if (global.flowey_save_number < current_save_number) |
10 |
global.flowey_save_number = current_save_number; |
11 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
12 |
with (msg) |
13 |
{ |
14 |
sndfnt = 96; |
15 |
var kill_number = global.kill_number[4]; |
16 |
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0) |
17 |
{ |
18 |
message[0] = "* Are we gonna talk about# what you just did?"; |
19 |
message[1] = "* I've seriously had it# with this behavior."; |
20 |
message[2] = "* I aid you for so long# yet I have to deal with# your angst?"; |
21 |
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\""; |
22 |
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\""; |
23 |
message[5] = "* Well I used to!"; |
24 |
message[6] = "* ..."; |
25 |
message[7] = "* I um..."; |
26 |
message[8] = "* Heh..."; |
27 |
message[9] = "* ..."; |
28 |
message[10] = "* I made a promise to# help you all the way to# the Castle."; |
29 |
message[11] = "* So... I will."; |
30 |
message[12] = "* Just had to make my# grievances known, ya# know?"; |
31 |
message[13] = "* A little respect goes a# long way."; |
32 |
prt[0] = 353; |
33 |
prt[1] = 351; |
34 |
prt[2] = 351; |
35 |
prt[3] = 351; |
36 |
prt[4] = 3692; |
37 |
prt[5] = 351; |
38 |
prt[6] = 352; |
39 |
prt[7] = 353; |
40 |
prt[8] = 357; |
41 |
prt[9] = 357; |
42 |
prt[10] = 352; |
43 |
prt[11] = 353; |
44 |
prt[12] = 348; |
45 |
prt[13] = 3251; |
46 |
global.sworks_flag[31] = 5; |
47 |
} |
48 |
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0) |
49 |
{ |
50 |
global.flowey_flag[37] = 1; |
51 |
if (kill_number <= 10) |
52 |
{ |
53 |
with (other) |
54 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... (); |
55 |
exit; |
56 |
} |
57 |
message[0] = "* These undead piles of# junk aren't very# threatening."; |
58 |
message[1] = "* Not really worth the# trouble."; |
59 |
prt[0] = 353; |
60 |
prt[1] = 357; |
61 |
} |
62 |
else if (kill_number <= 12 && global.flowey_flag[37] == 1) |
63 |
{ |
64 |
global.flowey_flag[37] = 2; |
65 |
if (kill_number <= 5) |
66 |
{ |
67 |
with (other) |
68 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... (); |
69 |
exit; |
70 |
} |
71 |
message[0] = "* Still at it, huh?"; |
72 |
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point."; |
73 |
prt[0] = 3692; |
74 |
prt[1] = 353; |
75 |
} |
76 |
else if (kill_number <= 8 && global.flowey_flag[37] == 2) |
77 |
{ |
78 |
global.flowey_flag[37] = 3; |
79 |
if (kill_number <= 0) |
80 |
{ |
81 |
with (other) |
82 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... (); |
83 |
exit; |
84 |
} |
85 |
message[0] = "* ...What? You want me to# keep inflating your ego?"; |
86 |
message[1] = "* This was novel back in# like, Snowdin, but now?"; |
87 |
message[2] = "* I don't know... Aren't# you bored?"; |
88 |
message[3] = "* ..."; |
89 |
message[4] = "* Right."; |
90 |
prt[0] = 352; |
91 |
prt[1] = 353; |
92 |
prt[2] = 3692; |
93 |
prt[3] = 3692; |
94 |
prt[4] = 353; |
95 |
} |
96 |
else if (kill_number <= 5 && global.flowey_flag[37] == 3) |
97 |
{ |
98 |
global.flowey_flag[37] = 4; |
99 |
if (kill_number <= 0) |
100 |
{ |
101 |
