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gml_GlobalScript_scr_sme_yellow_rhythm_out_gen_end_script_flowey

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function scr_sme_yellow_rhythm_out_gen_end_script_flowey
scr_sme_yellow_rhythm_out_gen_end_script_flowey

function scr_sme_yellow_rhythm_out_gen_end_script_flowey() //gml_Script_scr_sme_yellow_rhythm_out_gen_end_script_flowey { with (obj_battle_enemy_attack_el_bailador_dance) event_user(1) with (obj_dialogue_box_battle_transformation_any) sc_direction = "Out" }
() //gml_Script_scr_sme_yellow_rhythm_out_gen_end_script_flowey
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{
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    with (obj_battle_enemy_attack_el_bailador_dance)
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        event_user(1)
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    with (obj_dialogue_box_battle_transformation_any)
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        sc_direction = "Out"
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}