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gml_Object_obj_arcade_intro_Alarm_0

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1
scene = 1
2
audio_play_sound(mus_mew_logo, 1, 0)
3
alarm[1] = 90
alarm[1]

if (arc_logos_alpha > 0) { arc_logos_alpha -= 0.2 alarm[1] = 10 } else alarm[2] = 15