with (other) |
102 |
scr_save_flowey_steamworksscr_save_flowey_steamworksfunction scr_save_flowey_steamworks()
{
if (live_call())
return global.live_result;
var current_room = room_get_name(room);
global.menu_sprite = 3691;
current_save_number = 1;
scr_determine_save_area();
if (global.flowey_save_number < current_save_number)
global.flowey_save_number = current_save_number;
scr_text();
with (msg)
{
sndfnt = 96;
var kill_number = global.kill_number[4];
if (current_room == "rm_steamworks_36" && global.route == 3 && global.sworks_flag[31] == 4 && global.hotland_flag[6] == 0)
{
message[0] = "* Are we gonna talk about# what you just did?";
message[1] = "* I've seriously had it# with this behavior.";
message[2] = "* I aid you for so long# yet I have to deal with# your angst?";
message[3] = "* Ever heard of \"don't# bite the hand that feeds# you?\"";
message[4] = "* But, oh, \"it's okay to# bite Flowey because he# doesn't have hands.\"";
message[5] = "* Well I used to!";
message[6] = "* ...";
message[7] = "* I um...";
message[8] = "* Heh...";
message[9] = "* ...";
message[10] = "* I made a promise to# help you all the way to# the Castle.";
message[11] = "* So... I will.";
message[12] = "* Just had to make my# grievances known, ya# know?";
message[13] = "* A little respect goes a# long way.";
prt[0] = 353;
prt[1] = 351;
prt[2] = 351;
prt[3] = 351;
prt[4] = 3692;
prt[5] = 351;
prt[6] = 352;
prt[7] = 353;
prt[8] = 357;
prt[9] = 357;
prt[10] = 352;
prt[11] = 353;
prt[12] = 348;
prt[13] = 3251;
global.sworks_flag[31] = 5;
}
else if (global.kill_number[3] <= 0 && kill_number <= 17 && global.flowey_flag[37] == 0)
{
global.flowey_flag[37] = 1;
if (kill_number <= 10)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* These undead piles of# junk aren't very# threatening.";
message[1] = "* Not really worth the# trouble.";
prt[0] = 353;
prt[1] = 357;
}
else if (kill_number <= 12 && global.flowey_flag[37] == 1)
{
global.flowey_flag[37] = 2;
if (kill_number <= 5)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* Still at it, huh?";
message[1] = "* Sorry but I'm runnin'# low on witty comments at# this point.";
prt[0] = 3692;
prt[1] = 353;
}
else if (kill_number <= 8 && global.flowey_flag[37] == 2)
{
global.flowey_flag[37] = 3;
if (kill_number <= 0)
{
with (other)
scr_save_flowey_steamworks();
exit;
}
message[0] = "* ...What? You want me to# keep inflating your ego?";
message[1] = "* This was novel back in# like, Snowdin, but now?";
message[2] = "* I don't know... Aren't# you bored?";
message[3] = "* ...";
message[4] = "* Right.";
prt[0] = 352;
prt[1] = 353;
prt[2] = 3692;
prt[3] = 3692;
prt[4] = 353;
}
else if (kill_number <= 5 && global.flowey_flag[37] == 3)
{
global.flowey_flag[37] = 4;
if (kill_number <= 0)
{
with (other)
... (); |
103 |
exit; |
104 |
} |
105 |
message[0] = "* Wow! I am constantly# astonished by your# abilities!"; |
106 |
message[1] = "* The skill it must've# taken to shoot a bunch# of tin cans!"; |
107 |
message[2] = "* Just, inspiring!"; |
108 |
prt[0] = 348; |
109 |
prt[1] = 347; |
110 |
prt[2] = 3251; |
111 |
} |
112 |
