1 | par_left[0] = scroll_temp_x |
2 | par_left[1] = 0 |
3 | par_width[0] = sprite_width - scroll_temp_x |
4 | par_width[1] = scroll_temp_x |
5 | par_x[0] = draw_left + int_s_current_x * animation_disjoint_x |
6 | par_x[1] = draw_left + int_s_current_x * animation_disjoint_x + (sprite_width - scroll_temp_x) |