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gml_Object_obj_attack_ace_cards_shape_Alarm_1

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1
var remnant = instance_create_depth(x, y, (depth + 1), obj_attack_ace_cards_shape_remnant)
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remnant.sprite_index = sprite_index
3
alarm[1] = 2
alarm[1]

var remnant = instance_create_depth(x, y, (depth + 1), obj_attack_ace_cards_shape_remnant) remnant.sprite_index = sprite_index alarm[1] = 2