else if (global.kill_number[4] <= 0 && global.flowey_flag[37] == 4) |
113 |
{ |
114 |
message[0] = "* ..."; |
115 |
message[1] = "* Okay."; |
116 |
message[2] = "* We've had our fun in# this place but# seriously..."; |
117 |
message[3] = "* This was a big waste of# time. For both of us."; |
118 |
message[4] = "* Don't you agree?"; |
119 |
message[5] = "* You proved you could# best ASGORE a long time# ago."; |
120 |
message[6] = "* All of this... It's# excessive, ya know?"; |
121 |
message[7] = "* So let's just stroll on# up to the Castle now."; |
122 |
message[8] = "* No more unnecessary# battles. "; |
123 |
message[9] = "* Save your energy for# the fight that matters,# okay?"; |
124 |
message[10] = "* Trust me on this,# buddy."; |
125 |
prt[0] = 353; |
126 |
prt[1] = 352; |
127 |
prt[2] = 352; |
128 |
prt[3] = 352; |
129 |
prt[4] = 357; |
130 |
prt[5] = 348; |
131 |
prt[6] = 347; |
132 |
prt[7] = 348; |
133 |
prt[8] = 348; |
134 |
prt[9] = 348; |
135 |
prt[10] = 3251; |
136 |
global.flowey_flag[37] = 5; |
137 |
} |
138 |
else if (global.flowey_flag[37] == 5) |
139 |
{ |
140 |
message[0] = "* ..."; |
141 |
prt[0] = 352; |
142 |
} |
143 |
else if (global.route == 3) |
144 |
{ |
145 |
message[0] = "* ..."; |
146 |
prt[0] = 352; |
147 |
} |
148 |
else if (other.current_save_number < global.flowey_save_number) |
149 |
{ |
150 |
message[0] = "* What are you doing back# here? The exit's the# other way, silly!"; |
151 |
message[1] = "* Let's get going."; |
152 |
prt[0] = 352; |
153 |
prt[1] = 348; |
154 |
} |
155 |
else |
156 |
{ |
157 |
switch (current_room) |
158 |
{ |
159 |
case "rm_steamworks_05": |
160 |
if (global.route == 1) |
161 |
{ |
162 |
switch (global.flowey_flag[24]) |
163 |
{ |
164 |
case 0: |
165 |
message[0] = "* Howdy!"; |
166 |
message[1] = "* You seem to be# progressing well!"; |
167 |
message[2] = "* Not that I expected# anything else."; |
168 |
message[3] = "* Let's get out there and# see what this place has# to offer!"; |
169 |
prt[0] = 348; |
170 |
prt[1] = 347; |
171 |
prt[2] = 3251; |
172 |
prt[3] = 352; |
173 |
global.flowey_flag[24]++; |
174 |
break; |
175 |
case 1: |
176 |
message[0] = "* You think anyone still# lives here?"; |
177 |
message[1] = "* Eh, if they do, you can# handle it!"; |
178 |
prt[0] = 353; |
179 |
prt[1] = 348; |
180 |
global.flowey_flag[24]++; |
181 |
break; |
182 |
case 2: |
183 |
message[0] = "* Let's get a move on,# buddy!"; |
184 |
prt[0] = 348; |
185 |
break; |
186 |
} |
187 |
exit; |
188 |
} |
189 |
if (global.route == 2) |
190 |
{ |
191 |
message[0] = "* Let's get'cha saved!"; |
192 |
prt[0] = 348; |
193 |
exit; |
194 |
} |
195 |
break; |
196 |
case "rm_steamworks_09": |
197 |
if (global.route == 1) |
198 |
{ |
199 |
switch (global.flowey_flag[25]) |
200 |
{ |
201 |
case 0: |
202 |
message[0] = "* Howdy!"; |
203 |
message[1] = "* So it's truly just you# and me in this place,# huh?"; |
204 |
message[2] = "* Bit of an anticlimax# after everything we've# been through."; |
205 |
message[3] = "* I'm thankful though, the# Dunes were draining!"; |
206 |
prt[0] = 348; |
207 |
prt[1] = 347; |
208 |
prt[2] = 357; |
209 |
prt[3] = 3251; |
210 |
