var ed_hand = instance_create((obj_dialogue_box_battle_transformation_any.x + 30 * spawn_side), obj_dialogue_box_battle_transformation_any.bbox_bottom, obj_attack_ed_smash_hand)
alarm[0] = spawn_intervalalarm[0]var ed_hand = instance_create((obj_dialogue_box_battle_transformation_any.x + 30 * spawn_side), obj_dialogue_box_battle_transformation_any.bbox_bottom, obj_attack_ed_smash_hand) alarm[0] = spawn_interval spawn_side *= -1
spawn_side *= -1