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gml_Object_obj_attack_ace_cards_shape_Alarm_1

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1
var remnant = instance_create_depth(x, y, depth + 1, obj_attack_ace_cards_shape_remnant);
2
remnant.sprite_index = sprite_index;
3
alarm[1] = 2;
gml_Object_obj_attack_ace_cards_shape_Alarm_1.gml

var remnant = instance_create_depth(x, y, depth + 1, obj_attack_ace_cards_shape_remnant); remnant.sprite_index = sprite_index; alarm[1] = 2;