global.flowey_flag[25]++; |
211 |
break; |
212 |
case 1: |
213 |
message[0] = "* Time's a-ticking,# Clover!"; |
214 |
prt[0] = 348; |
215 |
break; |
216 |
} |
217 |
exit; |
218 |
} |
219 |
break; |
220 |
case "rm_steamworks_15": |
221 |
if (global.route == 1) |
222 |
{ |
223 |
switch (global.flowey_flag[26]) |
224 |
{ |
225 |
case 0: |
226 |
message[0] = "* Howdy!"; |
227 |
message[1] = "* Glad to see you out and# about!\t"; |
228 |
message[2] = "* Axis' brain must be# rusted through.\t"; |
229 |
message[3] = "* Didn't take much to# escape his \"trap.\"\t"; |
230 |
message[4] = "* I have a feeling you# haven't seen the last of# him, though."; |
231 |
prt[0] = 348; |
232 |
prt[1] = 347; |
233 |
prt[2] = 357; |
234 |
prt[3] = 3251; |
235 |
prt[4] = 348; |
236 |
global.flowey_flag[26]++; |
237 |
break; |
238 |
case 1: |
239 |
message[0] = "* The lake ahead looks# mighty treacherous!"; |
240 |
message[1] = "* Let's take a look at# what we're dealing with,# pal!"; |
241 |
prt[0] = 347; |
242 |
prt[1] = 348; |
243 |
break; |
244 |
} |
245 |
exit; |
246 |
} |
247 |
break; |
248 |
case "rm_steamworks_19": |
249 |
if (global.route == 1) |
250 |
{ |
251 |
switch (global.flowey_flag[27]) |
252 |
{ |
253 |
case 0: |
254 |
message[0] = "* Howdy!"; |
255 |
message[1] = "* Look at you sailing# across a blazing lake# with ease!"; |
256 |
message[2] = "* These robots aren't# useless after all!"; |
257 |
prt[0] = 348; |
258 |
prt[1] = 347; |
259 |
prt[2] = 3251; |
260 |
global.flowey_flag[27]++; |
261 |
break; |
262 |
case 1: |
263 |
message[0] = "* You know, it's kinda# funny..."; |
264 |
message[1] = "* This bot looks like it# could kick the bucket# any day..."; |
265 |
message[2] = "* ...Yet it glided across# the lava no problem."; |
266 |
message[3] = "* Sure can't say the same# for Martlet's \"sturdy\"# raft, haha!"; |
267 |
prt[0] = 348; |
268 |
prt[1] = 347; |
269 |
prt[2] = 348; |
270 |
prt[3] = 349; |
271 |
global.flowey_flag[27]++; |
272 |
break; |
273 |
case 2: |
274 |
message[0] = "* Further into this# facility we go!"; |
275 |
prt[0] = 348; |
276 |
break; |
277 |
} |
278 |
exit; |
279 |
} |
280 |
break; |
281 |
case "rm_steamworks_23": |
282 |
if (global.route == 1) |
283 |
{ |
284 |
switch (global.flowey_flag[28]) |
285 |
{ |
286 |
case 0: |
287 |
message[0] = "* Howdy!\t"; |
288 |
message[1] = "* Not a fan of this area's# bleak vibe, honestly."; |
289 |
message[2] = "* I got my fill of this# kinda stuff with the# Ruins."; |
290 |
message[3] = "* Guess I'm not freezing# or choking on sand so..."; |
291 |
message[4] = "* ...It's certainly been# worse, haha!"; |
292 |
prt[0] = 348; |
293 |
prt[1] = 353; |
294 |
prt[2] = 352; |
295 |
prt[3] = 347; |
296 |
prt[4] = 348; |
297 |
global.flowey_flag[28]++; |
298 |
break; |
299 |
case 1: |
300 |
message[0] = "* We better get moving# before this place# collapses!\t"; |
301 |
message[1] = "* It's definitely seen# better days!"; |
302 |
prt[0] = 352; |
303 |
prt[1] = 353; |
304 |
break; |
305 |
} |
306 |
exit; |
307 |
} |
308 |
break; |
309 |
case "rm_steamworks_29": |
310 |
if (global.route == 1) |
311 |
{ |
312 |
