1 | part_x = (round((irandom_range(0, room_width)) / 40)) * 40 |
2 | var move = false |
3 | while (move == false) |
4 | { |
5 | move = true |
6 | with (obj_bacgkround_boss_battle_axis_number_spawner) |
7 | { |
8 | if (id != other.id && part_x == other.part_x) |
9 | { |
10 | other.part_x += 20 |
11 | move = false |
12 | } |
13 | } |
14 | } |
15 | creator = obj_background_boss_battle_axis_yellow |
16 | part_size = choose(1, 1, 1, 2, 2, 3) |
17 | size_multiplier = 12 * part_size |
18 | number_count = 9 |
19 | alarm[0] = 1 |