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gml_GlobalScript_scr_start_enemy_no_attack_martlet_genocide

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function scr_start_enemy_no_attack_martlet_genocide
scr_start_enemy_no_attack_martlet_genocide

function scr_start_enemy_no_attack_martlet_genocide() { instance_create(380, 74, obj_quote_bubble_battle_yellow_3); var enemy_mode = global.enemy_mode; switch (enemy_mode) { case 1: instance_create(0, 0, obj_quote_battle_martlet_genocide_standard); break; case 2: instance_create(0, 0, obj_quote_battle_martlet_genocide_attack); break; case 4: instance_create(0, 0, obj_quote_battle_martlet_genocide_apologize); break; } }
()
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{
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    instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
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    var enemy_mode = global.enemy_mode;
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    switch (enemy_mode)
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    {
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        case 1:
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            instance_create(0, 0, obj_quote_battle_martlet_genocide_standard);
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            break;
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        case 2:
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            instance_create(0, 0, obj_quote_battle_martlet_genocide_attack);
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            break;
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        case 4:
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            instance_create(0, 0, obj_quote_battle_martlet_genocide_apologize);
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            break;
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    }
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}