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gml_Object_obj_attack_ed_smash_hand_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("ed", "void", "void")
2
image_speed = 0
3
image_alpha = 0
4
event_perform(ev_alarm, 0)
5
attack_rocks_spawned = false
6
depth = -99999
7
if (x < 320)
8
    image_xscale = -1