| 1 | function scr_screenshake_battle_custom |
| 2 | { |
| 3 | instance_destroy(obj_screenshake_battle); |
| 4 | var screenshake = instance_create(0, 0, obj_screenshake_battle); |
| 5 | screenshake.battle_screenshake_duration = argument[0]; |
| 6 | screenshake.battle_screenshake_intensity = argument[1]; |
| 7 | screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration; |
| 8 | } |