1 |
fall_speed = irandom_range(2, 3) |
2 |
x_point = x |
3 |
y_point = y |
4 |
angle_pos = 270 |
5 |
angle_pos_default = angle_pos |
6 |
angle_pos_max = 15 * fall_speed |
7 |
angle_radius = 5 |
8 |
angle_increase = 6 * fall_speed |
9 |
starting_position_x = x |
10 |
starting_position_y = y |
11 |
animation_disjoint_x = 0 |
12 |
animation_disjoint_y = 0 |
13 |
can_move = false |
14 |
var random_number = irandom_range(1, 4) |
15 |
switch random_number |
16 |
{ |
17 |
case 1: |
18 |
sprite_index = spr_background_boss_battle_2_snowflake_2_1_yellow |
19 |
break |
20 |
case 2: |
21 |
sprite_index = spr_background_boss_battle_2_snowflake_2_2_yellow |
22 |
break |
23 |
case 3: |
24 |
sprite_index = spr_background_boss_battle_2_snowflake_2_3_yellow |
25 |
break |
26 |
case 4: |
27 |
sprite_index = spr_background_boss_battle_2_snowflake_2_4_yellow |
28 |
break |
29 |
default: |
30 |
sprite_index = spr_background_boss_battle_2_snowflake_2_1_yellow |
31 |
} |
32 |
|
33 |
image_speed = 0 |
34 |
image_index = 0 |
35 |
image_alpha = 0 |
36 |
random_number = irandom_range(0, 1) |
37 |
if (random_number == 0) |
38 |
random_number = -1 |
39 |
sign_modifier = random_number |
40 |
time_elapsed = 0 |
41 |
time_max = 30 + 15 * (fall_speed - 1) |
42 |
time_increase = 1 |
43 |
max_rise = 5 * fall_speed * (irandom_range(1, 2)) |