1 |
if (image_index >= (image_number - 2) && image_index < (image_number - 1) && image_speed != 0) |
2 |
{ |
3 |
image_speed = 0 |
4 |
image_index = image_number - 2 |
5 |
alarm[1] = 15alarm[1]var fade_inc = 0.35
image_alpha -= fade_inc
image_index = image_number - 1
if (image_alpha <= 0.35)
{
instance_destroy()
return;
}
alarm[1] = 0.05 * room_speed |
6 |
} |
7 |
if (attack_rocks_spawned == false && floor(image_index == 12)) |
8 |
{ |
9 |
var break_sound = audio_play_sound(snd_rock_break, 1, 0) |
10 |
audio_sound_gain(break_sound, 0.7, 0) |
11 |
audio_sound_pitch(break_sound, 0.85) |
12 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (6, 6) |
13 |
for (var i = 0; i < 3; i++) |
14 |
{ |
15 |
var debris = instance_create_depth(x, y, (depth - 1), obj_attack_ed_smash_boulders) |
16 |
debris.hspeed = -3.5 + i * 3.5 |
17 |
} |
18 |
} |