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function scr_start_enemy_no_attack_martlet_genocidescr_start_enemy_no_attack_martlet_genocidefunction scr_start_enemy_no_attack_martlet_genocide() //gml_Script_scr_start_enemy_no_attack_martlet_genocide
{
instance_create(380, 74, obj_quote_bubble_battle_yellow_3)
var enemy_mode = global.enemy_mode
switch enemy_mode
{
case 1:
instance_create(0, 0, obj_quote_battle_martlet_genocide_standard)
break
case 2:
instance_create(0, 0, obj_quote_battle_martlet_genocide_attack)
break
case 4:
instance_create(0, 0, obj_quote_battle_martlet_genocide_apologize)
break
}
} () //gml_Script_scr_start_enemy_no_attack_martlet_genocide |