switch (global.flowey_flag[29]) |
313 |
{ |
314 |
case 0: |
315 |
message[0] = "* Howdy!"; |
316 |
message[1] = "* What IS all this stuff?"; |
317 |
message[2] = "* It certainly isn't# natural."; |
318 |
message[3] = "* I mean, if anyone knows# flowers, it's me."; |
319 |
message[4] = "* Bleh!"; |
320 |
prt[0] = 348; |
321 |
prt[1] = 353; |
322 |
prt[2] = 356; |
323 |
prt[3] = 357; |
324 |
prt[4] = 356; |
325 |
global.flowey_flag[29]++; |
326 |
break; |
327 |
case 1: |
328 |
message[0] = "* This can't be good for# my roots."; |
329 |
message[1] = "* Feel like I'm being# poisoned the longer we# sit here."; |
330 |
message[2] = "* Could you hurry it up?"; |
331 |
prt[0] = 352; |
332 |
prt[1] = 353; |
333 |
prt[2] = 356; |
334 |
global.flowey_flag[29]++; |
335 |
break; |
336 |
case 2: |
337 |
message[0] = "* Let's get outta here,# pal!"; |
338 |
prt[0] = 356; |
339 |
break; |
340 |
} |
341 |
exit; |
342 |
} |
343 |
break; |
344 |
case "rm_steamworks_30": |
345 |
if (global.route == 1) |
346 |
{ |
347 |
switch (global.flowey_flag[30]) |
348 |
{ |
349 |
case 0: |
350 |
message[0] = "* Howdy!"; |
351 |
message[1] = "* Golly, that bot sure was# a handful!"; |
352 |
message[2] = "* Not to mention a total# rip-off.\t"; |
353 |
message[3] = "* Flowers and vines are my# shtick!"; |
354 |
message[4] = "* Well, I suppose it goes# to show..."; |
355 |
message[5] = "* ...that mechanical# imitations can't beat# the real deal!\t"; |
356 |
message[6] = "* I will say, that thing# honestly felt more# threatening than Axis."; |
357 |
message[7] = "* I'm not trying to tell# you what to do but just# for consideration..."; |
358 |
message[8] = "* ...Why don't you... ya# know, \"deal with\" Axis# next time you meet?"; |
359 |
message[9] = "* I'm sure it would be# easy. Just a thought!"; |
360 |
prt[0] = 348; |
361 |
prt[1] = 347; |
362 |
prt[2] = 351; |
363 |
prt[3] = 351; |
364 |
prt[4] = 353; |
365 |
prt[5] = 348; |
366 |
prt[6] = 352; |
367 |
prt[7] = 353; |
368 |
prt[8] = 348; |
369 |
prt[9] = 348; |
370 |
global.flowey_flag[30]++; |
371 |
break; |
372 |
case 1: |
373 |
message[0] = "* I suppose it's time to# get a move on!"; |
374 |
prt[0] = 348; |
375 |
break; |
376 |
} |
377 |
exit; |
378 |
} |
379 |
break; |
380 |
case "rm_steamworks_chem_03": |
381 |
if (global.route == 1) |
382 |
{ |
383 |
switch (global.flowey_flag[31]) |
384 |
{ |
385 |
case 0: |
386 |
message[0] = "* Howdy!\t"; |
387 |
message[1] = "* Who knew the Steamworks# were so dense!\t"; |
388 |
message[2] = "* Like, where are we now?\t"; |
389 |
message[3] = "* I see test tubes...# microscopes..."; |
390 |
message[4] = "* Almost reminds me of...\t"; |
391 |
message[5] = "* Eh, I don't know.# Science isn't my forte."; |
392 |
prt[0] = 348; |
393 |
prt[1] = 347; |
394 |
prt[2] = 353; |
395 |
prt[3] = 352; |
396 |
prt[4] = 353; |
397 |
prt[5] = 348; |
398 |
global.flowey_flag[31]++; |
399 |
break; |
400 |
case 1: |
401 |
message[0] = "* Whatever you do, don't# drink anything you see# here."; |
402 |
message[1] = "* All of this liquid has# been lying out for years,# molding."; |
403 |
