1 |
function scr_start_enemy_attacking_decibatscr_start_enemy_attacking_decibatfunction scr_start_enemy_attacking_decibat() //gml_Script_scr_start_enemy_attacking_decibat
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
instance_create(422, 74, obj_quote_bubble_battle_yellow_2)
instance_create(0, 0, obj_quote_battle_decibat)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red)
} () //gml_Script_scr_start_enemy_attacking_decibat |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) |