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gml_Object_obj_attack_ed_smash_controller_Alarm_0

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1
var ed_hand = instance_create((obj_dialogue_box_battle_transformation_any.x + 30 * spawn_side), obj_dialogue_box_battle_transformation_any.bbox_bottom, obj_attack_ed_smash_hand)
2
alarm[0] = spawn_interval
alarm[0]

var ed_hand = instance_create((obj_dialogue_box_battle_transformation_any.x + 30 * spawn_side), obj_dialogue_box_battle_transformation_any.bbox_bottom, obj_attack_ed_smash_hand) alarm[0] = spawn_interval spawn_side *= -1
3
spawn_side *= -1