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gml_Object_obj_arcade_enemy_homing_Alarm_1

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1
image_angle = direction
2
direction = point_direction(x, y, obj_arcade_mew.x, obj_arcade_mew.y)
3
alarm[1] = 10
alarm[1]

image_angle = direction direction = point_direction(x, y, obj_arcade_mew.x, obj_arcade_mew.y) alarm[1] = 10