message[2] = "* ...Not that you've ever# been shy of eating# discarded garbage."; |
404 |
prt[0] = 348; |
405 |
prt[1] = 347; |
406 |
prt[2] = 352; |
407 |
global.flowey_flag[31]++; |
408 |
break; |
409 |
case 2: |
410 |
message[0] = "* Let's see what lies# ahead, buddy!"; |
411 |
prt[0] = 348; |
412 |
break; |
413 |
} |
414 |
exit; |
415 |
} |
416 |
break; |
417 |
case "rm_steamworks_chem_06": |
418 |
if (global.route == 1) |
419 |
{ |
420 |
switch (global.flowey_flag[32]) |
421 |
{ |
422 |
case 0: |
423 |
message[0] = "* Howdy!"; |
424 |
message[1] = "* Just when I thought Axis# couldn't get any more# clumsy.\t"; |
425 |
message[2] = "* Glad he's gone! \t"; |
426 |
message[3] = "* It's down to us yet# again, the unwavering# duo!"; |
427 |
message[4] = "* We do work well as a# team, don'tcha think?"; |
428 |
message[5] = "* Flowey \"the brains\" and# Clover \"the brawn!\""; |
429 |
message[6] = "* Not saying you aren't# smart of course, haha."; |
430 |
message[7] = "* Watching you solve# puzzles has been a# treat!"; |
431 |
prt[0] = 348; |
432 |
prt[1] = 347; |
433 |
prt[2] = 348; |
434 |
prt[3] = 348; |
435 |
prt[4] = 3251; |
436 |
prt[5] = 348; |
437 |
prt[6] = 347; |
438 |
prt[7] = 348; |
439 |
global.flowey_flag[32]++; |
440 |
break; |
441 |
case 1: |
442 |
message[0] = "* What's up with this# place and botany?\t"; |
443 |
message[1] = "* Are plants and robots# all these scientists# care about?"; |
444 |
message[2] = "* I mean, I AM a plant# but you don't hear me# talking about it 24/7."; |
445 |
prt[0] = 353; |
446 |
prt[1] = 352; |
447 |
prt[2] = 348; |
448 |
global.flowey_flag[32]++; |
449 |
break; |
450 |
case 2: |
451 |
message[0] = "* We're almost out of this# facility, I can feel it!\t"; |
452 |
message[1] = "* Don't slow down now!"; |
453 |
prt[0] = 348; |
454 |
prt[1] = 348; |
455 |
break; |
456 |
} |
457 |
exit; |
458 |
} |
459 |
break; |
460 |
case "rm_steamworks_34": |
461 |
if (global.route == 1) |
462 |
{ |
463 |
switch (global.flowey_flag[33]) |
464 |
{ |
465 |
case 0: |
466 |
message[0] = "* Whatever lies ahead, I'm# sure you'll make the# right decisions.\t"; |
467 |
message[1] = "* Go get 'em!"; |
468 |
prt[0] = 348; |
469 |
prt[1] = 348; |
470 |
break; |
471 |
} |
472 |
exit; |
473 |
} |
474 |
break; |
475 |
case "rm_steamworks_36": |
476 |
if (global.route == 1) |
477 |
{ |
478 |
switch (global.flowey_flag[34]) |
479 |
{ |
480 |
case 0: |
481 |
message[0] = "* Howdy!"; |
482 |
message[1] = "* Can you smell that?# Magma and steel!"; |
483 |
message[2] = "* Newer... steel. Point# is, we're almost outta# here, pal! "; |
484 |
message[3] = "* This journey is about to# pay off big time thanks# to you!"; |
485 |
message[4] = "* See you up ahead!"; |
486 |
prt[0] = 348; |
487 |
prt[1] = 347; |
488 |
prt[2] = 354; |
489 |
prt[3] = 348; |
490 |
prt[4] = 347; |
491 |
global.flowey_flag[34] += 1; |
492 |
break; |
493 |
case 1: |
494 |
message[0] = "* ASGORE is so close!"; |
495 |
message[1] = "* Let's get a move on,# Clover!"; |
496 |
prt[0] = 348; |
497 |
prt[1] = 348; |
498 |
break; |
499 |
} |
500 |
exit; |
501 |
} |
502 |
break; |
503 |
} |
504 |
} |
505 |
} |
506 |
} |