var remnant = instance_create_depth(x, y, (depth + 1), obj_attack_ace_cards_shape_remnant)
remnant.sprite_index = sprite_index
alarm[1] = 2gml_Object_obj_attack_ace_cards_shape_Alarm_1.gmlvar remnant = instance_create_depth(x, y, (depth + 1), obj_attack_ace_cards_shape_remnant) remnant.sprite_index = sprite_index alarm[1] = 2